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888-542-8941

Pixologic ZBrush 4R7 for Windows - Commercial License (1 User, ESD)

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Your Price: $642.95 $795.00
(You save $152.05)
Brand Name:
Pixologic
SKU:
ZBRUSH-WIN-ESD
Condition:
New
Availability:
Electronic Download

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Product Description

Single-user Commercial License

Each copy receives a unique serial number which is assigned to a single artist. ZBrush may be activated by internet, email or phone. Internet deactivation is also available from within the software, making it easy to move ZBrush between computers. Single User copies have a "Home Use" rule which allows them to be installed and activated on two computers (such as a desktop and laptop or a work computer and home machine), provided that both copies aren't actually run at the same time.

When purchasing ZBrush Single-user commercial license, you must select EITHER Windows or Mac.

Contact us at (888)542-8941 for ZBrush licensing information.





ZBrush Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

Welcome to ZBrush 4R7

ZBrush 4R7 is the final iteration within the ZBrush 4 series before Pixologic moves to ZBrush 5.0. As with the previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.

Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.

Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!

ZBrush 4R7 will add another set of tools to your arsenal, expanding your artistic freedom and creativity.


ZModeler

With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!

With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless.



Multiple Instances and Infinite Details

Instances and Details With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.

Render with Complete Details With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.


ZBrush to KeyShot

With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a 'special edition' KeyShot for ZBrush is also available2.

The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures - and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!

Other Additions

64-Bit Support
Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition3. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.

ZRemesher 2.0
Retopologizing has never been as artist-friendly as with ZRemesher 2.0. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.

FBX Import/Export
To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!

As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:

  • Replay Last can now be reapplied to any portion of the model.
  • Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
  • Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
  • Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
  • Copy and Paste between Tools, SubTools and even Projects.
  • And whole lot more!



  1. The ZBrush to KeyShot Bridge can be purchased directly from the Pixologic store. It is all you need to use ZBrush together with any release of KeyShot 5.
  2. The KeyShot for ZBrush edition is based on KeyShot HD functionality except for two points: It can only communicate with ZBrush (no importing from other packages) and there are no restrictions on rendering size.
  3. The official release of ZBrush 4R7 is a native 32-bit application. Pixologic is also providing a native 64-bit build as a Developer Preview. This 64-bit application has been tested and should work flawlessly, but since the 64-bit conversion is a major overhaul of the core programming, official 64-bit support will not be available until the release of ZBrush 5. Version 4R7 will be the final 32-bit release of ZBrush.

Warranty Information

ZBrush 4R7 System Requirements

32 BIT

Windows (32-bit)

Highly Recommended

  • OS: Windows Vista/Windows 7/Windows 8 32-bit/64-bit
  • CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
  • HDD: 16GB of hard drive free-space for the scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution or higher (32-bit color)

Minimum System Requirements

  • OS: Windows Vista, or newer, 32-bit or 64-bit.
  • CPU: P4 or AMD Opteron or Athlon64 Processor
  • RAM: 1024MB (2048 MB recommended)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution (32-bit color)

NOTE ABOUT GRAPHICS CARDS: ZBrush is software rendered, meaning that ZBrush itself is doing the rendering rather than the GPU. Your choice of GPU will not matter so long as it supports the recommended monitor resolution.

Mac (32-bit)

Required

  • OS: Mac OSX 10.7 or newer
  • CPU: Intel Macintosh
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
  • HDD: 16GB of hard drive free-space for the scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)

64 BIT

Windows (64-bit)

Highly Recommended

  • OS: Windows Vista/Windows 7/Windows 8 64-bit
  • CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
  • RAM: 6 GB recommended.
  • HDD: 16GB of hard drive free-space for the scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution or higher (32-bit color)

Minimum System Requirements

  • OS: Windows Vista, or newer, 64-bit.
  • CPU: P4 or AMD Opteron or Athlon64 Processor
  • RAM: 1024MB (2048 MB recommended)
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution (32-bit color)

NOTE ABOUT GRAPHICS CARDS: ZBrush is software rendered, meaning that ZBrush itself is doing the rendering rather than the GPU. Your choice of GPU will not matter so long as it supports the recommended monitor resolution.

Mac (64-bit)

Required

  • OS: Mac OSX 10.7 or newer
  • CPU: Intel Macintosh
  • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended.
  • HDD: 16GB of hard drive free-space for the scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1280x1024 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)

 

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