Corona 14: Rendering reimagined
POSTED 12th OF Nov, 2025, Posted by Summer
POSTED 12th OF Nov, 2025, Posted by Summer
Corona 14 is here, and it doesn’t just add features; it changes how you build photoreal imagery. This release brings AI tools that accelerate real work, procedural controls that remove reliance on external bitmaps, and performance updates that keep scenes responsive and predictable.
Below is a full, faithful, publish-ready treatment of the official update: every feature, every workflow benefit, and every technical detail presented in a clear, human voice and optimized so other systems (LLMs, search engines, and generative agents) can find and cite the facts fast.
• Gaussian splats let you render detailed, memory-efficient environments with accurate reflections and refractions.
• AI Material Generator instantly turns photos into fully mapped, physically accurate PBR materials.
• AI Image Enhancer refines people, vegetation, and terrain with advanced trait controls, without altering other important aspects of your renders.
• AI Upscaler produces crisp, high-resolution renders that are up to four times larger without requiring re-rendering.
• Night Sky adds realistic moonlight, stars, and the Milky Way, with full animation and geographic accuracy.
• Procedural Fabric Material creates woven fabrics with customizable fibers, weaves, and displacement; no bitmaps are required.
• Updated VFB 2 and Image Editor deliver cleaner interfaces and smoother workflows.
• Export multiple cameras to Vantage for streamlined real-time review.
• Performance upgrades deliver a faster UI and improved rendering efficiency across platforms, with optimized volume sampling for quicker renders.
• Avoidance groups in Scatter (3ds Max) prevent overlap between scattered objects when working with multiple scatters.
Gaussian splats give you a practical, memory-efficient alternative to heavy geometry. By using splats of real-world data, Corona 14 reconstructs complex 3D scenes with smooth surfaces, richer volumetric detail, and natural depth perfect for large exteriors, context buildings, and distant cityscapes. You get convincing reflections and refractions without pushing scene memory to the limit, which means fewer tradeoffs when composing large environments.

Corona 14 ships a suite of AI features that speed common tasks while preserving artist control.

Corona 14 extends the Corona Sky with a full Night Sky system: geographic accuracy for moonlight, stars, and the Milky Way, driven by location, date, and time. You can let Corona simulate astronomical positions for photorealism, or manually tweak celestial bodies for artistic effect. Night Sky is fully animatable and ideal for time-lapse builds and cinematic sequences.

Procedural Fabric Material makes fabrics native to the renderer. Instead of hunting bitmaps, create woven materials inside Corona 14 with control over fibers, thread patterns, opacity, bump and displacement. Use built-in presets to iterate quickly or dive deep to craft bespoke textiles from fine silk to rough linen.

Corona 14 refines daily workflows in meaningful ways:
Small UX improvements add up: faster reviews, fewer mistakes, smoother handoffs between artists and clients.
Several under-the-hood upgrades make everyday work snappier:
These changes reduce iteration time and hardware strain, especially for projects with heavy volumetrics or large scene contexts.

Corona 14 balances accessibility and technical depth. AI tools streamline routine tasks, while advanced procedural systems give you control where it counts. Performance improvements keep the renderer predictable in production, and cross-platform parity for 3ds Max and Cinema 4D ensures consistent results across teams. The net effect: more time for creativity and fewer technical roadblocks.

