V-Ray for Blender Update 1: Cycles Support, Geometry Nodes & More

POSTED 27th OF Aug, 2025, Posted by Summer

V-Ray for Blender Update 1: Cycles Support, Geometry Nodes & More V-Ray for Blender Update 1: Cycles Support, Geometry Nodes & More

V-Ray for Blender Update 1: The Features You’ve Been Asking For

Blender artists, the wait is over. V-Ray for Blender just got its first big update, and it’s packed with the most-requested features from the community. Whether you’re transitioning from Cycles, experimenting with procedural geometry, or pushing for next-level realism in your scenes, this release is designed to make your workflow smoother, faster, and more powerful.

Let’s dive into what’s new.


1. Effortlessly Bring Your Cycles Materials into V-Ray

One of the biggest hurdles for Blender artists considering V-Ray has always been materials. You’ve spent years building your Cycles material libraries, and recreating them from scratch in V-Ray felt daunting.

With the new Cycles-to-V-Ray Material Converter, that problem is gone.

  • Render Cycles materials directly in V-Ray.
  • Automatically translate them into V-Ray equivalents.
  • Save time, avoid workflow interruptions, and keep your creative momentum.

Even better, support for more Cycles materials is actively expanding. That means your existing library will only become more powerful over time.

No more wasted effort. Just a seamless transition.


2. Render Blender’s Geometry Nodes Without Compromise

Procedural workflows are one of Blender’s strongest features, and now V-Ray embraces them natively.

With Update 1, V-Ray supports out-of-the-box rendering for Geometry Nodes. That means:

  • Complex parametric surfaces render without baking.
  • Environment scattering stays lightweight and flexible.
  • Procedural geometry flows naturally through the pipeline.

This isn’t just about convenience. It’s about keeping projects agile no conversions, no bottlenecks, just freedom to iterate.


3. Ultra-Realistic Materials at Your Fingertips

Realism is often what sets professional renders apart. With this update, you get direct access to the Chaos Scans library through Cosmos.

That’s more than 3,100 real-world scanned materials, from metals and leathers to papers, plastics, and rubbers, ready to drop into your scenes.

And the roadmap is ambitious:

  • Cosmos is expanding to 30,000+ high-poly assets.
  • 14,000+ low-poly assets are being added.
  • An AI Material Generator is coming soon.

This means every render can reach a new level of physical accuracy and visual fidelity instantly.


4. Consistency Across Your Pipeline with OpenPBR

If you’re moving between different tools and renderers, you know the pain of materials looking different in each environment.

V-Ray Update 1 introduces OpenPBR support, with a dedicated mode in the V-Ray Material. This ensures:

  • Shading consistency across OpenPBR-compatible applications.
  • Fewer manual tweaks when switching tools.
  • A stable, reliable visual pipeline from start to finish.

It’s not just about compatibility; it’s about creative confidence.


5. Ready for Blender 4.5 LTS

Update 1 is fully compatible with Blender 4.5 LTS, so you can work with the latest long-term support release without sacrificing your rendering setup. That means stability, reliability, and new features all without interruptions.


What This Means for Blender Artists

With Update 1, V-Ray for Blender is no longer just a bridge; it’s a tool that integrates deeply into how Blender artists already work.

  • Your Cycles libraries stay usable.
  • Your Geometry Node workflows remain intact.
  • Your materials gain realism and consistency across the pipeline.
  • And you can adopt the latest Blender releases confidently.

Every feature is designed to make your renders not only more realistic but also more production-ready.

Whether you’re a freelancer building photorealistic product shots, a studio handling large-scale environments, or an artist experimenting with procedural design, this update makes V-Ray for Blender a more natural, more powerful choice than ever.


The Future of Rendering in Blender with V-Ray

Chaos has made it clear: they’re listening to the Blender community. Update 1 isn’t just an incremental release; it’s a sign of where V-Ray for Blender is headed. More integration, more realism, and more flexibility.

Ready to try it? Download V-Ray for Blender, Update 1 today, and bring these new features into your workflow.


Frequently Asked Questions (FAQ)

What’s new in V-Ray for Blender Update 1?

Update 1 introduces the Cycles-to-V-Ray Material Converter, Geometry Node rendering support, access to the Chaos Scans library via Cosmos, OpenPBR material compatibility, and full support for Blender 4.5 LTS.

Can I use my existing Cycles materials in V-Ray?

Yes. The new Cycles-to-V-Ray Material Converter allows you to bring your existing Cycles material libraries into V-Ray. Materials are automatically translated into V-Ray equivalents, saving time and effort.

Does V-Ray support Blender’s Geometry Nodes?

Absolutely. V-Ray now renders Geometry Node setups out-of-the-box, so you can keep procedural modeling workflows without baking or converting your geometry.

What is the Chaos Scans library in Cosmos?

The Chaos Scans library is a collection of over 3,100 ultra-realistic scanned materials, including metals, leathers, plastics, rubbers, and more. With Update 1, these can be easily searched, previewed, and added to your Blender scenes via Cosmos.

What is OpenPBR and why does it matter?

OpenPBR is an open standard for physically based shading. With V-Ray’s new OpenPBR mode, you get consistent material appearance across compatible software, reducing the need for manual adjustments when switching tools.

Is V-Ray for Blender compatible with Blender 4.5 LTS?

Yes. Update 1 is fully compatible with Blender 4.5 LTS, letting you use the latest long-term support version without breaking your rendering pipeline.

How does this update improve production workflows?

By enabling material conversion, procedural geometry rendering, and pipeline consistency, Update 1 makes it easier for Blender artists to produce realistic, production-ready renders faster and with fewer workflow interruptions.

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