Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.
Shatter It!, Voronoi-based pre-cutting
Shatter It! is a pre-cutting tool that is able to generate jaggy fragments, much more realistic than classic polygonal fragments. It is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture. This tool's technology allows you to pre-cut a 3D model into hundred of shards in seconds; in addition, the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way.
Built-in Dynamics and Fracture solver
The technology of fracture inside Pulldownit allows you to fracture any kind of brittle material like stone, glass or stucco. By using it, digital artists are able to simulate the collapse of structures or terrain cracking in minutes. Easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end.
Pulldownit is currently integrated in Autodesk 3ds Max and Maya. It catches the geometry from the viewports and computes the final result as animation keys. It allows you to reset the simulation and start again as many as needed. You can also tweak parameters and resume simulation at any frame. In addition, animated objects and characters are able to interact with the simulated ones.
Version: 4.8 for Maya
Release date: 1/29/2020
- Shatter it 2x faster
- Shatter "Undo last" 4x faster
- Shatter preview mode 3x faster with hi-poly meshes
- Apply Jagginess 5x faster in Maya
- Modify Jagginess 3x faster in Maya
- Soften jaggy edges 10x faster in Maya
- Improved quality of jaggy tesselation
- Fixed mesh-mesh collision get stucked sometimes
- Fixed seed doesnt affect local shatter centers position
- Fixed local shatter doesnt fit some points to surface of the model
- Fixed convex hull construction fails for very thin objects
- Fixed weird aligment of points of Path based shatter with thin objects
- Fixed local shatter locator doesnt fit to selected fragment area
- Fixed Undo Last shatter doesnt recover original node names
- Fixed Pdi evaluator doesn't work after loading Bifrost in Maya
- Fixed some shatter faces missed in voronoi display wire
- Fixed after shatter "undo last" large cut faces are splitted in triangles
- Fixed huge viewport slow down when displaying stresses
- Fixed selected fragments non highlighted when displaying stresses color (DirectX mode)
- Fixed shatter group dissapears after reshattering when it is child of another Maya node
- Fixed fragments of tesselated objects are detected wrongly by the plugin as open edges
- Fixed rarely a few shards miss its UVS after shattering
- Fixed Additional uvsets are distorted after applying jagginess
- Fixed adding jagginess with voronoi node selected doest it wrong
- Fixed remove jagginess after soften edges left soft edges on original shards
- Fixed soften jaggy edges "broken only" affects non jaggy vertexes of neighboring fragments
- Fixed hi-tesselated shards fails to match jaggy borders in some areas
- Fixed large Jaggy borders almost not deform
NOTE: Maya 2019 and 2029 Cached Playback is supported only after baking keys and deleting all PDi rigid bodies
- Product Identifiers -MPN
: Pulldownit Pro 4.x for 3ds Max (annual)
- Product Specifications -
- Microsoft Windows 64 bits all versions (Win 7, Win 8, Win 10)
- Apple MAC OS X 10.9 or later
- LINUX (only some distributions of this OS are available)
- Autodesk 3ds Max, Autodesk Maya
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