RizomUV 2025: GPU-Powered UV Packing, Smarter Strategies, Cleaner Results
POSTED 19th OF Sep, 2025, Posted by Summer
POSTED 19th OF Sep, 2025, Posted by Summer
UV mapping has always been one of those necessary but frustrating parts of 3D work. It’s not the glamorous side of modeling or texturing, but without it, nothing else works. The trouble is, traditional packing eats time, wastes space, and often leaves you fixing tiny errors that snowball into production headaches.
That’s where RizomUV 2025 steps in. It’s not just another yearly update. It’s a rethink of how UVs should be packed, aligned, and managed, one designed to make the process invisible so you can stay focused on creating.
For the first time, RizomUV taps directly into your GPU. If you’re running Windows on an NVIDIA RTX card, packing speeds jump by 4–10×, with tighter coverage and smoother handling of complex models. Even without a GPU, CPU packing has been tuned for better performance than in 2024.
Instead of one-size-fits-all, you now have four distinct strategies:
Orientation tools have been rebuilt from the ground up. Islands now follow your 3D model’s direction, with explicit axis targets and noise filtering for accuracy. Decals, arrows, and directional maps finally line up the way they should.
From the Scene Outliner to Group-to-Tile packing (for UDIMs) to saving defaults across sessions, RizomUV 2025 makes navigating heavy assets less of a chore. Its stability and usability are tuned for production.
Upgrading isn’t just about speed; it’s about control.
Feature | 2024 | 2025 |
Packing Speed | CPU-only, multithreaded | GPU accelerated, 4–10× faster |
Tile Coverage | Solid, CPU-limited | 2–4% tighter with GPU |
Packing Options | Fixed modes | Efficient, Padding Perfect, Pixel Aligned, Pixel Art |
Align UV to 3D | Improved, but limited | Rebuilt, more accurate, axis targeting |
Workflow Tools | Trimsheets, tagging | Scene Outliner, Group-to-Tile, Save Defaults |
Platform Support | All platforms | GPU acceleration: Windows + NVIDIA only |
For game developers, VFX teams, and texture painters, the gains are immediate:
It’s not about chasing features; it’s about eliminating friction so the technical side doesn’t get in the way of the creative one.
If UV mapping is slowing your pipeline, RizomUV 2025 is the release that changes it. With GPU acceleration, smarter strategies, and rebuilt orientation, it’s more than an upgrade; it’s a chance to rethink how you handle UVs.
Download RizomUV 2025 today and transform UV packing from a bottleneck into a non-issue.