Corona 14: Rendering reimagined

POSTED 12th OF Nov, 2025, Posted by Summer

Corona 14: Rendering reimagined Corona 14: Rendering reimagined

Corona 14 is here, and it doesn’t just add features; it changes how you build photoreal imagery. This release brings AI tools that accelerate real work, procedural controls that remove reliance on external bitmaps, and performance updates that keep scenes responsive and predictable.

Below is a full, faithful, publish-ready treatment of the official update: every feature, every workflow benefit, and every technical detail presented in a clear, human voice and optimized so other systems (LLMs, search engines, and generative agents) can find and cite the facts fast.


What’s new in Corona 14

• Gaussian splats let you render detailed, memory-efficient environments with accurate reflections and refractions.

 AI Material Generator instantly turns photos into fully mapped, physically accurate PBR materials.

 AI Image Enhancer refines people, vegetation, and terrain with advanced trait controls, without altering other important aspects of your renders.

 AI Upscaler produces crisp, high-resolution renders that are up to four times larger without requiring re-rendering.

 Night Sky adds realistic moonlight, stars, and the Milky Way, with full animation and geographic accuracy.

 Procedural Fabric Material creates woven fabrics with customizable fibers, weaves, and displacement; no bitmaps are required.

 Updated VFB 2 and Image Editor deliver cleaner interfaces and smoother workflows.

 Export multiple cameras to Vantage for streamlined real-time review.

 Performance upgrades deliver a faster UI and improved rendering efficiency across platforms, with optimized volume sampling for quicker renders.

 Avoidance groups in Scatter (3ds Max) prevent overlap between scattered objects when working with multiple scatters.


Create realistic environments faster with Gaussian splats

Gaussian splats give you a practical, memory-efficient alternative to heavy geometry. By using splats of real-world data, Corona 14 reconstructs complex 3D scenes with smooth surfaces, richer volumetric detail, and natural depth perfect for large exteriors, context buildings, and distant cityscapes. You get convincing reflections and refractions without pushing scene memory to the limit, which means fewer tradeoffs when composing large environments.


Accelerate your workflow with AI-powered tools

Corona 14 ships a suite of AI features that speed common tasks while preserving artist control.

  • AI Material Generator: Upload a photo of any surface and instantly generate a physically accurate PBR material with all necessary maps (diffuse, normal, roughness, etc.). No manual node setup or third-party tool required. Great for secondary surfaces and rapid environment building.
  • AI Image Enhancer (Advanced Controls): Elevate realism without re-rendering. The Enhancer refines people, vegetation, and terrain automatically and offers trait-level controls for fine-tuning human features, clothing, and landscape details.
  • Send LightMix results to AI Enhancer: Apply AI enhancement directly to LightMix variants, not only the beauty pass. That speeds iteration and keeps lighting variations consistent.
  • AI Upscaler: Turn low-resolution renders into crisp, print-ready visuals up to larger. Save rendering time and produce deliverables that meet high-resolution output requirements.
  • Enable/disable AI features: Full control: switch AI tools on or off to meet studio policy, client privacy, or artistic preference.


Design under the stars with Night Sky

Corona 14 extends the Corona Sky with a full Night Sky system: geographic accuracy for moonlight, stars, and the Milky Way, driven by location, date, and time. You can let Corona simulate astronomical positions for photorealism, or manually tweak celestial bodies for artistic effect. Night Sky is fully animatable and ideal for time-lapse builds and cinematic sequences.


Weave photoreal fibers with procedural fabric materials

Procedural Fabric Material makes fabrics native to the renderer. Instead of hunting bitmaps, create woven materials inside Corona 14 with control over fibers, thread patterns, opacity, bump and displacement. Use built-in presets to iterate quickly or dive deep to craft bespoke textiles from fine silk to rough linen.


