Chaos Corona 12 Update 2 introduces a powerful new rendering feature: Differential Ray Filtering. Originally developed for Corona 13’s toon shading, it’s now available early—and it’s a game-changer for anyone working with reflections, refractions, or large-scale 3D scenes.
What Does Differential Ray Filtering Do?
This feature improves how textures appear through reflective or refractive surfaces—like glass or water. In older versions, those textures often looked blurry when the reflected object was far away. Now, they stay sharp and detailed, even at long distances.
When Will You Notice the Difference?
You’ll benefit most when working with:
HDRI backgrounds
Architectural visualizations
Spherical cameras
Scenes with distant reflections or glass
Even if you render at low resolution, textures stay clean and crisp. No more relying on high-res workarounds.
✅ Why It’s a Big Deal
No more blurry reflections or refractions
Works automatically—no setup required
Great for realism in large or complex scenes
Try It Now
Differential Ray Filtering is included in Corona 12 Update 2. It's automatic, efficient, and boosts visual quality with zero extra effort.