Maxon One 2025: Cinema 4D, ZBrush, Redshift & Red Giant
POSTED 10th OF Sep, 2025, Posted by Summer
POSTED 10th OF Sep, 2025, Posted by Summer
When creativity and technology come together, the possibilities are endless. That’s the promise of the new Maxon One 2025 release. A bold redesign of Maxon’s creative ecosystem that unifies Cinema 4D, ZBrush, Redshift, Red Giant, and Maxon Studio. Whether you’re a student in the classroom or a studio pro working on blockbuster productions, Maxon One is designed to help you create without limits.
This Fall release introduces new features, workflow enhancements, and a fresh, cohesive visual identity. The result? A modular and connected platform that empowers artists of every skill level.
From GPU-accelerated simulations in Cinema 4D to ZBrush sculpting on iPad to photorealistic rendering in Redshift, Maxon One makes complex creative processes faster, smarter, and more accessible.
“Whether you’re in the classroom or at the helm of a major production, Maxon One helps you create without limits,” said David McGavran, CEO of Maxon.
Instead of juggling separate tools, Maxon One moves ideas seamlessly from concept to final render.
Maxon Cinema 4D now enables unified, GPU-accelerated simulations across rigid-body, cloth, pyro, particles, and even liquids. A new AI-powered local search helps artists instantly find Capsules, assets, textures, and presets.
Maxon ZBrush brings professional-grade sculpting to iPad, complete with 3D printing support, customizable UI layouts, and upcoming UV editing tools. On desktop, Python scripting unlocks automation and deeper pipeline integration.
Maxon Redshift introduces procedural clouds, Scene Units for scale-accurate rendering, and faster interactive displacement previews, making it easier to create photorealistic or stylized environments with precision.
Editors and motion designers can now use embedded assets and reusable Capsules, delivering brand-consistent visuals with less setup and more scalability.
Cineware for Unreal improves asset, lighting, and material workflows with enhanced texture controls, Cinema 4D modifier support, and automatic material instance creation.
Maxon’s tools power projects across film, TV, gaming, and advertising:
Director Seth Worley also used Maxon One end-to-end for his film SKETCH: sculpting in ZBrush, animating in Cinema 4D, rendering in Redshift, and finishing with Red Giant, all without duct-taping workflows together.
Whether you’re just starting or leading a team of professionals, Maxon One adapts to your needs and helps you deliver work faster, better, and with less friction.
To help artists get the most out of Maxon One, Maxon Cineversity provides a library of tutorials, project-based training, and insights from industry experts. From beginner-friendly lessons to advanced workflow strategies, it’s the perfect companion for mastering Cinema 4D, ZBrush, Redshift, and beyond.
Watch the Fall 2025 Release here:
Maxon One isn’t just keeping up with industry trends; it’s shaping the future of creativity. From classrooms to red carpets, artists everywhere trust Maxon to deliver the tools they need to bring stories to life.
Start your creative journey today with Maxon One and accelerate your skills with Maxon Cineversity.