3ds Max Free Tutorial: Sticky Fluids with thinkingParticles 7.3
POSTED 9th OF Sep, 2025, Posted by Summer
POSTED 9th OF Sep, 2025, Posted by Summer
Fluid simulations are at the heart of creating visually stunning effects in VFX, motion graphics, and 3D animation. But what happens when you want to push beyond the standard “waterfall” or “liquid pour” and simulate something trickier like sticky fluids that cling, resist, and interact dynamically with surfaces?
In this in-depth 3ds Max free tutorial using thinkingParticles 7.3 Service Pack 3, hosted by Edwin Braun, we explore how to simulate the “impossible”: fluids that don’t just flow but stick. By leveraging procedural control, texture maps, and scripting, you’ll learn how to define and adjust fluid stickiness with precision. Opening the door to hyper-realistic visual effects that go beyond traditional fluid dynamics.
Sticky fluid simulation isn’t just a gimmick. It’s a practical technique that can transform your media production workflow by making effects more realistic and versatile.
Think about:
By mastering sticky fluids, you’re equipping yourself with a high-demand skill for the modern VFX pipeline.
Here’s what you’ll learn in this tutorial:
When compared to traditional methods, thinkingParticles 7.3 stands out because it gives you full procedural control:
This means you’re not just running a simulation; you’re defining rules for how fluids should think and behave.
Edwin Braun walks you through every step, from scene setup to script-driven stickiness. It’s a must-watch if you want to create next-level VFX simulations.
Sticky fluids may sound impossible to simulate, but with 3ds Max and thinkingParticles, it becomes surprisingly straightforward. By combining procedural control, scripting, and texture maps, you can push your fluid simulations to new levels of realism.
Whether you’re in film, advertising, or gaming, mastering sticky fluids means you’ll have the ability to create effects that feel believable, dynamic, and production-ready.
Explore thinkingParticles and 3ds Max solutions with Motion Media and start creating next-level simulations today.
By using thinkingParticles 7.3 with ME-L scripting and texture-driven maps, you can define areas where fluids stick versus where they flow freely.
ME-L is a scripting language built into thinkingParticles that allows parallel data processing, making simulations faster and more customizable.
Yes! By adjusting stickiness values and maps, you can simulate honey dripping, oil patches, mud splashes, or even magical sticky liquids.
A kill box prevents stray particles from running infinitely, which could cause memory overloads and crash 3ds Max.