SynthEyes Pro for Mac

SKU:
SYNTHEYES-PRO-MAC
SynthEyes Pro for Mac - Image 1
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Software Type
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Media: Electronic Delivery
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OS: Mac OS X
Your Price: $499.00

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What is SynthEyes?

SynthEyes is a PC or Mac software application for 3-D camera-tracking, also known as match-moving, which is widely used in film, television, commercial, and music video post-production.

SynthEyes can look at the image sequence from your live-action shoot and determine how the real camera moved during the shoot, what the field of view (~focal length) was, and where various features were in 3-D, so that you can create computer-generated imagery that exactly fits into the shot.

What can SynthEyes do for me?

You can use SynthEyes to help insert animated creatures or vehicles; fix shaky shots; extend or fix a set; add virtual sets to green-screen shoots; produce 3D stereoscopic films; create architectural previews; reconstruct accidents; do product placements after the shoot; add 3D cybernetic implants, cosmetic effects, or injuries to actors; produce panoramic backdrops or clean plates; build textured 3-D meshes from images; add 3-D particle effects; or capture body motion to drive computer-generated characters. And those are just the more common uses; we're sure you can think of more.

What are its features?

Take a deep breath! SynthEyes offers tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, survey shots, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any resolution — DV, HD, film, IMAX (Intro limited to 1920x1080), with 8-bit, 16-bit, or 32-bit float data, and can be used on shots with thousands of frames. A keyer simplifies and speeds tracking for green-screen shots. The image preprocessor helps remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling. Textures can be extracted for a mesh from the image sequence, producing higher resolution and lower noise than any individual image.

SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, rolling-shutter compensation, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. A solver phase system lets you set up complex solving strategies with a visual node-based approach (not in Intro version). You can set up a coordinate system with tracker constraints, camera constraints, an automated ground-plane-finding tool, by aligning to a mesh, a line-based single-frame alignment system, manually, or with some cool new phase techniques.

What can SynthEyes talk to?

SynthEyes is a tracking app; you'll use the other apps you already know to generate the pretty pictures. SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize toolbars, color scheme, keyboard mapping, and viewport configurations too.

Intro or Pro - which is better for me?

The Intro version is intended for use by students and hobbyists and has specific limitations compared to the regular 'Pro' version. If these limitations are a concern to you, you should get the Pro version instead!

The Intro version:

  • is available for 32-bit or 64-bit installation
  • supports a maximum of 1.25 GB of total RAM shot cache memory*
  • supports HD shot resolutions of at most 1920 x 1080
  • supports texture extraction up to a maximum 2048 x 2048 (2K)
  • supports at most 2M lidar points
  • does not support deformations in geometric hierarchy tracking (separate pieces only)
  • does not support stereo shots
  • does not support disk caching (for RAID/SSD)
  • does not support Phases
  • does not support python (SyPy) or certain Extreme Sizzle calls
  • does not support garbage mattes or alpha masking for planar or geometric hierarchy tracking
  • does not support mesh de-duplication
  • is not available on Linux
  • is not available in a floating or cross-platform PC/Mac/Linux version
  • will not support various future new features at our discretion
  • can later be upgraded to Pro, though the total cost will be somewhat higher than purchasing Pro in the first place

*: The shot cache limit corresponds to a Queue Length setting of 200 HD frames. This affects playback performance at full resolution on longer shots, but does not affect the length of shots that can be tracked or tracking and solving accuracy.




Version: 1905 build 1046
Release Date: 5/30/2019

*** SynthEyes 1905 Build 1046 released 30 May 2019. *** This replaces the earlier 1905 build 1045 released 10 May. It contains a few bug fixes with no feature changes.

  • Blender exporter updated, with support for Blender 2.80. New features include an incremental update option, projection screens with distortion handling, export of GeoH rigs to Blender armatures and bones with animation, live-shot texturing support, and pre-check to keep blender from stopping the import if any of the imagery is missing from the machine.
  • New "Prepare Clean Plate" and "Update Clean Plate Camera" scripts to simplify setup of View Shift from a single clean plate.
  • Sophisticated "Plain Text/Preferences as script" exporter to save preferences and configuration files for transfer to on other systems or users, for shared shop setups, preference backups, etc. Launch it easily from the new Save button on the preferences panel. Note: Many preferences normally controlled elsewhere in SynthEyes now appear on the preferences panel (making it even longer). This is mainly for to permit script access, not for direct change by users.
  • More adjustments to GeoH weight and painting algorithms. Weights on the GeoH root object are automatically set to one (as before 1903). See "Some Details on Weights and Deformation" in the GeoH Tracking manual for discussion on this.
  • New "GeoH/GeoH Rig Tool" script for rotating and mirroring rigs. (Weight maps not yet mirrored automatically.)
  • Edit/Edit keyboard mapping's Listing button now lists what key assignments you have added or removed, compared to the current factory settings. We suggest long-time users try this, to see if a stale keyboard file has caused you to miss new keyboard assignments.
  • Documented how to export from SynthEyes to Resolve's Fusion, using the method suggested by Andrew Hazelden.
  • New "Plain Text/General XYZ Pan Tilt Roll" exporter that works for object, meshes, and lights. Useful when you want the motion of an overall object, not the camera itself, such as the motion of a plane from a camera mounted on a wing. Attach the mesh to the camera, export the mesh. WARNING: pivot point and orientation matter!!!
  • Python 3 support, in the form of a new SyPy3 library.
  • Useful new advanced example in SyPy3: blendermash.py, which runs in Blender 2.80 and connects to SynthEyes to update an already-imported scene, repeatedly as needed.

