POSTED 5th OF May, 2026, Posted by Summer Magdaraog
FumeFX 7.5.5 introduces a focused set of updates across simulation performance, procedural tool expansion in NodeWorks, rendering pipeline integration, and stability improvements. This release is centered on improving GPU efficiency, expanding algorithmic simulation workflows, and strengthening compatibility with modern V-Ray and Arnold pipelines.
Performance and Core System Updates
FumeFX continues to improve GPU-based workflows with this release:
GPU viewport display during simulation is now 10–20% faster
CUDA updated to 12.9.1 (requires NVIDIA driver ≥ 528.33)
These updates improve responsiveness during simulation playback and interaction, especially in complex or high-density scenes.
NodeWorks: Expanded Procedural Simulation System
NodeWorks received a significant upgrade in 7.5.5, with new tools focused on procedural motion, growth systems, and data-driven particle behavior.
New “Algorithmic” Node Group
A new category called Algorithmic introduces motion and structure-based simulation tools:
Shortest Path
Fork
Swarm
Space Colonize
These nodes are designed for procedural behaviors such as:
pathfinding and guided motion
natural growth simulation
swarm and crowd-like behavior
branching and structural generation
Shortest Path Node
The new Shortest Path node enables particles to move through a field toward target particles using the most efficient route available.
Key capabilities include:
tunable turn penalties for motion shaping
per-waypoint cost control
Catmull-Rom smoothing for refined trajectories
This makes it suitable for controlled motion design and procedural navigation systems.
Space Colonize Node
The Space Colonize node implements a classic space colonization algorithm for procedural growth.
It generates organic structures such as:
trees and branching vegetation
root systems
vein-like formations
lightning-style patterns
Growth is driven by attractor points, allowing highly art-directable organic structures.
Fork Node
The Fork node simplifies branching generation with controls for:
branch count
angle variation
spacing and distance
It is designed for frost patterns, dendritic structures, and procedural splitting systems.
Random Weighted Node
Improves procedural randomness by introducing weighted distribution control, allowing more natural variation in particle systems and procedural setups.
Life Node
Adds direct control over particle lifespan, improving simulation control and behavioral timing.
Spline and Surface Workflow Improvements
Several updates improve spline-based and surface-based workflows:
Spline Test Node: returns closest position, tangent, and curvature
Spline Gen Node: now outputs tangent and additional data
Particle custom channels are now supported in V-Ray shaders
Requires V-Ray 7.30.02 or higher
This improves integration for production rendering workflows, especially in FX-heavy scenes.
Arnold Support
Full UVW channel support added for meshes in NodeWorks
This strengthens interoperability in Arnold-based pipelines.
ISurf and Ocean System Updates
ISurf Improvements
particle color channel support (FumeFX and particle data)
velocity channel support
particle size control option
unified viewport display modes:
None
Color
UVW
Velocity
Mask
Ocean System
motion vector generation added for surface and foam particles
AfterBurn Integration
AfterBurn is now included in the FumeFX package with several updates:
rewritten viewport display system (spheres, box, cylinder)
stability improvements for light handling
crash fixes when deleted lights are referenced
FFX Vertex Write Improvements
memory caching added for faster timeline scrubbing
UVW data clamping (min/max controls)
Fixes and Stability Improvements
This release includes several important fixes across simulation and NodeWorks:
FumeFX
fixed GPU vortex falloff issue
fixed crash when burning with oxygen
NodeWorks
fixed Spawn node crash when position input is connected
fixed FFX Vertex Write hang on scene load
fixed particle import update issues for deleted particles
fixed PDB Source rotation handling
fixed voxel writing issues during cache load
fixed spline-to-particle connection issues under memory caching
fixed spline-to-shape update issues when changing shape types
What This Update Delivers
FumeFX 7.5.5 is a refinement and expansion release focused on three key areas:
faster GPU-based simulation performance
expanded procedural systems in NodeWorks
deeper integration with V-Ray and Arnold pipelines
For artists working in FX, motion design, and architectural visualization, this update strengthens both control and flexibility across simulation and rendering workflows.
For licensing, upgrades, and official purchases, you can get FumeFX directly through Motion Media, an authorized reseller of FumeFX and other professional VFX and simulation tools.