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If you're serious about creating breathtaking, believable natural environments, SpeedTree Pro is the tool that the world's top game developers and digital artists have trusted for decades. Built and refined by Unity Technologies, SpeedTree Pro is the professional-tier vegetation modeling solution designed for freelancers, small studios, and growing creative teams. At its heart is the SpeedTree Modeler - the same award-winning application behind vegetation in countless AAA games and blockbuster films, recognized with both a Scientific and Technical Academy Award and an Engineering Emmy - now in its most capable version yet, SpeedTree 10. Whether you're crafting dense jungle canopies, arid desert scrubland, or fantastical stylized forests, SpeedTree Pro gives you the precision, power, and speed to bring any environment to life.
What sets SpeedTree Pro apart is its unique hybrid approach to vegetation modeling. Rather than forcing you to choose between procedural automation and artistic control, SpeedTree blends both into a seamless, non-destructive workflow. You begin by building your vegetation structure using a generator hierarchy - procedural tools that handle the complex geometry of trunks, branches, fronds, and leaves in seconds - then fine-tune everything with manual node editing, freehand drawing, and curve-based controls. Node-level edits are stored as offsets from generator values, so manual tweaks persist even when you go back and adjust underlying procedural settings. The SpeedTree 10 Modeler also introduces a fully redesigned, modernized interface with improved window docking, smarter multi-column generation property layouts, and better display scaling across screen sizes.
SpeedTree 10 brings a wave of new tools that push realism and creative possibility further than ever. The physics-based Vine Generator lets you create hanging, drooping, and crawling vines that genuinely respond to gravity and environmental geometry - perfect for ruins, jungle settings, or architectural overgrowth. The Trim Brush tool lets you prune and shape your tree directly in the viewport with a swipe of your cursor, with Cut, Shrink, and Remove modes for fast, intuitive silhouette control. Mesh Helpers allow you to import hero meshes from DCC applications and draw spines directly onto them, rigging them for seamless wind animation - a major workflow improvement for studios working with photogrammetry scans or sculpted assets. The Shade Pruning post-process tool automatically removes interior leaves to simulate real-world canopy growth patterns and optimize polygon count, while the new Rules scripting system (using Lua) lets you build custom dashboards, combine properties into single controls, and automate repetitive modeling tasks.
From an export perspective, SpeedTree Pro is exceptionally versatile. The unified Modeler supports both games and cinema pipelines from a single interface, letting you export to Unity, Unreal Engine, and all major DCC applications including Maya, Houdini, 3ds Max, and Cinema 4D. Supported formats include .OBJ, .FBX, .USD, .ST, .STSDK, .CGF, .ABC, and .XML, along with atlas textures, LODs, and billboard generation for games pipelines, and static mesh and point cache exports for VFX workflows. You can create custom export presets tuned to your studio's exact specifications, and the new guided export wizard walks you through both pipelines step by step.
SpeedTree Pro runs on Windows, macOS, and Linux and is licensed via your Unity ID, with internet access required for activation. An optional Games Library and Cinema Library are each available as annual add-ons, providing instant access to hundreds of production-ready, fully customizable assets with 8K PBR textures, infinite randomization, and built-in wind and seasonal support. With its powerful procedural tools, artist-friendly interface, broad export compatibility, and constant update cadence, SpeedTree Pro remains the undisputed industry standard for vegetation creation - a tool that genuinely grows with your creative ambitions.
Features
| Procedural Modeling | Build vegetation using a hierarchy of generators that procedurally construct trunks, branches, leaves, fronds, and roots with full parameter control. |
| Manual / Freehand Editing | Hand-draw branches, bend and sculpt nodes, and edit individual vertices for complete artistic control alongside procedural tools. |
| Non-Destructive Workflow | Node-level edits are stored as offsets from generator values, so manual tweaks persist even when underlying procedural settings are changed. |
| Photogrammetry Conversion | Import photogrammetry scans and hero meshes and convert them into procedural SpeedTree geometry with wind-ready spines via Mesh Helpers. |
| Dynamic LOD Generation | Automatically generate multiple levels of detail and billboard imposters to optimize performance across all target platforms. |
| Wind Animation System | Multiple wind animation modes including shader-based, vertex color, and VFX point cache, with in-modeler real-time preview. |
| Seasonal Variations | Built-in seasonal transition controls across all generators, with size, gravity, curl, fold, and drop-time properties per node type. |
| Leaf Cutout System | Dedicated Cutout Editor for assembling complex canopy textures from 2D leaf cutouts, speeding up texture atlas creation. |
| Bark & Detail Generators | Procedural generators for surface details including knots, peeling bark, two-toned bark, cavities, and other organic features. |
| Unified Games & Cinema Export | Single modeler interface for both pipelines; export to Unity, Unreal Engine, Maya, Houdini, 3ds Max, Cinema 4D, and more. |
| Extensive Format Support | Export in .OBJ, .FBX, .USD, .ST, .STSDK, .CGF, .ABC, .XML with atlas textures, LODs, billboards, and saveable custom export presets. |
| Custom Mesh Packing | Fully configurable vertex data packing for FBX and USD, writing wind data, vertex colors, branch anchors, and geometry types into export. |
| Reference Generators | Placeholder generators that let you build reusable tree-part hierarchies and edit all instances simultaneously from a single node. |
| Rules Scripting (Lua) | Write custom Lua scripts to control procedural parameters, group frequently adjusted properties, and automate common modeling tasks. |
| PBR Material Support | Full physically-based rendering workflow with non-destructive material editing and texture hue, color, and contrast adjustment within the modeler. |
| Parent Curve Evaluation | Control property values based on a model's anatomy with both relative and absolute parent curve evaluation modes. |
| Cross-Platform Availability | Available for Windows, macOS, and Linux; licensed via Unity ID with internet access required for online activation. |
- Product Identifiers -
MPN: SpeedTree Pro (annual)Hassle Free Returns
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