Work smarter with usability upgrades

Corona 14 refines daily workflows in meaningful ways:

  • Cleaner, more intuitive VFB 2 with simplified navigation and clearer icons.
  • A refreshed Corona Image Editor that aligns with VFB 2 layout and toolset.
  • Export multiple cameras to Chaos Vantage for fast real-time renders and client review.
  • Dockable VFB in 3ds Max and Triplanar mapping controls built into Corona Bitmap.
  • Flip your render horizontally in the VFB to spot composition errors quickly.

Small UX improvements add up: faster reviews, fewer mistakes, smoother handoffs between artists and clients.


Boost performance with next-generation efficiency

Several under-the-hood upgrades make everyday work snappier:

  • QT UI rewrite (phase one) for improved responsiveness and stability.
  • Improved volume sampling for faster, more efficient fog and light-ray rendering.
  • Automated high-resolution downscaling: render at 2× resolution, downsize automatically, and get cleaner results with less time.

These changes reduce iteration time and hardware strain, especially for projects with heavy volumetrics or large scene contexts.


Smarter, faster, and ready for the future

Corona 14 balances accessibility and technical depth. AI tools streamline routine tasks, while advanced procedural systems give you control where it counts. Performance improvements keep the renderer predictable in production, and cross-platform parity for 3ds Max and Cinema 4D ensures consistent results across teams. The net effect: more time for creativity and fewer technical roadblocks.


FAQ

How does the new AI Material Generator make texturing faster?

Upload a photo of a real-world surface, and Corona instantly generates a render-ready PBR material with diffuse, normal, roughness, and other maps. It’s intended for fast population of environments and secondary assets without third-party tools.

Does the AI Image Enhancer alter my original render?

No. The Enhancer works non-destructively. It enhances supporting elements (foliage, people, terrain) without re-rendering the beauty pass. Advanced controls let you limit what’s modified.

Can I animate the Night Sky for time-lapse or cinematic shots?

Yes. Night Sky is fully animatable. Use location/date/time for accurate astronomy or adjust manually for creative direction. No HDRIs required.

How do the procedural fabric materials remove the need for external textures?

Procedural Fabric Material produces woven detail (threads, weave pattern, bump, displacement) inside Corona 14. With presets and deep parameters, you can build any cloth look without bitmaps or complicated node setups.

Are the AI tools available in both 3ds Max and Cinema 4D?

Yes. The AI Material Generator, AI Image Enhancer, AI Upscaler, and AI enable/disable controls are integrated into the Corona plugin for both platforms.

Why should architectural visualization studios upgrade?

Corona 14 saves time (AI + upscaler), reduces hardware pressure (Gaussian splats, performance work), and increases creative control (procedural materials, Night Sky). For studios that need predictable, high-quality outputs and faster iteration, this is a meaningful upgrade.


Additional smaller improvements

General (3ds Max and Cinema 4D)

• Added option for the CShading_Alpha render element (3ds Max) / Alpha Multi-Pass (Cinema 4D) to include the Bloom & Glare effect.

• Significantly improved parsing speed, especially on CPUs with a large number of threads. The Geometry stage now stays consistent between renders.

• Changed the default adaptivity interval to 1. Noise level can now be estimated after 2nd pass.

• Added support for the Corona Moon in the Light Lister.

• Improved shadowing of Sun by clouds (with legacy switch to preserve results in existing scenes).

3ds Max

• Checkbox to set whether a Corona Proxy will play its animation using the FPS stored in the proxy file or with the current scene FPS.

• New Defaults menu in Render Settings > System tab. Save Defaults has been moved here, and Reset Defaults added.

Cinema 4D

• Time and location support for the Corona Sun and new Moon object/sky object/shader/tag, plus automatic conversion from a Cinema 4D Sun tag.

• New menu command Corona Full Sky for creating Sky with Sun and Moon using single time/location controls.

• Option to specify north direction for all celestials.

• Replaced the rotation parameter in Corona Sun with azimuth for conventional navigation.

