How to Create Fun Sci-Fi Creature Voices Using Krotos Dehumaniser 2
POSTED 23rd OF Oct, 2025, Posted by Summer
POSTED 23rd OF Oct, 2025, Posted by Summer
Ever wondered how sound designers create those quirky, otherworldly creature voices in sci-fi films and games? From deep, monstrous growls to adorable alien squeaks, it’s not just about yelling into a microphone; it’s about sound design magic.
In this tutorial, sound designer Lorenzo Mastrocinque takes us behind the scenes with Krotos Dehumaniser 2, showing how you can easily transform your own voice into cinematic creatures straight out of another galaxy.
Whether you’re a game developer, filmmaker, or audio professional, this walkthrough will give you a creative spark and show you why Dehumaniser 2 is a must-have in your sound design toolkit.
Start by capturing a few expressive voice takes, growls, squeals, gibberish, or even exaggerated phrases. The more dynamic your performance, the better the plugin can shape it.
Don’t worry about perfection at this stage; the goal is to capture natural emotion and character. Think of how a creature might communicate through tone, rhythm, and texture rather than words.
Pro Tip: Record multiple variations at different intensities. Subtle differences can make a huge impact later when layering sounds.
Once you have your recordings, open Krotos Dehumaniser 2. Its modular interface allows you to design complex voice transformations in real time.
Start by loading a preset that fits your creative vision, whether you want deep, menacing growls or high-pitched alien chirps. Each preset can be customized by dragging, connecting, and adjusting audio modules like Pitch Shifter, Delay, Granular, or Convolution Reverb.
Experiment with the signal flow and layer multiple processing chains to give your voice more depth and realism.
Pitch manipulation is where most of the “creature” magic happens. Lowering the pitch adds size and menace, while raising it can create cute or comical effects.
Try combining multiple pitch-shifted versions of your original take. Blend one lower, one higher, and one dry (unprocessed) track to maintain clarity while enhancing otherworldly qualities.
Use modulation and distortion modules to introduce grit, texture, and unpredictability, the details that make your creature feel alive.
Once the tonal foundation feels right, move to space and realism. Adding reverb helps place your creature in an environment echoing through a spaceship, roaring in a cave, or whispering through an alien jungle.
Sweeteners such as low-end enhancers, mid-frequency boosts, or even a touch of delay can make the sound more cinematic and immersive. The goal is balance: powerful but believable.
Combine all processed layers with the original take, adjusting levels to maintain clarity and presence. Pay attention to how each layer interacts within your project, whether it’s a game scene, animation, or film sequence.
Finish by exporting the processed track and testing it within context. If it immediately “sits” in the world you’re building, you’ve nailed it.
Krotos Dehumaniser 2 isn’t just another vocal plugin; it’s a sound design engine. Used by professionals in Hollywood studios, AAA game development, and audio post-production, it’s trusted for its flexibility, speed, and fun factor.
Whether you’re designing for film, games, or immersive experiences, Dehumaniser 2 helps you bring characters to life in seconds.
If you’re ready to start creating your own sci-fi creature voices, get your copy of Krotos Dehumaniser 2 at Motion Media, the trusted authorized reseller for Krotos, Chaos, Autodesk, and other industry-leading creative software.
When you buy through Motion Media, you’ll receive:
Transform your voice. Elevate your sound design.
Shop Krotos Dehumaniser 2 at Motion Media