Real-time rendering arrives in Houdini & Maya viewports, plus powerful new VFX features
POSTED 10th OF Dec, 2025, Posted by Summer
POSTED 10th OF Dec, 2025, Posted by Summer
V-Ray 7.2 for Houdini and Maya, along with Chaos Vantage 3.1, are officially here, bringing some of the biggest workflow upgrades VFX artists have seen in years. These updates unlock real-time path-traced rendering directly inside Houdini and Maya, new VFX-focused improvements, AI-powered tools, and faster, more flexible rendering across the board.
If you use Houdini or Maya for look development, layout, previsualization, animation, or volumetric effects, this update dramatically improves how quickly you can iterate and visualize your scenes. From the new Vantage Hydra Delegate to enhanced Live Link to AI Material Generation and a real-time fluid simulator, these tools are designed to help teams move faster without sacrificing visual quality.
Below is a complete breakdown of everything new in Chaos Vantage 3.1 and V-Ray 7.2 for Houdini and Maya.
• Vantage Hydra Delegate for Houdini: Real-time, fully path-traced rendering now appears directly inside the Houdini viewport. Houdini artists can use Vantage for instant lookdev and previz with production-quality results, no extra round-tripping required.
• Enhanced Vantage Live Link in Maya: The upgraded Live Link streams high-quality real-time rendering from Vantage straight into the Maya viewport. This boosts lighting, animation previews, and layout workflows. It now also supports Linux and macOS via remote connection.
• Real-time fluid simulator in Vantage: Artists can simulate fire, smoke, explosions, fog-like effects, exhaust trails, steam, and other lightweight volumetrics directly inside Vantage, perfect for fast experimentation before committing to full simulations.
• V-Ray Displacement Material in Maya: This new material streamlines the creation of complex, highly detailed surfaces. It also makes blending displacement across materials much easier while offering more flexibility for V-Ray Proxy objects.
• Pyro-ready volume shader in Houdini: The updated V-Ray Volume Shader gives Houdini users deeper control over fire, smoke, and explosion effects. Combined with volumetric sampling improvements, you get cleaner and faster renders.
• Faster volume rendering in Houdini: Improvements to volumetric sampling yield noticeably faster rendering speeds, making iteration more efficient in effects-heavy scenes.
• V-Ray Night Sky in Houdini and Maya: Artists can now generate physically accurate, real-world night skies directly within V-Ray, using geo-location, date, and time inputs. This makes creating day-to-night sequences or precise star positions much easier.
• Gaussian splats clipping in Houdini and Maya: You can now trim unwanted areas of Gaussian splats and seamlessly replace them with 3D geometry. This is especially useful for integrating 3D assets into photogrammetry scans.
• AI Material Generator in Houdini and Maya: Turn any photo into a complete PBR material in just a few clicks. Ideal for quickly generating secondary or background materials without needing extensive manual texturing.
• AI image enhancement and upscaler in Maya: Use AI to clean up details, improve vegetation and fabric realism, and upscale low-resolution outputs to up to 16K. Perfect for converting draft renders into high-quality previews.
V-Ray remains one of the world’s most trusted photorealistic renderers, while Vantage is Chaos’s GPU-accelerated, fully real-time ray tracer built for instant visualization. Together, they provide exceptionally fast lookdev, lightning-fast previs, and an intuitive way to preview complex scenes.
Note: To use Vantage in Houdini, you must have an active Chaos Vantage license and a clean installation of the Vantage Hydra Delegate build. Users running older builds should update to the latest version.
The Chaos Vantage Hydra Delegate brings real-time, path-traced rendering directly into the Houdini viewport. This integration is designed to streamline lookdev and previz workflows by giving artists instant, high-quality feedback while they work.
Chaos also plans to expand Hydra Delegate support to additional DCC applications as Hydra adoption continues to grow across the industry.

The improved Live Link streams real-time, path-traced Vantage output straight into Maya’s viewport. With this update, you can:
This gives Maya users a more powerful, unified real-time preview experience.

Vantage’s new lightweight fluid simulator lets you generate smoke and fire effects instantly. You can add:
The simulator is designed for instant feedback so you can iterate quickly before committing to heavier simulations.

Vantage’s interface now allows users to split side panels into two columns, reducing the need to scroll and giving faster access to essential tools. Adjusting panel widths provides more flexibility and screen space when working with large scenes.

Maya users now get immediate, production-quality real-time rendering inside the viewport thanks to the improved Live Link.
The workflow allows:
This makes the Maya viewport a far more powerful environment for lighting and lookdev.

The new Displacement Material simplifies complex displacement workflows, allowing:
This update is especially helpful for environments, creatures, and props requiring intricate surface detail.

With Gaussian splats becoming more popular for photogrammetry and volumetric capture, V-Ray now allows users to clip and trim splat data directly in Maya without regenerating the dataset. This enables:

The new procedural night sky system lets you generate realistic, physically accurate night skies using real-world parameters:
Artists can blend accuracy with creative freedom using manual overrides.
Three powerful AI-driven tools are now available in beta:

V-Ray 7.2 adds compatibility with the latest MayaUSD versions (0.33.0, 0.34.0, and 0.34.5), improving cross-application consistency and pipeline flexibility.
DR2 introduces:
Legacy DR builds remain available for users who prefer the older system.

The new Vantage Hydra Delegate streams fully path-traced pixels directly into the Houdini viewport, delivering:
This eliminates the need for external preview windows

The new Pyro-ready shader gives artists deeper control over volumetric effects while delivering faster volumetric rendering and improved compositing options, including:

Houdini users can quickly convert photos into production-ready PBR materials. Ideal for filling out environments or quickly generating background materials that don’t need extensive art direction
Like in Maya, Houdini users can now clip Gaussian splats without regenerating data, perfect for cleanup and photogrammetry integration.
Build procedural night skies inside Houdini using real-world data or complete manual control. Perfect for full environment lighting setups or animated sky transitions.
V-Ray 7.2 adds compatibility with Houdini 21, ensuring smoother integration with modern pipeline upgrades.
• Resolution-independent bump mapping: Change render resolution without having to redo bump mapping settings.
• Acceleration blur support: Add natural blur to anything that speeds up, slows down, or changes direction.
• Mip.map level object overrides: Render heavily blurred or background objects more efficiently while maintaining visual quality.

Explore the latest versions of V-Ray 7.2 and Chaos Vantage 3.1 and see how real-time path tracing, AI tools, and faster volumetrics can streamline your pipeline, speed up your lookdev and lighting workflows, and help you create higher-quality visualizations in less time.
Download the latest versions and start transforming your Houdini and Maya workflows today.