Chaos Group V-Ray 3.x for Maya
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Built to meet the creative demands of CG artists and modern production pipelines, V-Ray for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya. V-Ray for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.
V-Ray for Maya Key Features
- Faster Ray Tracing and Rendering Performance - V-Ray includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.
- Faster Feedback - The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
- More Powerful V-Ray RT - New in V-Ray 3.x, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
- V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
- V-Ray RT GPU now supports Render Elements.
- Advanced Characters and Creatures - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.
- Color Accurate Workflows - An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.
- Volume Rendering - V-Ray 3.x includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.
- Production-Focused Tools - V-Ray 3.x is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.
- Pipeline Compatibility and Support for Open Standards
- Alembic 1.5 for data interchange
- GLSL for OpenGL shaders
- OpenColorIO for accurate color management
- OpenEXR 2.2 and Deep Images
- OpenSubdiv including support for creases
- OpenVDB and Field3D for volumes
- OSL for programmable shaders
- Ptex for UV-less workflows
- UDIM and UVTILE for advanced texture workflows
Version: 3.5, released 03/29/2017
- ADAPTIVE LIGHTS
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
- V-RAY IPR
New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
- V-RAY FRAME BUFFER TOOLS
Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
- ALSURFACE MATERIAL
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections - popular for skin.
- GPU RENDERING IMPROVEMENTS
Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray's fast GPU renderer adds support for a wider range of production features.
- RESUMABLE RENDERING
Stop your render at any point and continue where you left off.
In The Box
- One (1) V-Ray for Maya Workstation License (GUI + Render Node)