Greyscalegorilla + KitBash3D Release 63 Holiday Models and 121 Materials

POSTED 2026-10-13T20:29:13Z

Greyscalegorilla and KitBash3D have released two new collections for seasonal 3D projects: Holiday W

Continue Reading
Greyscalegorilla + KitBash3D Release 63 Holiday Models and 121 Materials

Motion Media Blog | Visual Effects & Animation News & Updates

RE:Vision Effects ReelSmart Motion Blur V7: What’s New? RE:Vision Effects ReelSmart Motion Blur V7: What’s New?

RE:Vision Effects ReelSmart Motion Blur V7: What’s New?

POSTED 29th OF Sep, 2026

RE:Vision Effects ReelSmart Motion Blur (RSMB) V7 is now available with new motion-tracking controls and improvements to vector-based motion blur. The update covers RSMB Regular, RSMB Pro, and RSMB + Vectors, with changes that give users more control

Continue Reading
Cargo Tech Product Materials Volume 2 Adds 88 New Materials Cargo Tech Product Materials Volume 2 Adds 88 New Materials

Cargo Tech Product Materials Volume 2 Adds 88 New Materials

POSTED 29th OF Sep, 2026

Cargo has expanded its Tech Product Materials collection with 88 new materials in Volume 2, bringing the collection to more than 160 materials for tech product and product visualization renders. The update focuses on the surfaces you see on modern co

Continue Reading
Avid Ready to Edit: Agentic AI for Media Composer Explained Avid Ready to Edit: Agentic AI for Media Composer Explained

Avid Ready to Edit: Agentic AI for Media Composer Explained

POSTED 28th OF Sep, 2026

Avid Ready to Edit is an agentic AI capability for Avid Media Composer designed to automate several of the tasks involved in preparing a project for editing. Avid previewed Ready to Edit at IBC2026, showing how editors can use natural-language prompt

Continue Reading
Best Game Development Software: Top Game Engines for 2026 Best Game Development Software: Top Game Engines for 2026

Best Game Development Software: Top Game Engines for 2026

POSTED 25th OF Sep, 2026

Game development software spans a wide range of tools, with game engines providing the core environment for building, testing, and deploying games. The right engine depends on the type of game you are creating, target platforms, visual requirements,

Continue Reading