Corona 13 Toon Shading: Stylized Renders with Toon & Outline
POSTED 28th OF Aug, 2025, Posted by Summer
POSTED 28th OF Aug, 2025, Posted by Summer
Rendering has always been about pushing boundaries, whether that’s achieving hyper-realism or experimenting with new artistic styles. With Corona 13, artists now have a powerful way to step outside the photoreal box and explore stylized, non-photorealistic rendering (NPR).
The highlight of this release? Toon Shading and Outline materials. These tools let you add a clean, cartoon-like look to your renders, perfect for early drafts, work-in-progress presentations, animations, or simply as a stylistic choice.
In this guide, we’ll break down what toon shading is and how it works in Corona 13 and share practical tips to get the most out of it in 3ds Max and Cinema 4D.
Not every project needs photorealism. In fact, sometimes realism can even get in the way:
Corona’s new Toon features give you flexibility to pivot between realism and stylization all within the same toolset.
Toon shading in Corona is built on two materials that can be used independently or together:
You can:
Just like any material, you can assign Toon or Outline materials to single objects. This is useful if you only want stylization in certain areas of your scene.
For larger setups, Corona provides override slots:
Plug the Outline material into the override slot, then the Toon material into the material override slot for a global cartoon look.
Pro Tip: Using the global override affects everything, but using Outline overrides lets you control line effects separately from base materials.
Both Toon and Outline materials come with parameters that shape your final look:
The Toon system isn’t just for stills. Corona 13’s materials are designed to work smoothly in animations, making it easier than ever to create stylized explainer videos, archviz walk-throughs, or even short films with a hand-drawn look.
The addition of Toon and Outline materials in Corona 13 is more than just a new rendering option; it’s a creative shift. Whether you’re presenting early architectural drafts, producing animation, or experimenting with comic-book-style visuals, Toon shading gives you freedom without leaving Corona’s familiar workflow.
Experiment with parameters, lighting, and overrides; you’ll be surprised how versatile this system can be.
Yes. You can apply Toon to specific objects while keeping others realistic for hybrid visualizations.
Absolutely. Both Toon and Outline materials are designed for stills and animations.
Yes. The workflows are slightly different, but the features are the same.
Yes. You can plug textures into ramps, outlines, or opacity slots to achieve sketchy or painterly effects.