RizomUV 2025: GPU-Powered UV Packing, Smarter Strategies, Cleaner Results

POSTED 19th OF Sep, 2025, Posted by Summer

RizomUV 2025: GPU-Powered UV Packing, Smarter Strategies, Cleaner Results RizomUV 2025: GPU-Powered UV Packing, Smarter Strategies, Cleaner Results

UV Mapping, Reimagined

UV mapping has always been one of those necessary but frustrating parts of 3D work. It’s not the glamorous side of modeling or texturing, but without it, nothing else works. The trouble is, traditional packing eats time, wastes space, and often leaves you fixing tiny errors that snowball into production headaches.

That’s where RizomUV 2025 steps in. It’s not just another yearly update. It’s a rethink of how UVs should be packed, aligned, and managed, one designed to make the process invisible so you can stay focused on creating.


What’s New in 2025

GPU-Accelerated Packing

For the first time, RizomUV taps directly into your GPU. If you’re running Windows on an NVIDIA RTX card, packing speeds jump by 4–10×, with tighter coverage and smoother handling of complex models. Even without a GPU, CPU packing has been tuned for better performance than in 2024.

Smarter Packing Strategies

Instead of one-size-fits-all, you now have four distinct strategies:

  • Efficient: Fast drafts and iterations.
  • Padding Perfect: Maximum precision for final packs.
  • Pixel Aligned: Snap UVs to the grid for sharper textures.
  • Pixel Art (Experimental): Low-res grids for clean, stylized assets.

Align UV to 3D

Orientation tools have been rebuilt from the ground up. Islands now follow your 3D model’s direction, with explicit axis targets and noise filtering for accuracy. Decals, arrows, and directional maps finally line up the way they should.

Workflow Enhancements

From the Scene Outliner to Group-to-Tile packing (for UDIMs) to saving defaults across sessions, RizomUV 2025 makes navigating heavy assets less of a chore. Its stability and usability are tuned for production.


RizomUV 2024 vs 2025

Upgrading isn’t just about speed; it’s about control.

Feature 2024 2025
Packing Speed CPU-only, multithreaded GPU accelerated, 4–10× faster
Tile Coverage Solid, CPU-limited 2–4% tighter with GPU
Packing Options Fixed modes Efficient, Padding Perfect, Pixel Aligned, Pixel Art
Align UV to 3D Improved, but limited Rebuilt, more accurate, axis targeting
Workflow Tools Trimsheets, tagging Scene Outliner, Group-to-Tile, Save Defaults
Platform Support All platforms GPU acceleration: Windows + NVIDIA only

Why Artists Are Upgrading

For game developers, VFX teams, and texture painters, the gains are immediate:

  • Time back: Heavy meshes that used to take minutes now pack in seconds.
  • Cleaner textures: Padding and pixel alignment prevent artifacts before they happen.
  • Better orientation: Less manual fixing when applying directional textures.
  • Production-ready workflows: Tested on real assets, shaped by artist feedback.

It’s not about chasing features; it’s about eliminating friction so the technical side doesn’t get in the way of the creative one.


Take the Next Step

If UV mapping is slowing your pipeline, RizomUV 2025 is the release that changes it. With GPU acceleration, smarter strategies, and rebuilt orientation, it’s more than an upgrade; it’s a chance to rethink how you handle UVs.

Download RizomUV 2025 today and transform UV packing from a bottleneck into a non-issue.

Share: