How Cash Heist City Was Built for Fortnite UGC Using KitBash3D (JOGO Case Study)

POSTED 2026-03-26T19:16:09Z

The New Standard for Fortnite UGC Isn’t Just Creativity, It’s Speed User-generated content inside Fo

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How Cash Heist City Was Built for Fortnite UGC Using KitBash3D (JOGO Case Study)

Motion Media Blog | Visual Effects & Animation News & Updates

LookdevX in Maya: Materials Made Once, Used Anywhere LookdevX in Maya: Materials Made Once, Used Anywhere

LookdevX in Maya: Materials Made Once, Used Anywhere

POSTED 28th OF Oct, 2025

If you’ve been working in Maya for look development, you know the pain: creating complex materials, adjusting textures, and making sure your work stays consistent across projects can be tedious. That’s where LookdevX in Maya steps in, and

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Assigning an Autodesk License to an End User Assigning an Autodesk License to an End User

Assigning an Autodesk License to an End User

POSTED 10th OF Oct, 2025

Autodesk teams change, artists come and go. When you need to assign an Autodesk license to a new user, it's pretty simple. There are two ways of doing this, depending on whether you're using Named User licenses or Network (multi-user) licensing. 

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