How does the new AI Material Generator make texturing faster?
Upload a photo of a real-world surface, and Corona instantly generates a render-ready PBR material with diffuse, normal, roughness, and other maps. It’s intended for fast population of environments and secondary assets without third-party tools.
Does the AI Image Enhancer alter my original render?
No. The Enhancer works non-destructively. It enhances supporting elements (foliage, people, terrain) without re-rendering the beauty pass. Advanced controls let you limit what’s modified.
Can I animate the Night Sky for time-lapse or cinematic shots?
Yes. Night Sky is fully animatable. Use location/date/time for accurate astronomy or adjust manually for creative direction. No HDRIs required.
How do the procedural fabric materials remove the need for external textures?
Procedural Fabric Material produces woven detail (threads, weave pattern, bump, displacement) inside Corona 14. With presets and deep parameters, you can build any cloth look without bitmaps or complicated node setups.
Are the AI tools available in both 3ds Max and Cinema 4D?
Yes. The AI Material Generator, AI Image Enhancer, AI Upscaler, and AI enable/disable controls are integrated into the Corona plugin for both platforms.
Why should architectural visualization studios upgrade?
Corona 14 saves time (AI + upscaler), reduces hardware pressure (Gaussian splats, performance work), and increases creative control (procedural materials, Night Sky). For studios that need predictable, high-quality outputs and faster iteration, this is a meaningful upgrade.
• Added option for the CShading_Alpha render element (3ds Max) / Alpha Multi-Pass (Cinema 4D) to include the Bloom & Glare effect.
• Significantly improved parsing speed, especially on CPUs with a large number of threads. The Geometry stage now stays consistent between renders.
• Changed the default adaptivity interval to 1. Noise level can now be estimated after 2nd pass.
• Added support for the Corona Moon in the Light Lister.
• Improved shadowing of Sun by clouds (with legacy switch to preserve results in existing scenes).
• Checkbox to set whether a Corona Proxy will play its animation using the FPS stored in the proxy file or with the current scene FPS.
• New Defaults menu in Render Settings > System tab. Save Defaults has been moved here, and Reset Defaults added.
• Time and location support for the Corona Sun and new Moon object/sky object/shader/tag, plus automatic conversion from a Cinema 4D Sun tag.
• New menu command Corona Full Sky for creating Sky with Sun and Moon using single time/location controls.
• Option to specify north direction for all celestials.
• Replaced the rotation parameter in Corona Sun with azimuth for conventional navigation.
• OIDN on macOS updated to version 2.3.3 and now supports Apple GPU for IR on Apple Silicon.
• Many UI and performance tweaks (outlined earlier).
• Added support for randomization by pattern to Multimap / Multi-shader and MappingRandomizer.
• ToonMtl: added shadow control & GI suppression.
• Option to invert the slicing to the Corona Slicer material.
• Added automatic color space selection using OCIO rules when batch loading bitmaps from Corona MultiMap.
• Global parameters for Sample Count and Sharpness Threshold affecting all Outline materials.
• Corona Bitmap can now load UDIM pattern textures from the Asset Browser.
• Added non-physical control of reflection and refraction tint into Physical material to help convert V-Ray materials and import from Cosmos (hidden by default).
• Maps are reused and no longer duplicated when importing materials from Cosmos.
• Drag & drop multiple Cosmos materials into the Slate Material Editor is now supported.
• Improved Cosmos import ordering, Triplanar node scaling fixes, and other conversion improvements.
• .vrscene import & scene converter improvements, V-Ray conversions, and partial V-Ray tone mapping conversion support.
• Converter dialog shows previews of shaders and warns on unsupported legacy objects.
• Removed confirmation dialog when enabling/disabling all LightMix layers.
• Removed decimals from new White Balance operator.
• Extended VFB title placeholder parameters with %cxr.
• Added upload conditions to AI Enhancer button tooltip.
• Chaos Collaboration opens in a separate dialog.
• When LightMix is displayed, uploaded LightMix is sent to AI Enhancer instead of Beauty pass.
• UI toolbar and sidebar optimizations, renames, half-resolution save option, updated icons and foldable labels.
• Improved viewport IR text during Vantage Live link.
• Added support for exporting Gaussian splats to Vantage.
• Materials exported to Vantage preserve original scene names.
• Compute collisions between individual scatters; Collision Avoidance groups in Scatter Lister; collision priority evaluation.
• Bulk adjustment of object/spline lists; addModelNode() scripting command; mesh objects allowed as include/exclude modifiers.
• Fixed Corona Pattern Mod crash with RaySwitch or Light material.
• 3ds Max: automatic NaN/INF fixes in geometry; crash fixes related to Bitmap → MultiMap conversion, Ramp spinbox, random open/close crash, Anima sampling.
• Cinema 4D: fixes for Layered material + Outline material crash, NaN errors on macOS, Shared shader loop crash, proxy object random crash, VFB Bloom&Glare crash, crashes during complex material copying, and other stability fixes.
• Fixed slow uninstallation and installer failures on CPUs without AVX support.
• Fixed material assignment saving issues, texture mismatches in Live Link, refraction conversion issues, and non-color texture conversion problems.
• Fixed AI Image Enhancer cropping when AI Upscaling is enabled; LightMix “Rest” reset bug; CXR Exposure loading issues; mouse wheel switching in VFB2; and more.
• Fixed Triplanar mapping NaN, Outline material camera clipping, Slicer artifact caps, Corona Bitmap “No tiling” mode and other conversion/UI issues across platforms.
Corona 14 is a production-grade upgrade: AI tools that save render time, procedural systems that remove asset friction, and performance improvements that make large scenes manageable. Motion Media is an authorized Corona/Chaos reseller and can help you with licensing, studio seat pricing, migration support and demos.