3D modeling, animation, and rendering software
Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient toolset helps you create better 3D and virtual reality (VR) content in less time.
Why 3ds Max
- Easy, robust modeling
Create, shape, and define a range of environments and detailed characters.
- High-end rendering
3ds Max works with most major renderers - including Arnold, V-Ray, and Iray - to help create striking scenes and visuals.
- Efficient 3D animation
Build imaginative characters and realistic scenes for games, architecture, and product design.
- Flexible interoperability
Revit, Inventor, and Fusion 360, as well as SketchUp, Unity, and Unreal, all work with 3ds Max.
With monthly and annual options, subscribing to 3ds Max is flexible and cost-effective. You can:
- Get instant access to the latest releases and enhancements.
- Use your software at home or when traveling.
- Process computing-intensive tasks in the cloud, such as rendering, simulations, or caching.
- Get access to technical support via phone, chat, email and online resources.
3D animation and dynamics
- 3ds Max Fluids
Create realistic liquid behaviors directly in 3ds Max.
- Motion Paths
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
- Character animation and rigging tools
Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
- 3ds Max Interactive
Access integrated tools for creating VR visualizations without leaving your 3ds Max workspace.
- Arnold for 3ds Max
The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold's latest features.
- Physical Camera
Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
- Improved ActiveShade rendering
Iterate quickly with interactive rendering.
UI, workflow, and pipeline
- Asset Library
Access 3D content on your local computer and network in a single view, making content instantly searchable.
- Improved pipeline tools integration
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
- Smart asset packaging
Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
- Modern UI and workspaces
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
New Features in 3ds Max 2023
- gITF support
glTF is a specification for efficiently transmitting 3D scenes in the modern era and has grown to become the de-facto format for 3D on the web and online stores. You can now easily publish 3D assets directly to glTF 2.0 for use in web applications, online stores, browsers games, and other modern online outlets, while ensuring visual quality is maintained.
A glTF Material Preview gives you the ability to open glTF assets in the viewport and accurately see how they will look when exported - eliminating guesswork and giving you the confidence that assets will look the way they intend to in different environments outside of 3ds Max. When you're ready to bring your asset into a glTF viewer, you can then use the new real-time exporter to export mesh data, and its associate material to glTF 2.0 or GLB.
- Retopology Tools 1.2
- Pre-Processing: Process complex mesh data faster than ever before using a new "Pre-process" option found in the ReForm retopology options. When active, ReForm will generate an intermediary and simplified mesh that accurately follows the input geometry. The remeshed data will then be used to generate clean quad geometry. This simplified process removes the need to prepare meshes with modifiers like SubDivide or ProOptimize, while still generating the same great results expected from ReForm.
- Data Propagation: This new tool makes it possible to propagate existing mesh data, such as Smoothing Groups, UVs, Normals, and Vertex color, from the input topology to the new Remesh and Retopology mesh output, while ensuring mesh data information is retained. When using ReForm's Auto Edge contraints, you will have the flexibility to transfer important mesh data that has already been created to your output result.
- Place Working Pivot
A series of new Working Pivot tools have been added to enhance your creative workflows - from modeling using functions like Smart Extrude to creating rigs and aiding in animation.
Place Working Pivot provides a method to rapidly adjust the position and orientation of pivots. When active, you can place the Working Pivot on any vertex, edge, face component, or mid-points of those components on the active object in your scene.
- Create Point from Working Pivot
From modeling to animating, there is always a need to add new Pivot Helpers to 3ds Max scenes to help create hierarchies, rigs, and markers. When using the Working Snap Pivot's "Create Point Helper from Working Pivot" command, a new Pivot Helper object is added to the scene and aligned to the position and orientation of the Working Pivot. This makes it easier to add and align multiple Pivot Helpers when working with and constructing a scene's hierarchy arrangement.
- Create Grid from Working Pivot
Easily place and activate a Grid Helper in your 3ds Max scene using the Working Snap Pivot's "Create Grid from Working Pivot" command. This Grid Helper will align to the current position and orientation of the placed Working Pivot allowing you to augment your scene more intuitively.
- Align Working Pivot
Align Working Pivot enables you to interactively adjust and realign an axis orientation of the Working Pivot by clicking and dragging the axis to snap to a valid vertex, edge, or face components.
