Ornatrix 5 for Maya is a professional grooming and hair/fur simulation plugin designed to integrate seamlessly into Autodesk Maya's powerful 3D pipeline. Used by top studios in film, games, and VFX, Ornatrix delivers a non-destructive, node-based workflow that enables artists to create complex hairstyles, fur systems, feathers, and even foliage with intuitive tools and procedural control.
The core of Ornatrix is its operator stack, allowing users to layer grooming elements like clumping, curling, frizzing, and braiding in a flexible and easily editable structure. Unlike destructive modeling workflows, Ornatrix offers full procedural editing and strand grouping to refine specific regions or effects. Its strand groups and viewport grooming capabilities allow artists to manipulate hair and fur interactively while maintaining complete control through Maya's dependency graph.
Feathers can be generated using mesh strips, and detailed orientation, scattering, and transformation tools ensure full artistic freedom. Ornatrix 5 brings improved performance in Maya's viewport, streamlined Alembic caching for interchange between platforms, and direct compatibility with Arnold, V-Ray, Redshift, and RenderMan. With Moov Physics integration, artists can simulate dynamics in real-time for more natural motion and believable results.
Whether for stylized animation or photorealistic characters, Ornatrix 5 provides the essential grooming tools needed for efficient, scalable, and professional 3D production pipelines.
Procedural Hair Modeling System | Enables non-destructive, fully procedural grooming using a layered operator stack. |
Strand Groups | Allows artists to group strands for selective grooming, styling, and filtering control. |
Moov Physics Integration | Provides real-time, artist-friendly dynamic hair and fur simulations with intuitive controls. |
Alembic Caching and Export | Improved Alembic support for efficient scene interchange and pipeline compatibility. |
Enhanced Viewport Performance | Faster, smoother display of hair and grooming operations in the Maya viewport. |
Feather Creation Tools | Advanced tools for generating and controlling feathers with custom mesh and UV support. |
Shader Assignment Enhancements | Improved shader application and compatibility for Arnold, V-Ray, Redshift, and RenderMan. |
Full Maya Node Integration | Integrates deeply into Maya's dependency graph for native-like performance and control. |
Interactive Grooming Tools | Includes combing, frizzing, curling, clumping, and braiding tools with real-time feedback. |
Foliage and Strand Mesh Support | Supports procedural modeling for foliage and proxy meshes alongside hair and fur. |
Production Proven and Studio Trusted | Used by leading studios including Ubisoft, Framestore, and Riot Games in professional pipelines. |
Videos
- Product Identifiers -
MPN: Ornatrix Hair v5 for Maya- Product Specifications -
Ornatrix Maya is designed to work on a variety of Maya versions and all operating systems where Maya is supported. However, there exist a minimum requirements where Ornatrix Maya is supported.
- Windows
- Windows 10 or newer
- Maya 2015 or newer. Maya 2020 requires update 1.
- VC 2019 runtime
- Mac
- OS X 10.15 Catalina or newer
- Maya 2016.5 or newer. Maya 2020 requires update 1.
- Linux
- CentOS 6 or 7, corresponding to Maya's requirements
- Maya 2015 or newer
- Limitations
- The dynamics operator won't work on Mac OS. Use Moov Hair Physics operator instead.
- For Maya 2020 Update 1 is required. The initial 2020 release has a bug which affects Ornatrix.
- The GPU Hair Display feature is not supported on Mac because the OpenGL version included on Mac does not support compute shaders.
- Note: Maya LT does not support third party plugins.
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