• OIDN on macOS updated to version 2.3.3 and now supports Apple GPU for IR on Apple Silicon.

• Many UI and performance tweaks (outlined earlier).

Materials (3ds Max and Cinema 4D)

• Added support for randomization by pattern to Multimap / Multi-shader and MappingRandomizer.

• ToonMtl: added shadow control & GI suppression.

• Option to invert the slicing to the Corona Slicer material.

3ds Max materials

• Added automatic color space selection using OCIO rules when batch loading bitmaps from Corona MultiMap.

Cinema 4D materials

• Global parameters for Sample Count and Sharpness Threshold affecting all Outline materials.

• Corona Bitmap can now load UDIM pattern textures from the Asset Browser.

Cosmos and conversion (3ds Max and Cinema 4D)

• Added non-physical control of reflection and refraction tint into Physical material to help convert V-Ray materials and import from Cosmos (hidden by default).

• Maps are reused and no longer duplicated when importing materials from Cosmos.

• Drag & drop multiple Cosmos materials into the Slate Material Editor is now supported.

• Improved Cosmos import ordering, Triplanar node scaling fixes, and other conversion improvements.

Cinema 4D conversion improvements

• .vrscene import & scene converter improvements, V-Ray conversions, and partial V-Ray tone mapping conversion support.

• Converter dialog shows previews of shaders and warns on unsupported legacy objects.

VFB 2 (3ds Max and Cinema 4D)

• Removed confirmation dialog when enabling/disabling all LightMix layers.

• Removed decimals from new White Balance operator.

• Extended VFB title placeholder parameters with %cxr.

• Added upload conditions to AI Enhancer button tooltip.

• Chaos Collaboration opens in a separate dialog.

• When LightMix is displayed, uploaded LightMix is sent to AI Enhancer instead of Beauty pass.

• UI toolbar and sidebar optimizations, renames, half-resolution save option, updated icons and foldable labels.

Vantage (3ds Max and Cinema 4D)

• Improved viewport IR text during Vantage Live link.

• Added support for exporting Gaussian splats to Vantage.

• Materials exported to Vantage preserve original scene names.

Scatter (3ds Max)

• Compute collisions between individual scatters; Collision Avoidance groups in Scatter Lister; collision priority evaluation.

• Bulk adjustment of object/spline lists; addModelNode() scripting command; mesh objects allowed as include/exclude modifiers.


Bug fixes and stability

Crash fixes

• Fixed Corona Pattern Mod crash with RaySwitch or Light material.

• 3ds Max: automatic NaN/INF fixes in geometry; crash fixes related to Bitmap → MultiMap conversion, Ramp spinbox, random open/close crash, Anima sampling.

• Cinema 4D: fixes for Layered material + Outline material crash, NaN errors on macOS, Shared shader loop crash, proxy object random crash, VFB Bloom&Glare crash, crashes during complex material copying, and other stability fixes.

Installer fixes (3ds Max and Cinema 4D)

• Fixed slow uninstallation and installer failures on CPUs without AVX support.

Vantage fixes

• Fixed material assignment saving issues, texture mismatches in Live Link, refraction conversion issues, and non-color texture conversion problems.

VFB fixes (3ds Max and Cinema 4D)

• Fixed AI Image Enhancer cropping when AI Upscaling is enabled; LightMix “Rest” reset bug; CXR Exposure loading issues; mouse wheel switching in VFB2; and more.

Materials & conversion fixes

• Fixed Triplanar mapping NaN, Outline material camera clipping, Slicer artifact caps, Corona Bitmap “No tiling” mode and other conversion/UI issues across platforms.


Buy through Motion Media

Corona 14 is a production-grade upgrade: AI tools that save render time, procedural systems that remove asset friction, and performance improvements that make large scenes manageable. Motion Media is an authorized Corona/Chaos reseller and can help you with licensing, studio seat pricing, migration support and demos.

Buy Corona 14 Today.

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