Powerful CPU And GPU Rendering For 3D Artists
Production-proven CPU & GPU rendering for animation and visual effects for film, television and virtual reality. V-Ray for Maya brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
Built to handle the absolute toughest projects and largest scenes.
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
- Creative Control
Real-time look development with interactive lighting, shading and rendering.
- Smart Integration
Integrated seamlessly into Maya and designed to fit any production pipeline.
- An Industry Standard
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.
5.00.20, released 2020 August 06
- Light Mix
Now, from a single render, you can create dozens of lighting scenarios. Change the color and intensity of lights in real-time without having to render again. When you have the look you want, you can save your light mix recipe, send the layers to comp, and update the lights in the scene.
- New Compositor
The new and improved V-Ray frame buffer adds a compositor to help you fine-tune and finish renders. Combine render layers, set blending modes, and adjust colors without going to a separate app.
- New V-Ray Proxy Workflow
Improve viewport and render speed with the new VRay Proxy node - ? simplified single geometry node structure with easy-to-use, rule-based material and visibility assignments.
- ACESCG Color Space
Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
- Texture Randomization
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
- Stochastic Texture Tiling
Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
- New Sun And Sky Model
Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
- New Carpaint Meterial
A new, even more realistic car paint material with enhanced flakes implementation.
- Coat Layer
Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
- Light Path Expressions
For more control in compositing, construct your own render passes with Light Path Expressions. Create custom expressions or use the timesaving presets to specify the light contributions you want to output.
- Enhanced GPU Rendering
Power up your renders with all-new GPU features, including 2D displacement, support for OSL textures, memory tracking and initial out-of-core implementation to handle your largest scenes.
- Material Presets
Save time creating common materials with presets for aluminum, chrome, glass and more. Presets for most used hair colors have also been added.
- Sheen Layer
Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
- Extended V-Ray
Dirt Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
- Blue-Noise Sampling
Achieve better noise distribution with fewer samples.
- Powerful CPU Rendering
Highly-optimized, adaptive ray tracing for the best combination of fast rendering and superior image quality.
- Incredibly Fast GPU Rendering
Get an added speed boost with GPU-accelerated look development and final frame rendering.
- Hybrid Rendering
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
- Resumable Rendering
Stop your render at any point and continue where you left off.
- GPU Bucket Rendering
Adds support for Cryptomatte render elements.
- Playblasts With Viewport IPR
Create high-quality previz and animation tests via Playblasts with Viewport IPR.
- Faster IPR
Redesigned IPR for faster feedback and continuous updates.
Automatically remove noise and cut render times by up to 50%.
- AI Denoiser In Viewport IPR
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
- Debug Shading/Isolate Selected
Quickly isolate selected textures and materials to help debug large shading networks in IPR.
- New - Memory Tracking
Easier to optimize your scene with new memory usage report for textures and objects.
- Chaos Cloud
Render scenes directly to the cloud with a push of a button.
- Adaptive Lights
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
- Accurate Lighting
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
- Global Illumination
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
- Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
- Physical Materials
Create any type of physically-based material with multiple layers.
- Unique Shaders
Choose from a collection of specialty and purpose-built shaders for SSS, skin, hair and more.
- Alsurface Material
General-purpose shader with layered SSS and glossy fresnel reflections - popular for skin.
- MDL Materials
Now supporting NVIDIA's universal Material Definition Language format.
- VRScans Library Support
Compatible with 1000+ ultra-realistic scanned materials.
- Physical Hair Material
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
- Rounded Corners
Generate perfectly smooth edges at render-time with no extra modeling.
- Triplanar Mapping
Quickly apply seamless textures without UVs.
- Efficient Textures
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
- V-Ray Layered Texture
This powerful tool layers textures with blend modes and individual masking controls.
- Toon Shader
Easily create non-photorealistic, cartoon and cel-shading effects.
- Layered Alembic Support
Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
- Proxy Objects
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
- Hair & Fur
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
- GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
- Render Elements
Output a complete set of beauty, utility, and matte passes for total control in compositing.
- Full Light Select Render Element
Render individual lights or groups of lights as separate render elements for accurate light mixing in post.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
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At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.
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- To request an RMA number by phone, call Customer Service at 310-450-4000.
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Motion Media, LLC
709 N. Douglas St.
El Segundo, CA 90245
- Alternatively, you may return an item at our office at the above location, with an approved RMA.
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