The SpeedTree Games Library gives game developers instant access to an extensive, professionally crafted collection of real-time-ready vegetation assets, all built to the exacting standards of the SpeedTree team and optimized for performance across every modern gaming platform. Available as an annual add-on to SpeedTree Pro, the library is used by studios worldwide to rapidly populate and polish game environments without sacrificing visual quality or runtime efficiency. Every asset is created in the SpeedTree Modeler and delivered in native .SPM format with all procedural data intact - meaning these aren't static props. You can open any asset, adjust its overall silhouette, increase or decrease leaf density, tweak branching angles, shift seasonal state, modify color tones, or apply your own custom textures, all within SpeedTree 10. Built-in infinite randomization means the same asset type can be placed across a scene dozens of times with every instance looking meaningfully different, eliminating the repetitive foliage patterns that break immersion in large open-world environments.
The visual quality of Games Library assets is purpose-built for real-time rendering. Each asset ships with a complete set of 8K PBR textures - albedo, normal, roughness, and more - packed and atlased for efficient GPU sampling. Pre-configured LOD chains and billboard imposters enable smooth performance transitions from close-up to distant views across PC, console, mobile, and VR targets. Wind animation is pre-tuned per species and supports both shader-based and vertex color wind modes for engine-specific pipelines, with all settings remaining fully editable in the Modeler. Integration with Unity and Unreal Engine is particularly seamless, with SpeedTree's direct export pipeline producing one-draw-call models with correct LODs and wind shaders already applied. The library spans a wide range of global biomes - temperate forests, tropical environments, boreal landscapes, arid scrublands, wetlands, and more - giving developers a broad botanical vocabulary regardless of their game's setting or visual style.
Full compatibility with SpeedTree 10 means every Games Library asset benefits immediately from the newest tools: Shade Pruning to reduce interior geometry and real-time overdraw, the expanded seasonal transition controls introduced in version 10.1, Mesh Helper rigging for extending base trees with photogrammetry trunks or sculpted hero meshes, and the guided games export presets for faster engine integration. New species, biomes, and thematic asset packs are added throughout each subscription year, meaning your library continues to grow over time. For any studio looking to accelerate environment production and maintain the visual fidelity that modern players expect, the SpeedTree Games Library is one of the highest-value add-ons in game development today.
Features
| Real-Time Ready Assets | Hundreds of plant and tree models crafted and optimized specifically for real-time game engines, including Unity and Unreal Engine. |
| 8K PBR Textures | Every asset ships with a complete set of 8K physically-based rendering textures including albedo, normal, and roughness maps. |
| Pre-Built LOD Chains | Dynamic level-of-detail geometry and billboard imposters included out of the box for optimized performance from close-up to distant views. |
| Infinite Randomization | Randomize branch placement, leaf density, trunk shape, and overall scale endlessly to eliminate repetitive foliage across large environments. |
| Pre-Tuned Wind Animation | Species-appropriate wind pre-configured and ready to deploy; supports both shader-based and vertex color wind modes for engine compatibility. |
| Seasonal Variation Support | Models include built-in seasonal transition data, letting environments shift between spring, summer, autumn, and winter states. |
| Full Procedural Editability | Assets delivered in native .SPM format — open any model in SpeedTree 10 to adjust structure, density, textures, wind, and behavior. |
| Atlas & Texture Packing | Textures are packed and atlased for efficient GPU sampling, supporting one-draw-call rendering preferred by real-time engines. |
| Unity & Unreal Direct Export | Seamless direct export to Unity and Unreal Engine with correct LODs, wind shaders, and texture assignments applied automatically. |
| Multi-Platform Optimization | Assets optimized for deployment across PC, console, mobile, and VR/AR platforms via the SpeedTree Runtime SDK. |
| Wide Biome Coverage | Species spanning temperate forests, tropical environments, boreal landscapes, arid scrublands, wetlands, and other global biomes. |
| Custom Texture Support | Replace or supplement library textures with your own maps to match specific art direction or stylized visual styles. |
| Non-Destructive Material Editing | Adjust colors, hue, and contrast on any library asset non-destructively within the SpeedTree Modeler without altering source files. |
| Ever-Expanding Content | New species, biome packs, and asset updates are added throughout the active subscription period at no additional cost. |
- Product Identifiers -
MPN: SpeedTree Games Library (annual)Hassle Free Returns
At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.
Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.
Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.
How to return or exchange an item:
- In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
- To request an RMA number, please visit our contact page and send us an email with the request.
- To request an RMA number by phone, call Customer Service at 310-450-4000.
- Place the original package into a shipping carton.
- Include the invoice and the reason for the return. If defective, please specify the defect.
- Please do not place stickers or shipping labels on the original manufacturer's package.
- The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
- Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
- Send pre-authorized returns to:
Motion Media, LLC
Attn: RMA#XXXXX
2875 E. Patrick Lane, Suite O
Las Vegas, NV 89120
- Alternatively, you may return an item at our office at the above location, with an approved RMA.
Rules:
- All returned or exchanged items must be in new condition,
unopened in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories. 15% restocking fee on any opened items. If you are going to return, do not open the box. - 25% restocking fee on LitePanels, Anton Bauer and Sachtler returns.
- Motion Media is not responsible for personal data or items left in returned merchandise.
- Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
- RMA numbers are valid for 10 days.
- Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.
*No Return/Exchange On:
- No Returns on Blackmagic Design purchases.
- Any Electronically Delivered Software
- 3D Printers & Accessories
- Custom systems built or modified by Motion Media to customer's specifications
- Educational dvd's and books once unwrapped
- Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.
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