Product image one of Ephere Ornatrix Hair v4 for Maya

Ephere Ornatrix Hair v4 for Maya

Your Price: $599.00
SKU:
EPHERE-ORNATRIX-MAYA

Condition:
New

Availability:
Electronic Delivery

Product highlights
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Friendly operator stack workflow for building hair
-
Brush, comb, and cut hair; frizz, curl, clump, and braid hair procedurally
-
Works within Maya shape and nodes framework
-
Rich 3rd-party renderer support
-
Blend multiple UV sets for advanced texturing
Product Type
Media: Electronic Delivery
Product Type
Perpetual
Plugin Host Application
Autodesk Maya
  • - Friendly operator stack workflow for building hair
  • - Brush, comb, and cut hair; frizz, curl, clump, and braid hair procedurally
  • - Works within Maya shape and nodes framework
  • - Rich 3rd-party renderer support
  • - Blend multiple UV sets for advanced texturing
  • Product Type Media: Electronic Delivery
  • Product Type Perpetual
  • Plugin Host Application Autodesk Maya
Availability:
Electronic Delivery
Free Shipping on Orders over $250
Pay Per Month

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Ephere's complete hair, fur, and feather solution is now on Maya! Ornatrix for Maya has a non-destructive hair pipeline, artist-friendly grooming tools and a rich multi-purpose toolset. Ornatrix fits Maya like a glove!

Features

  • Procedural hair
    • Friendly operator stack workflow for building hair
    • Strand groups for non-destructive filtering
    • Multiple dynamics options for all types of simulation
    • Familiar iterative refinement workflow
    • Easy to use groom preset system

  • Intuitive modeling tools
    • Brush, comb, and cut hair
    • Quickly define flow of fur on a surface with arrows
    • Frizz, curl, clump, and braid hair procedurally
    • Style hair by dragging control points
    • Use mesh strips to generate hair

  • Tight Maya integration
    • Works within Maya shape and nodes framework
    • Friendly shelf for a quick start
    • Rich 3rd-party renderer support
    • Easy SDK for access and extensions
    • Variety of import, export, and interop options

  • Feathers and foliage
    • Procedural feathers with control over shape and rotation
    • Blend multiple UV sets for advanced texturing
    • Scatter control over materials and shaders
    • Custom proxy mesh scattering over hair
    • Propagation controls for growing hair on hair

New Features in V4

Version 4 expands greatly on Ornatrix Maya V3 in nearly all aspects: the GUI, performance, hair display, optimization, and of course features. Here are some of the highlights for the new features:

  • Box and unbox
    • Boxing of whole or partial stack
    • Unboxing a groom operator to extract its constituent operators
    • Groom operator, containing multiple internal operators with ability to expose custom parameters
  • Graft grooms (easy point and click creation of complete grooms on any character model)
    • Built-in eyebrow and hair graft grooms
    • Ability to create new grooms directly within Ornatrix
  • Performance improvements
    • Switched to Embree 3, significantly improving performance in many places
    • Improved hair display performance
    • Using SIMD optimizations to further improve performance
  • Surface Comb operator
    • Allow per-sink rotation adjustments
    • Added "flow" per-sink parameter
    • Channel export
    • Added an option to export sink groups to channel data
    • Exposed sink length setting to the MEL command
    • Added an option to set sink data values based on an absolute length
    • Dim strand channel controls in Surface Comb when not used
  • Hair from Guides
    • Added "Hidden Guide Behavior" option for Hair from Guides (don't generate hair for hidden guides)
    • Parting Tool avoids object selection when in Edit mode if there are no parting planes
    • Multiple distributions maps to allow procedural density map blending
    • Guides from Hair distribution respects distribution map and channel
  • Clumping
    • Added option to set strand groups based on clump ownership
    • "Ground Displaced Roots" option
    • Added an option to exclude already clumped strands from the selection
    • Added Multiplier map support to the Clump Size parameter
  • Normalize operator
    • "By group" option separating its application by strand groups
    • Added a ramp curve
  • Edit Guides operator
    • Allow to move only the roots of strands
    • Allow the Create brush to add strands per-vertex and per-polygon face
    • Preserve strand selection from brush to Control Point/Strand mode
    • Added mirroring support to the Draw tool
    • Update current Attribute Editor channel value based on selection
    • Comb by group options
    • Collision detection during combing options
    • Specify how selection changes when guides are planted
    • Planted guides are interpolated between all selected existing strands (previously only the nearest strand was used)
  • Curl operator
    • Magnitude and Phase randomness for Curl
    • Add range values for Noise Scale parameter
  • Filter operator
    • Added Channel and Map parameters to control random fraction to Filter operator
  • Ground Strands operator
    • Added mesh evaluation at specified time when grounding
  • Arnold render
    • Completed work on Arnold procedural
    • Deploy Arnold extension for both MtoA 4 and 5 in Maya 2019+
  • Baked hair
    • Operator baking now supports baking strand widths
    • Implemented full-stack import with BakedHairNode
  • Animation cache operator
    • Ability to key-frame animation
    • Automatic change tracking of select operators
    • Using Texture Coordinate method for calculating vertex tangents (improved hair smoothness/consistency across surface)
    • Using UV-based vertex tangents by default
    • Switch vertex tangents to use Texture Coordinate generation method by default
    • Using geodesic distance by default to calculate strand group blending effect
    • Added .oxg.zip groom analogs of existing .oxgroom files
    • Maya 2023 support
    • Updated icons
    • Marking/context menus
    • Add "Use Procedural Meshes" option to USD groom export
    • Updated VrayOxHairMaya to work with VRay 5 SDK

- Product Identifiers -

MPN: Ornatrix Hair v4 for Maya

- Product Specifications -

Ornatrix Maya is designed to work on a variety of Maya versions and all operating systems where Maya is supported. However, there exist a minimum requirements where Ornatrix Maya is supported.

  • Windows
    • Windows 10 or newer
    • Maya 2015 or newer. Maya 2020 requires update 1.
    • VC 2019 runtime
  • Mac
    • OS X 10.15 Catalina or newer
    • Maya 2016.5 or newer. Maya 2020 requires update 1.
  • Linux
    • CentOS 6 or 7, corresponding to Maya's requirements
    • Maya 2015 or newer
  • Limitations
    • The dynamics operator won't work on Mac OS. Use Moov Hair Physics operator instead.
    • For Maya 2020 Update 1 is required. The initial 2020 release has a bug which affects Ornatrix.
    • The GPU Hair Display feature is not supported on Mac because the OpenGL version included on Mac does not support compute shaders.
    • Note: Maya LT does not support third party plugins.

Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
  • Please do not place stickers or shipping labels on the original manufacturer's package.
  • The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
  • Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245


  • Alternatively, you may return an item at our office at the above location, with an approved RMA.

Rules:

  • All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • Any Electronically Delivered Software*
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  • Custom systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
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*We offer 30 day returns on Autodesk licenses, excluding monthly terms.

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