RizomUV 2025 Quality of Life Updates: Faster, Smarter UV Workflows
POSTED 8th OF Jan, 2026, Posted by Summer
POSTED 8th OF Jan, 2026, Posted by Summer
RizomUV has long been known as one of the most powerful and precise UV unwrapping tools for game artists, technical artists, and 3D professionals. With the 2025 release, Rizom‑Lab didn’t just add headline features; they focused heavily on quality-of-life improvements that make daily UV work faster, clearer, and far less frustrating.
These updates may seem small individually, but together they significantly improve usability, reduce repetitive actions, and streamline complex UV workflows. If you unwrap meshes daily for games, film, VFX, or real‑time engines, these changes matter.
Below is a complete breakdown of the RizomUV 2025 quality of life improvements, why they matter, and how they directly impact real production workflows.
One of the first things you’ll notice in RizomUV 2025 is the redesigned Preferences window.
In previous versions, preferences were visually cluttered. Categories blended into their contents, expanding sections caused the list to shift unexpectedly, and finding specific options often felt unintuitive, especially for new users.
RizomUV 2025 introduces:
This redesign makes configuration faster, reduces cognitive load, and improves onboarding for teams managing multiple workstations or custom setups.
Selecting geometry from the back side of a model used to be a guessing game.
In earlier versions, selected islands were invisible when viewed from the backface, forcing artists to constantly rotate models just to confirm selections. This slowed down multi‑selection workflows and introduced unnecessary friction.
In RizomUV 2025:
This single improvement saves time on every complex model and is especially valuable when working inside dense meshes or enclosed geometry.
Unfolding geometry is at the heart of UV mapping, and RizomUV 2025 makes it behave the way artists expect.
Previously, unfolding depended heavily on whether flat islands already existed in the UV tile. Pressing U in empty space could unfold everything, unfold nothing, or trigger an unexpected pack, depending on context.
RizomUV 2025 fixes this with predictable behavior:
For complex assets with many cuts, this change dramatically reduces repetitive actions and keeps you focused on the actual unwrapping process.
Border selection has been refined to give artists more precision and control.
In earlier versions:
In RizomUV 2025:
This improvement is especially useful for seam adjustments, padding control, and targeted edits on dense UV layouts.
Managing locked and unlocked islands is far more efficient in RizomUV 2025.
Before, there was no direct way to select all unlocked islands. Artists had to manually identify and select them slow and error‑prone, especially on large assets.
Now, RizomUV 2025 adds:
This is a major workflow boost when packing, scaling, or adjusting only editable UVs.
Group editing has received a subtle but powerful upgrade.
Previously, once you entered group edit mode, you were forced to either pack the group or manually select its contents to exit. There was no way to cancel changes.
RizomUV 2025 introduces:
This gives artists confidence to experiment without committing to unwanted changes.
Trim workflows are more flexible than ever in RizomUV 2025.
A new margin setting for trim areas allows you to define pixel spacing between UV islands and trim boundaries. This feature was added directly in response to user requests.
Use cases include:
For studios relying on trim sheets and modular assets, this update adds precision and creative control.
Understanding front‑ and back‑facing polygons is easier with new viewport render modes:
These modes are invaluable when working on interiors, caves, or complex overlapping geometry.
The orientation histogram now includes a Borders‑Only option.
This allows artists to:
It’s a small addition that greatly improves precision when aligning UV edges for trims, tiling, or texel consistency.
RizomUV 2025 can now automatically identify and select invalid topology, such as non‑manifold edges.
Instead of visually hunting for warnings, artists can:
This helps prevent downstream errors in game engines and renderers.
Exporting trim layouts is more flexible in RizomUV 2025.
In addition to SVG, you can now export trim layouts as:
This makes it easier to integrate trim data into texturing tools, documentation, and engine workflows.
The weld tool now ignores hidden islands.
In previous versions, welding while islands were hidden could cause unexpected geometry changes or disappearing islands. RizomUV 2025 ensures:
This aligns weld behavior with the rest of RizomUV’s isolation logic.
Viewport splitters are now visually highlighted when hovered.
This simple UI improvement makes it immediately obvious when panels can be resized, reducing trial‑and‑error interaction.
RizomUV 2025 allows hotkeys to be assigned to dropdown menus.
Once assigned:
This is a big win for power users optimizing muscle memory.
Dropdown menus now close when clicked again.
This small change removes unnecessary mouse movement and makes the UI feel more responsive and modern.
RizomUV 2025 isn’t about flashy features; it’s about removing friction. Every update reduces clicks, mental overhead, or workflow interruptions. Over the course of a full production, these improvements translate directly into saved hours and smoother collaboration.
If you’re looking for a professional‑grade UV unwrapping solution that prioritizes speed, precision, and artist experience, RizomUV 2025 delivers meaningful improvements where it matters most.
Explore RizomUV 2025, compare licenses, or get expert guidance on the right edition for your workflow today.
Whether you’re optimizing assets for games, film, or real‑time engines, these quality of life updates make RizomUV faster, smarter, and easier to use every single day.