Greyscalegorilla + KitBash3D Cargo v3.2.0 August Update
POSTED 10th OF Aug, 2026, Posted by Summer Magdaraog
POSTED 10th OF Aug, 2026, Posted by Summer Magdaraog
Greyscalegorilla and KitBash3D have released Cargo v3.2.0, introducing a new Collections feature along with compatibility updates for Unreal Engine 5.8 and Houdini 22.
This release focuses on asset organization and connector reliability rather than adding new content packs. For artists working in Cinema 4D, Blender, 3ds Max, Houdini, or Unreal Engine, the update aims to reduce repetitive asset searching and improve scene-import workflows across supported applications.
As an authorized reseller of Greyscalegorilla and KitBash3D, Motion Media reviewed the announced changes and summarized the updates that are most relevant for production teams and individual artists.
| Area | What Changed |
| Collections | Create custom lists for models, materials, HDRIs, and textures |
| Unreal Engine | Added support for Unreal Engine 5.8 |
| Houdini | Added support for Houdini 22 |
| Cinema 4D | Improved connector preferences, asset fallback handling, and import options |
| Blender | Prevents empty collections from being created during material import |
| 3ds Max | Improved V-Ray displacement handling and reduced unnecessary material-node warnings |
The biggest addition in Cargo v3.2.0 is Collections, a built-in organizational tool that allows users to group frequently used assets into custom named lists.
Instead of searching the Cargo catalog every time a new shot is started, artists can now save commonly used assets and access them directly from a dedicated sidebar.
A motion designer creating a product-commercial campaign might build a collection containing:
This keeps the entire look-development package available in one place and eliminates repeated catalog searches when building additional shots or revisions.
For studios managing multiple clients or recurring production templates, this can significantly streamline asset retrieval and scene setup.
Cargo now officially supports Unreal Engine 5.8 through the updated Cargo connector.
Artists working on real-time environments, previs, virtual production, interactive experiences, or architectural visualization can transfer Cargo assets directly into Unreal Engine 5.8 projects using the latest supported workflow.
This update helps maintain compatibility with current Unreal Engine production pipelines and simplifies transitions when upgrading existing UE projects.
The release also adds support for Houdini 22.
When using the Cargo connector with Houdini 22, users should save their .hip file before importing the first asset so the connector can establish the correct project path for downloaded assets.
This expands Cargo’s usefulness for procedural environment creation, FX workflows, simulations, and technical art pipelines in addition to traditional motion graphics and visualization work.
Cinema 4D receives the most substantial workflow refinements in this update.
New in the Cinema 4D connector:
These changes reduce setup friction when starting new scenes and make connector behavior easier to manage across different projects and teams.
The Blender connector now prevents empty collections from being created during material imports.
While small, this is a useful quality-of-life improvement for artists working with complex Blender scene hierarchies, as it reduces unnecessary cleanup after importing Cargo materials.
For 3ds Max users working with V-Ray, the connector has been updated so that:
This should provide a cleaner and more reliable import experience for V-Ray-based rendering pipelines.
The Houdini integration has also adopted the Connector terminology used throughout the rest of the Cargo ecosystem, replacing the previous Importer naming for greater consistency across supported applications.
Cargo v3.2.0 is less about adding new assets and more about improving the day-to-day production experience.
The new Collections feature addresses a common workflow problem: repeatedly searching for the same materials, HDRIs, and props across multiple projects. Combined with the connector improvements and expanded software support, the update makes Cargo a more efficient centralized asset-management and delivery platform for modern 3D pipelines.
For many artists, Collections is likely the feature that will have the most immediate impact, especially when working across multiple shots, clients, or production iterations.
The Greyscalegorilla + KitBash3D Cargo v3.2.0 update is available through the latest Cargo application release.
Existing Cargo users can access the new features by updating to version 3.2.0 within the Cargo app.
Motion Media is an authorized reseller of Greyscalegorilla and KitBash3D. If you need assistance with Cargo licensing, Greyscalegorilla Plus subscriptions, KitBash3D workflows, or 3D production pipeline solutions, our team can help you choose the right setup for your studio or creative workflow.