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Thinkbox Krakatoa MY for Autodesk Maya Workstation License

SKU:
TS-KRAKATOA-MY
Thinkbox Krakatoa MY for Autodesk Maya Workstation License - Image 1
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Product Family
Krakatoa MY
Software Type
Individual Titles
License Type
Plugin
Product Type
Media: Electronic Delivery
Product Type
Perpetual
Plugin Host Application
Autodesk Maya
Other
OS: Windows
Other
OS: Mac OS X
Availability:
Electronic Delivery
Your Price: $1,000.00
or
Pay Per Month

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Krakatoa MY

Krakatoa for Autodesk Maya (also known as Krakatoa MY or KMY for short) is a volumetric particle rendering plugin inplemented using the C++ Interface to Thinkbox Software's Krakatoa renderer for Linux, Mac OSX and Microsoft Windows operating systems.

Krakatoa MY is fully integrated in the Maya User Interface. It implements various dedicated scene objects like a PRT Loader for loading particles from external file sequences, PRT Volume and PRT Surface for converting geometry volumes and surfaces to point clouds. v2.3.0 introduced support for the Magma node-based channel editing system, allowing complex operations on large numbers of particles, data acquisition from other particles and scene meshes and so on.

Krakatoa MY requires its own separate workstation license when used interactively inside the Autodesk Maya User Interface. This includes rendering and running Maya Batch from inside of Maya.

When rendering on the network, all Krakatoa implementations use the same "krakatoa-render" license. This means you can network render with Krakatoa MX, Krakatoa MY or Krakatoa SR as needed without the need to purchase separate render licenses for each.

Note that Krakatoa MY running in network rendering mode will also check for the existence of a workstation license, but will not check it out. In other words, at least one Krakatoa MY workstation license must be purchased for network render licenses to operate correctly.




Krakatoa MY Features

  • Renderer
    The Krakatoa renderer is CPU-based, highly optimized and heavily multi-threaded. It does not require the presence of a GPU and can be used successfully on any hardware running Windows or Linux including laptops and render nodes without dedicated high-end graphics accelerators.

    Krakatoa's memory footprint adapts dynamically to the requested features, with a minimum memory usage of 26 bytes per particle.

    Krakatoa supports volumetric and additive particle shading and allows the mixing of the two modes. The volumetric shading includes per-particle control over Color, Density, Emission and Absorption. The Density controls for the lighting and shading calculations can be decoupled to provide higher control over the final results.

    Krakatoa features both Particle (aka Point) rendering and Voxel rendering modes.

    Self-shadowing and shadow casting from and onto matte (holdout) geometry objects are supported, including mesh and DTEX-based holdouts. The basic Maya light sources (Point, Spot, Directional) are supported.

    Krakatoa features integrated Motion Blur and Depth Of Field camera effects.

    Render-time particle multiplication allows the creation of more particles than the original source provided.

  • Particle Sources
    Krakatoa MY supports both native Maya Particles and nParticles; external particle sources loaded from disk via the PRT Loader object; procedurally generated particles from geometry volumes via the PRT Volume object; and fractal-based distributions via the PRT Fractal object.

    Currently supported external particle file formats are Thinkbox' PRT file sequences, RealFlow BIN file sequences, and ASCII Comma-Separated Values CSV sequences.

    Krakatoa MY includes a function for saving particle data to PRT files that can be used in custom scripts. It ships with a dedicated PRT Saving/Partitioning scripted tool for generating multiple wedges of the same particle system to increase the final particle count or for sharing data with the other implementations of Krakatoa.

  • PRT Objects
    Krakatoa MY provides several dedicated scene objects:
    • PRT Loader
      The PRT Loader object can be used to load one or more external file sequences. It exposes controls to define which sequences will be used at render time and which will be shown in the viewports, as well as particle percentage and particle limit controls, various loading and display methods.

      The PRT Loader allows for particle retiming using offset and animation curve controls. It can clamp the frame range using custom start and end frame and edge behaviors. The position interpolation can be performed either linearly using the current frame's velocity, or using cubic interpolation from the two nearest surrounding frames.

    • PRT Volume
      The PRT Volume object can be used to fill the volume of a polygon mesh with particles. This happens dynamically at render time and can also be previewed interactively in the viewports.

      The PRT Volume provides the option to distribute particles within a range from the geometry surface.

      Normal vectors are automatically generated for all particles from the nearest geometry surface.

    • PRT Surface
      The PRT Surface object can be used to quickly distribute random particles on the surface of a polygon mesh. This happens dynamically at render time and can also be previewed interactively in the viewports.

    • PRT Fractal
      The PRT Fractal object can be used to create procedural fractal particle distributions based on a random seed, iterations control and several animatable parameters.

  • Particle Channel Modifiers
    Using dedicated Maya nodes, Krakatoa exposes several channel modifiers to perform channel data operations on any valid particle source usable by the renderer.

    These modifiers include the setting of a Float or Vector Channel to a new value, the Scaling of an existing Channel by a Scalar factor, the Copying of one Channel into another, the assigning of a Maya Material shade tree to a particle cloud, and the Repopulation of a particle system using Krakatoa's render-time particle multiplication algorithm.

    The modifiers are added, reordered and removed using a dedicated Krakatoa Modifier Editor tool accessible from the Krakatoa shelf.

    The most advanced modifier of them all is the Magma channel editor also found in Krakatoa MX in other Thinkbox products. It provides its own low-level node-based interface for performing mathematical operations, particle and mesh queries and a lot more.


- Product Identifiers -

MPN: KRAKA-MY-020-FUL

- In The Box -

Includes ONE Workstation license



- Product Specifications -

System Requirements

Krakatoa MY supports Maya 2013, 2014, 2015 and 2016. Krakatoa MY also supports Windows, Linux and OS X.

For the most up-to-date information regarding system requirements and product specifications, please refer to the Thinkbox Krakotoa MY release notes and documentation.


Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
  • Please do not place stickers or shipping labels on the original manufacturer's package.
  • The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
  • Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245


  • Alternatively, you may return an item at our office at the above location, with an approved RMA.

Rules:

  • All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • Any Electronically Delivered Software*
  • 3D Printers & Accessories
  • Custom systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
  • Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.

*We offer 30 day returns on Autodesk licenses, excluding monthly terms.

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