What is skinning and why is it difficult to master?
Skinning is the process of assigning the vertices of a mesh to an animated skeleton structure. The mesh should deform and follow the movements of the skeleton accurately, creating realistic looking movements of organic shapes.
The skinning process is an important part of character creation and requires artists to interrupt the more creative parts of their work and spend often significant amounts of time on rather technical and repetitive deformation set-ups. Especially for less technically inclined artists the skinning task can quickly turn into a long and tedious journey through of bone influence area tuning and deformation readjustments.
BonesPro is the solution for all artists that don't want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work.
Speed BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
Quality Meshes deform like elastic skin, avoid face clipping and don't tear vertices too far apart from each other.
Flexibility Hypodermic solid deformers can handle the most problematic areas in an animated mesh.
Teamwork API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
And Beyond BonesPro can not only be used for traditional skinning but also for many other animation effects.
- Product Identifiers -
MPN: BonesPro for 3ds Max (single license)
- Product Specifications -
BonesPro is compatible with:
3ds Max 2010 (32bit & 64bit)
3ds Max 2011 (32bit & 64bit)
3ds Max 2012 (32bit & 64bit)
3ds Max 2013 (32bit & 64bit)
3ds Max 2014
3ds Max 2015
3ds Max 2016
Hassle Free Returns
At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.
Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.
Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.
How to return or exchange an item:
In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
To request an RMA number, please visit our contact page and send us an email with the request.
To request an RMA number by phone, call Customer Service at 310-450-4000.
Place the original package into a shipping carton.
Include the invoice and the reason for the return. If defective, please specify the defect.
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Motion Media, LLC Attn: RMA#XXXXX 709 N. Douglas St. El Segundo, CA 90245
Alternatively, you may return an item at our office at the above location, with an approved RMA.
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Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
RMA numbers are valid for 10 days.
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*We offer 30 day returns on Autodesk licenses, excluding monthly terms.