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Pixologic ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.
ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.
Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.
Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.
Single User License
Each license receives a unique serial number which is assigned to a single artist. ZBrush may be activated by internet, email or phone. Internet deactivation is also available from within the software, making it easy to move ZBrush between computers. Single User licenses have a "Home Use" rule which allows them to be installed and activated on two computers (such as a desktop and laptop or a work computer and home machine), provided that both copies aren't actually run at the same time.
ZBrush 2018 brings the concept art and creative sculpting to a new level with the integration of a new technology: Tessimation which is able to add and remove polygons on the fly and combined with brushes, it becomes Sculptris Pro. Discover a new freedom of sculpting where you can add large or tiny details to any mesh without focusing on the underlying topology.
New deformers have been added which will complete your arsenal of utilities for applying simple to complex deformation to your model or simply using them as a full creation tool with the new Project Primitive.
And in addition to the other additions, you will find the new PolyGroupIt plugin which makes the PolyGroups creation fast and easy, especially on hard surfaces models. Don't forget that PolyGroups are everywhere in ZBrush, from manipulation, visibility and base structure for creation tools.
New Sculptris mode with new associated brushes, new deformers, multiple copy through the Gizmo3D, PolyGroupIt, new curve stroke mode as well as updated in Decimation Master and 3D Print Hub and many other enhancements combine to speed up your workflow, making it a joy to create whatever you might imagine.
Pixologic is pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just - sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it's needed, freeing you to focus entirely on the look you're trying to achieve.
With ZBrush 2018 Pixologic has expanded this collection of deformers to a grand total of 27. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes. One unique deformer, Project Primitive, gives the capability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and so much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust and much more.
ZBrush 2018 provides PolyGroupIt - an entirely new way to create the polygon groupings that are so essential to a smooth workflow. PolyGroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating PolyGroups has never been so easy. With PolyGroupIt you can delete, add, copy & paste, grow or shrink, create PolyGroups symmetrically and even use PolyPaint to trace out exactly what you want your PolyGroups to look like.
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