Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.
Shatter It!, Voronoi-based pre-cutting
Shatter It! is a pre-cutting tool that is able to generate jaggy fragments, much more realistic than classic polygonal fragments. It is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture. This tool's technology allows you to pre-cut a 3D model into hundred of shards in seconds; in addition, the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way.
Built-in Dynamics and Fracture solver
The technology of fracture inside Pulldownit allows you to fracture any kind of brittle material like stone, glass or stucco. By using it, digital artists are able to simulate the collapse of structures or terrain cracking in minutes. Easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end.
Pulldownit is currently integrated in Autodesk 3ds Max and Maya. It catches the geometry from the viewports and computes the final result as animation keys. It allows you to reset the simulation and start again as many as needed. You can also tweak parameters and resume simulation at any frame. In addition, animated objects and characters are able to interact with the simulated ones.
Version: 5.0 for Maya
Release date: 5/12/2021
- PDI Fractures solver 2x faster
- PDI Fracture solver gets more debris in areas nearby impact objects
- New bounded behaviour for crackers
- New ability to reverse Cracker direction
- New option to update Cracker Path when user changes reference curve
- New Extent parameter for Shatter it tool
- New ability to exclude part of the curve in Shatter it Draft Mode
- Jagginess applies to broken fragments only
- Load PDI scenes 2x faster
- Create fracture cluster is now an almost instant operation
- Stresses view "break at frame" clusters are now displayed in green color
- New Add Particles option "visible faces only"
- Fixed force fields can break completely clusters regardless of its hardness
- Fixed crackers trigger "activate at first hit" fbodies event
- Fixed huge slow down when cleaning PDI scenes before new scene/open scene
- Fixed disabled fracture body doesnt improve performance noticably
- Fixed Maya slow down hugly when update stresses vertex colors
- Fixed change static fragments to dynamic left them at 0 hardness
- Fixed wrong warning message when creating fracture body with animated parent
- Fixed PDI cache not cleared when animating crackers speed along a curve
- Fixed air damping parameters are wrongly disabled for static fbodies
- Fixed shatter points cannot be completely squeezed over borders
- Fixed cannot bake dynamics when dragging pdi scenes into Maya
- Fixed cannot delete pdi bodies when dragging pdi scenes into Maya
- Fixed Add Particles Tool window causes huge slow down when changing selection
NOTE: Maya Cached Playback is supported only after baking keys and deleting all PDi rigid bodies
- Product Identifiers -MPN: Pulldownit Pro 5.x for Maya (annual, mac, floating)
- Product Specifications -
- Microsoft Windows 64 bits all versions (Win 7, Win 8, Win 10)
- Apple MAC OS X 10.9 or later
- LINUX (only some distributions of this OS are available)
- Autodesk 3ds Max, Autodesk Maya
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