Short and Sweet: A Stop-Motion Style 3D Project with ZBrush and Cinema 4D
POSTED 17th OF Dec, 2025, Posted by Summer
POSTED 17th OF Dec, 2025, Posted by Summer
“Short and Sweet” is a stylized 3D animation project created by Ian Robinson (@IRSculpts) and Daniel Hashimoto (@ActionMovieDad). The piece pays homage to classic stop-motion holiday films, translating the look of felt puppets and hand-animated motion into a fully digital workflow.
The project was completed in under two weeks using Maxon ZBrush, Cinema 4D, Redshift, and After Effects, demonstrating how these tools function together in a production-ready pipeline for character animation.
The goal was not realism but physical believability.
The artists drew inspiration from vintage stop-motion productions known for:
Rather than recreating stop motion literally, the team focused on capturing its visual language, scale, surface quality, and timing inside a modern 3D environment.
Ian Robinson handled the character design and sculpting phase using Maxon ZBrush.
The yeti character was:
Completing retopology at the sculpting stage allowed the model to move downstream as an animation-ready asset, reducing handoff friction and avoiding rework later in the pipeline.
This approach highlights how ZBrush is commonly used in professional character workflows not just for high-resolution sculpting but also for production preparation.
The finished model was transferred from ZBrush to Cinema 4D using GoZ.
This direct connection preserved:
With the asset arriving cleanly in Cinema 4D, Daniel Hashimoto was able to begin rigging, material testing, and look development immediately.
Achieving a convincing stop-motion look relied heavily on material and surface treatment.
Inside Cinema 4D and Redshift, the character’s appearance was built using a layered approach:
Two systems were combined:
Hair counts were intentionally kept low:
This decision reflected the imagined physical scale of a real stop-motion puppet and kept rendering efficient.
The facial rig was designed to be simple and functional.
Rather than complex controls, the setup used:
This supported clear storytelling while keeping animation fast and manageable.
Animation was fully hand-keyed in Cinema 4D.
To guide motion:
The animation was rendered at 24 fps, then selectively posterized to 12–18 fps to mimic stop-motion timing. Motion blur was intentionally avoided to preserve the crisp, physical feel of the movement.
The environment was designed to support the character without distraction:
Subtle film grain and vintage color treatment were applied to complete the stop-motion aesthetic.
This project demonstrates how experienced artists use Maxon tools in real production scenarios:
“Short and Sweet” is a clear example of how stylized character animation can be executed quickly without compromising craftsmanship.
If you’re creating character-driven 3D work or exploring stylized animation pipelines, the tools used in this project ZBrush, Cinema 4D, and Redshift are designed to work together from sculpt to final render.
Explore Maxon tools and see how they can support your next 3D project.