- Selection Pivot
When using Selection Pivot, align the position and orientation of the Working Pivot to the average of your current vertex, edge, or face selection.
- New Properties added to Physical Material
Two new properties have been added to the Physical Material: Sheen can be used for fabrics and Thin Film can be used for soap bubbles or oily surfaces. Additionally, the Physical Material is now aligned with the Autodesk Standard Surface and is supported by FBX to allow materials to be shared between 3ds Max and Maya without losing any data.
- Autobackup toolbar
A new Autobackup toolbar has been added to the default UI. This toolbar provides a simple, non-intrusive, and accessible way to visualize and interact with the Autobackup process and let’s you know when Autobackup is about to activate through a new Autobackup timer UI. It also provides controls to skip an Autobackup save, temporarily turn off Autobackup or adjust the Autobackup settings. This enhancement allows you to remain productive while benefitting from the peace of mind that Autobackup offers in case of crashes, power failures, or creative mistakes.
- Autobackup improvements
Improvements to the Autobackup system, including user-requested enhancements, allow you to focus on completing your tasks with fewer disruptions:
- A scene is not considered "changed" until an action has been applied. Saving a scene now resets the Autobackup timer to prevent situations where 3ds Max might try to Autobackup directly after a save.
- Autobackup is not activated when you are performing an activity in 3ds Max like using the mouse to interact with the scene, viewport, or UI elements; editing values in UI widgets; working in modal dialogs; or when 3ds Max is processing simulations, generating previews, texture baking, and more.
- New Autobackup settings allow for more flexibility in how backups are organized.
- The default Autobackup timer interval has been increased from 10 to 15 minutes, while the default number of backup files is now up from 3 to 10.
- You can choose to prepend the current scene name to the backup file, which provides more clarity on which scene was backed up.
- Simultaneous 3ds Max sessions won't overwrite each other's backup files until the limit you set is reached for a given backup file location and name combination.
- Faster Rendering Experience with Arnold
This release of 3ds Max includes the latest version of Arnold, helping you handle complex projects, customize your pipeline, and render high-quality 3D images with speed. New features include NVIDIA’s OptiX 7 Denoiser for consistent, high-grade denoising and powerful improvements to USD, interactive rendering, and the Triplanar shader.
- Occlude Selection Improvements
Generate occluded vertex, edge, or poly component selections faster than before - even on polygonal dense models of millions of triangles. Selection accuracy has also greatly improved as it is no longer based on screen pixels. Now, an object's screen distance will not influence the accuracy of which components are selected, and geometric gaps or holes will no longer allow for the selection of components that the human mind would consider hidden from view.
Additionally, when using an Orthographic display mode, Occlude Selected is now more accurate while using various marquee-style selections such as rectangle, circle, and freeform.
- Smart Extrude
The partial cut-through Smart Extrude union/subtraction functionality and support for cutting into non-planar quads and n-gons are now available in the Edit Poly modifier.
- Unwrap UVW Keyboard Shortcuts
New and updated keyboard shortcuts have been assigned for various operations found in the Unwrap UVW modifier so you can remain productive when creating and manipulating UV data.
Hassle Free Returns
At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.
Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.
Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.
How to return or exchange an item:
- In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
- To request an RMA number, please visit our contact page and send us an email with the request.
- To request an RMA number by phone, call Customer Service at 310-450-4000.
- Place the original package into a shipping carton.
- Include the invoice and the reason for the return. If defective, please specify the defect.
- Please do not place stickers or shipping labels on the original manufacturer's package.
- The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
- Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
- Send pre-authorized returns to:
Motion Media, LLC
709 N. Douglas St.
El Segundo, CA 90245
- Alternatively, you may return an item at our office at the above location, with an approved RMA.
- All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
- Motion Media is not responsible for personal data or items left in returned merchandise.
- Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
- RMA numbers are valid for 10 days.
- Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.
No Return/Exchange On:
- Any Electronically Delivered Software*
- 3D Printers & Accessories
- Custom systems built or modified by Motion Media to customer's specifications
- Educational dvd's and books once unwrapped
- Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.
*We offer 30 day returns on Autodesk licenses, excluding monthly terms.