What is Differential Ray Filtering in Chaos Corona – And Why It Matters
POSTED 1st OF May, 2025, Posted by Summer
POSTED 1st OF May, 2025, Posted by Summer
Chaos Corona 12 Update 2 introduces a powerful new rendering feature: Differential Ray Filtering. Originally developed for Corona 13’s toon shading, it’s now available early—and it’s a game-changer for anyone working with reflections, refractions, or large-scale 3D scenes.
This feature improves how textures appear through reflective or refractive surfaces—like glass or water. In older versions, those textures often looked blurry when the reflected object was far away. Now, they stay sharp and detailed, even at long distances.
You’ll benefit most when working with:
Even if you render at low resolution, textures stay clean and crisp. No more relying on high-res workarounds.
Differential Ray Filtering is included in Corona 12 Update 2. It's automatic, efficient, and boosts visual quality with zero extra effort.