Pulldownit 6.5 for 3ds Max Introduces New Fracture Workflow Tools

POSTED 1st OF Jun, 2026, Posted by Summer Magdaraog

Pulldownit 6.5 for 3ds Max Introduces New Fracture Workflow Tools Pulldownit 6.5 for 3ds Max Introduces New Fracture Workflow Tools

Thinkinetic has released Pulldownit 6.5 for 3ds Max, introducing new fracture editing tools that give artists more control over destruction effects without requiring them to rebuild existing breakages.

The update expands the non-destructive workflow introduced in previous versions with new reshatter controls, fracture cluster resizing, and the ability to reuse breakages across different models. It also includes several fixes affecting fracture generation, animation workflows, and simulation behavior.


New Eraser Tool Reduces Fragmentation

Pulldownit 6.5 introduces a new Eraser Mode within the Reshatter workflow.

The tool allows artists to interactively remove fracture areas from a shattered object to reduce fragmentation while preserving the existing breakage pattern. Changes can be previewed immediately through simulation and reversed at any time.

Artists can:

  • Reduce excessive fragmentation in selected areas
  • Keep existing fracture patterns intact
  • Undo changes when needed
  • Restore the original shatter state at any point

This makes it easier to clean up fracture results while maintaining control over fragment counts and simulation complexity.


Save an Edited Fracture as a New Base Breakage

A new Set Current as Base Breakage option has been added to the Reshatter tools.

After refining a fracture pattern, artists can save the current result as a new base breakage and continue making additional changes. If needed, they can return to the saved version without recreating the fracture from scratch.

The feature provides a more flexible workflow for artists who need to test multiple destruction variations during production.


Reuse Existing Breakages on Different Models

Pulldownit 6.5 also introduces a new option that allows users to change the source node of an existing breakage.

This enables artists to:

  • Apply an existing fracture pattern to a different model
  • Reuse previous breakage setups
  • Create new destruction effects from existing fracture work

For projects involving multiple similar assets, the feature can significantly reduce setup time and repetitive work.


Resize Fracture Clusters After Shattering

Another key addition is the ability to increase or reduce fracture cluster sizes after a model has already been shattered.

Instead of generating a new fracture setup, artists can adjust cluster sizes and immediately calculate a new simulation result.

This makes it easier to:

  • Modify destruction zones
  • Adjust explosion areas
  • Control chunk sizes
  • Refine debris generation
  • Fine-tune destruction behavior during production

When used alongside Pulldownit's Edge Fracture tools, artists gain more control over how breakages develop without rebuilding the fracture structure.


Full List of New Features

Pulldownit 6.5 introduces the following additions:

  • New Reshatter Mode: Eraser
  • New Reshatter Option: Set Current as Base Breakage
  • New Shatter Option to transfer an existing fracture to a different source node
  • New ability to resize fracture clusters

Bug Fixes and Stability Improvements

The release also addresses several issues affecting usability and simulation workflows.

Fixed issues include:

  • Pulldownit pop-up windows automatically hiding in 3ds Max
  • Sim Start Frame retaining previous values after opening scenes without Pulldownit data
  • Cracker Presets not applying correctly when fracture bodies contain multiple shatter groups
  • Revert All Reshatter missing additional shatter groups when simulations were not reset
  • Refresh From Source missing additional shatter groups when no fracture existed
  • Refresh From Source causing issues with concave fracture clusters
  • Animated fracture bodies becoming corrupted after reshatter operations
  • Edge Fracture failures when using animated nodes with start frames greater than zero

Availability

Pulldownit 6.5 for 3ds Max is available now for licensed users through their Thinkinetic account.

Thinkinetic has also released a demo version compatible with 3ds Max 2027 for artists who want to evaluate the latest release before purchasing.


Upgrade Your Pulldownit Workflow with Motion Media

As an authorized reseller of Thinkinetic products, Motion Media provides genuine Pulldownit licenses for artists, studios, visualization teams, and VFX professionals looking to create realistic destruction simulations in 3ds Max.

Whether you're upgrading to Pulldownit 6.5, purchasing a new license, or evaluating the software for your pipeline, our team can help you find the right licensing option for your needs.

Contact Motion Media today to learn more about Pulldownit licensing, pricing, and upgrade options.

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