- Product Identifiers -

MPN: SynthEyes Pro for Mac

- Product Specifications -

macOS X

  • macOS Mojave (10.14), High Sierra (10.13), Sierra (10.12), El Capitan (10.11), Yosemite (10.10), or Mavericks (10.9). macOS 10.10+ required for higher-performance movie-file reading. macOS 10.13+ required for HEVC/h.265.
  • 64-bit Intel-based Mac.
  • 2 GB minimum RAM. 4+ GB strongly recommended. 8-32 GB or more typical for pro, 360VR, and film users.
  • 1280x768 or larger display, 32 bit color, with OpenGL support. Large multi-head configurations require graphics cards with sufficient memory. RED GPU decode assist requires 2 GB video RAM. Run SynthEyes on the same monitor as the menubar (movable in Display settings).
  • 3 button mouse/trackball with scroll wheel. Use the "No middle-mouse button" preferences for tablets. While notebook trackpads and the "Magic Trackpad" operate with SynthEyes, they are not efficient or ergonometrically suitable for serious tracking work.
  • Full keyboard with arrows and side number pad suggested for maximum efficiency.
  • Approximately 70 MB disk space to install. Tutorials and other learning materials are separate downloads.

Windows

  • 64-bit version of Windows 10, 8, or 7.
  • Windows 10 is recommended in most cases, especially for 360VR, because Win7 cannot decode 4K mp4 video, whereas Windows 10 can. Similarly Win10 is required for HEVC/h.265 support.
  • Intel or AMD "x86" processor with SSE2, such as a i7, i5, i3, Core/Core 2 Duo, Athlon 64, Opteron, or Pentium 4. (No Atom-based.)
  • 2 GB RAM minimum. 4+ GB strongly recommended. 8-32 GB or more typical for pro, 360VR, and film users.
  • 1024x768 or larger display, 32 bit color, with OpenGL support. Large multi-head configurations require graphics cards with sufficient memory. RED GPU decode assist requires 2 GB video RAM.
  • 3-button mouse/trackball with middle scroll wheel/button. Use the "No middle-mouse button" preferences for tablets. While notebook trackpads operate with SynthEyes, they are not efficient or ergonometrically suitable for serious tracking work.
  • Full keyboard with arrows and side number pad suggested for maximum efficiency.
  • Approximately 65 MB disk space to install. Tutorials and other learning materials are separate downloads.

Linux

  • Redhat/CentOS 6 or Ubuntu 12.04/14.04 LTS. Other linux versions are likely to work but are not officially supported.
  • 64-bit Intel x64 architecture processor
  • 2 GB minimum RAM. 4+ GB strongly recommended. 8-32 GB or more typical for pro, 360VR, and film users.
  • 1280x1024 or larger display, 32 bit color, with OpenGL support. RED GPU decode assist requires 2 GB video RAM.
  • 3 button mouse/trackball with scroll wheel. Use the "No middle-mouse button" preferences for tablets.
  • Full keyboard with arrows and side number pad suggested for maximum efficiency.
  • Approximately 70 MB disk space to install. Tutorials and other learning materials are separate downloads.

General

  • Keep the operating system up to date. While SynthEyes should work with older versions, sometimes OS vendors make changes that cause problems when SynthEyes is newer than an older operating system file.
  • A user familiar with general 3-D animation techniques such as keyframing.
  • A supported 3-D animation or compositing package to export paths and points to. Can be on a different machine or operating system.
  • Windows, Linux, and macOS licenses are separate. There is a cross-platform option for the Pro version. It is not a floating license or for multiple users; read more about multiple installs. This helps keep SynthEyes affordable for everyone.
  • Linux supports only RED R3D movies and image sequences, not avi, mov, mp4, wmf, etc files.

Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
  • Please do not place stickers or shipping labels on the original manufacturer's package.
  • The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
  • Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245


  • Alternatively, you may return an item at our office at the above location, with an approved RMA.

Rules:

  • All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • Any Electronically Delivered Software*
  • 3D Printers & Accessories
  • Custom systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
  • Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.

*We offer 30 day returns on Autodesk licenses, excluding monthly terms.

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