RizomUV 2025 Quality of Life Updates: Faster, Smarter UV Workflows

POSTED 8th OF Jan, 2026, Posted by Summer

RizomUV 2025 Quality of Life Updates: Faster, Smarter UV Workflows RizomUV 2025 Quality of Life Updates: Faster, Smarter UV Workflows

RizomUV has long been known as one of the most powerful and precise UV unwrapping tools for game artists, technical artists, and 3D professionals. With the 2025 release, Rizom‑Lab didn’t just add headline features; they focused heavily on quality-of-life improvements that make daily UV work faster, clearer, and far less frustrating.

These updates may seem small individually, but together they significantly improve usability, reduce repetitive actions, and streamline complex UV workflows. If you unwrap meshes daily for games, film, VFX, or real‑time engines, these changes matter.

Below is a complete breakdown of the RizomUV 2025 quality of life improvements, why they matter, and how they directly impact real production workflows.


A Completely Reworked Preferences Window

One of the first things you’ll notice in RizomUV 2025 is the redesigned Preferences window.

In previous versions, preferences were visually cluttered. Categories blended into their contents, expanding sections caused the list to shift unexpectedly, and finding specific options often felt unintuitive, especially for new users.

RizomUV 2025 introduces:

  • Clear separation between preference categories and their settings
  • A cleaner, more modern layout
  • Improved visual hierarchy for faster scanning
  • Room for future expansion without clutter

This redesign makes configuration faster, reduces cognitive load, and improves onboarding for teams managing multiple workstations or custom setups.


Backface Selection Highlighting

Selecting geometry from the back side of a model used to be a guessing game.

In earlier versions, selected islands were invisible when viewed from the backface, forcing artists to constantly rotate models just to confirm selections. This slowed down multi‑selection workflows and introduced unnecessary friction.

In RizomUV 2025:

  • Selected UV islands are now highlighted on backfaces
  • Artists can clearly see what’s selected from any viewing angle
  • Multi‑selection becomes faster and more reliable

This single improvement saves time on every complex model and is especially valuable when working inside dense meshes or enclosed geometry.


Improved Unfold Hover Behavior

Unfolding geometry is at the heart of UV mapping, and RizomUV 2025 makes it behave the way artists expect.

Previously, unfolding depended heavily on whether flat islands already existed in the UV tile. Pressing U in empty space could unfold everything, unfold nothing, or trigger an unexpected pack, depending on context.

RizomUV 2025 fixes this with predictable behavior:

  • Hover over an island and press U; only that island unfolds
  • Press U in empty space → remaining islands unfold automatically
  • No need to switch modes or manually reselect geometry

For complex assets with many cuts, this change dramatically reduces repetitive actions and keeps you focused on the actual unwrapping process.


Smarter Border Selection

Border selection has been refined to give artists more precision and control.

In earlier versions:

  • Ctrl + B selected all borders globally
  • Selecting borders for a single island required isolating it first

In RizomUV 2025:

  • Ctrl + B on a selected edge now selects borders only for that island
  • Multiple island borders can be added incrementally
  • Isolation is no longer required

This improvement is especially useful for seam adjustments, padding control, and targeted edits on dense UV layouts.


Select Unlocked Islands Instantly

Managing locked and unlocked islands is far more efficient in RizomUV 2025.

Before, there was no direct way to select all unlocked islands. Artists had to manually identify and select them slow and error‑prone, especially on large assets.

Now, RizomUV 2025 adds:

  • Select Unlocked Islands from the Select menu
  • Quick inversion to select locked islands using Ctrl + I

This is a major workflow boost when packing, scaling, or adjusting only editable UVs.


Group Box Editing: Repack or Cancel

Group editing has received a subtle but powerful upgrade.

Previously, once you entered group edit mode, you were forced to either pack the group or manually select its contents to exit. There was no way to cancel changes.

RizomUV 2025 introduces:

  • A Cancel option to revert group edits instantly
  • A Repack option that repacks group contents without extra selection steps

This gives artists confidence to experiment without committing to unwanted changes.


Trim Area Margin Control

Trim workflows are more flexible than ever in RizomUV 2025.

A new margin setting for trim areas allows you to define pixel spacing between UV islands and trim boundaries. This feature was added directly in response to user requests.

Use cases include:

  • Advanced normal map workflows
  • Beveled edge techniques
  • Implementations inspired by the Sunset Overdrive trim sheet method

For studios relying on trim sheets and modular assets, this update adds precision and creative control.


New Backface Rendering Modes

Understanding front‑ and back‑facing polygons is easier with new viewport render modes:

  • Front and back shaded
  • Front shaded with solid‑color backfaces
  • Front‑only (backface culling)
  • Back-only rendering

These modes are invaluable when working on interiors, caves, or complex overlapping geometry.


Orientation Histogram: Borders‑Only Mode

The orientation histogram now includes a Borders‑Only option.

This allows artists to:

  • Select only vertical or horizontal edges
  • Limit selection strictly to island borders
  • Avoid internal edge noise

It’s a small addition that greatly improves precision when aligning UV edges for trims, tiling, or texel consistency.


Select Invalid Topology

RizomUV 2025 can now automatically identify and select invalid topology, such as non‑manifold edges.

Instead of visually hunting for warnings, artists can:

  • Use Select Invalid Topology
  • Instantly highlight problematic geometry
  • Resolve issues before unwrapping or exporting

This helps prevent downstream errors in game engines and renderers.


Expanded Trim Layout Export Options

Exporting trim layouts is more flexible in RizomUV 2025.

In addition to SVG, you can now export trim layouts as:

  • PNG
  • Bitmap
  • TGA

This makes it easier to integrate trim data into texturing tools, documentation, and engine workflows.


Weld Tool Now Respects Visibility

The weld tool now ignores hidden islands.

In previous versions, welding while islands were hidden could cause unexpected geometry changes or disappearing islands. RizomUV 2025 ensures:

  • Only visible islands are affected by weld operations
  • Hidden geometry remains untouched

This aligns weld behavior with the rest of RizomUV’s isolation logic.


Clearer Viewport Splitter Indicators

Viewport splitters are now visually highlighted when hovered.

This simple UI improvement makes it immediately obvious when panels can be resized, reducing trial‑and‑error interaction.


Assign Hotkeys to Dropdown Menus

RizomUV 2025 allows hotkeys to be assigned to dropdown menus.

Once assigned:

  • Repeated key presses cycle through dropdown options
  • Common view mode switches become lightning fast

This is a big win for power users optimizing muscle memory.


Click‑to‑Close Dropdown Menus

Dropdown menus now close when clicked again.

This small change removes unnecessary mouse movement and makes the UI feel more responsive and modern.


Why These Quality of Life Updates Matter

RizomUV 2025 isn’t about flashy features; it’s about removing friction. Every update reduces clicks, mental overhead, or workflow interruptions. Over the course of a full production, these improvements translate directly into saved hours and smoother collaboration.


Ready to Experience RizomUV 2025?

If you’re looking for a professional‑grade UV unwrapping solution that prioritizes speed, precision, and artist experience, RizomUV 2025 delivers meaningful improvements where it matters most.

Explore RizomUV 2025, compare licenses, or get expert guidance on the right edition for your workflow today.

Whether you’re optimizing assets for games, film, or real‑time engines, these quality of life updates make RizomUV faster, smarter, and easier to use every single day.

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