3DCoatTextura 2026.11 Adds GPU Node-Based Texturing, Procedural Materials, and GLB Export

POSTED 27th OF Jul, 2026, Posted by Summer Magdaraog

3DCoatTextura 2026.11 Adds GPU Node-Based Texturing, Procedural Materials, and GLB Export 3DCoatTextura 2026.11 Adds GPU Node-Based Texturing, Procedural Materials, and GLB Export

3DCoatTextura 2026.11 introduces a new GPU-powered node system for creating and editing procedural textures. The release also expands the material system to 30 physically based channels, adds node-based materials, masks, modifiers, and filters, includes a library of procedural assets, and improves interoperability with LWO3 import and GLB export.

The features in this release are available in both 3DCoat and 3DCoatTextura.


What's New in 3DCoatTextura 2026.11

Node-Based Texturing

Version 2026.11 introduces the 3DCoat Node System, allowing artists to build materials and texture effects using a visual node editor.

The workflow is non-destructive, so material properties remain editable throughout production. Parameters such as base color, roughness, glossiness, rust intensity, and surface scratches can be adjusted without repainting the texture. Changes are displayed directly on the model in real time.

This gives artists the flexibility to refine materials throughout a project instead of committing to permanent edits early in the process.


GPU Processing for Procedural Nodes

Procedural nodes are dynamically compiled into GPU shaders using NodeGraph Language (NGL).

Noise generators, mathematical operations, and procedural effects are evaluated on the graphics card, allowing complex node networks to be processed without relying entirely on the CPU.


New Procedural Asset Types

The node system supports several procedural asset types that can be reused across projects.

Procedural Smart Materials

Smart Materials can respond to model data such as curvature and ambient occlusion, allowing materials to adapt automatically to different surfaces.

Procedural Masks

Masks can be generated procedurally for effects including:

  • Edge wear
  • Dirt accumulation
  • Surface scratches
  • Weathering

Because masks remain procedural, they can be modified at any stage without rebuilding the effect.

Procedural Modifiers

Procedural Modifiers, also referred to as Deformers, apply geometry changes through the node system, making shape adjustments editable throughout the workflow.

Procedural Filters

Procedural Filters modify existing texture or layer data instead of creating new materials. They provide a reusable way to apply post-processing effects while preserving the original texture information.


Built-In Procedural Material Library

The update includes a library of node-based assets that can be used immediately.

The library contains:

  • Node-based Smart Materials
  • Legacy Smart Materials converted to the new node system
  • Built-in procedural masks
  • Fabric materials created from SCANIMAT 3D scans

Materials and masks can be combined directly from the library without building a node graph from scratch.


Interactive Texture Transform Controls

A new inGizmoTransform node provides interactive controls for procedural texture placement.

When connected to UVWTexture, TriPlanar, or FragCoord nodes, artists can adjust texture position, rotation, and scale directly in the viewport.


Expanded File Support

LWO3 Import

3DCoatTextura 2026.11 adds support for importing LWO3 files created in LightWave 3D.

GLB Export

The update also introduces GLB export, making it easier to transfer assets to applications that support the glTF format, including Blender and real-time workflows.


Key Takeaways

3DCoatTextura 2026.11 focuses on expanding procedural workflows rather than changing the core painting experience.

The introduction of GPU-powered node-based texturing enables non-destructive editing for materials, masks, modifiers, and filters. The release also broadens the physically based material system with 30 supported channels, adds a built-in procedural asset library, and improves compatibility with modern 3D pipelines through LWO3 import and GLB export.


Explore 3DCoatTextura

Whether you're creating game assets, product visualizations, or digital sculptures, 3DCoatTextura 2026.11 provides new procedural tools while preserving the texture painting workflow artists are already familiar with.

Explore the latest version of 3DCoatTextura from Motion Media to access the newest features and workflow improvements.

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