NewTek ChronoSculpt for LightWave

SKU:
NT-LW-CHRONOSCULPT
Product image one of NewTek ChronoSculpt for LightWave
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Product highlights
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Quickly and easily remove dynamics simulation errors, and jitters to sculpt deformations on cache files from most 3D software programs
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Use tools like sculpt, drag, pinch and erase to deform and manipulate geometry over time
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Edit individual geometry over time within a dynamics simulation cache, using tools like Transform, Pin, and Bulge to complete projects quickly
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Handle massive geometry files, 8 to 10 million polygon objects can be edited with ease
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ChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for easy integration into all software pipelines
Product Family
ChronoSculpt
Software Type
Individual Titles
Product Type
Media: Electronic Delivery
Product Type
Perpetual
Other
OS: Windows
Other
OS: Mac OS X
Other
OS: Linux
Availability:
Electronic Delivery
Your Price: $399.00
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NewTek ChronoSculpt is a powerful stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on NewTek's "Hydra" technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.

Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting "clips" in the timeline or globally to affect every frame in your cache animation.

ChronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).

ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.

Fixing Simulations

Correct simulations without the need to re-calculate

  • Adjusting Cloth Simulations
    Cloth simulations are complex. Often achieving the right look can involve a lot of tests and sim time. With ChronoSculpt, adjusting simulations or correcting penetration errors is a simple as using a brush.

  • Correct Dynamics
    Using ChronoSculpt to correct dynamic simulations can greatly speed up your delivery times. Often a rogue part of the simulation can be the hardest problem to fix by re-calculating the whole simulation due to the chaotic nature of dynamics. ChronoSculpt gives you powerful tools to overcome this problem.

  • Resting Dynamics
    Simulations that suffer from 'jittering' where parts of the simulation never come to rest can often be very difficult to correct without affecting the whole animation. ChronoSculpt's 'Pin' tool is perfect for wrangling these problem areas to a smooth stop, saving endless tweaking and re-sim time.

Add Detail, Create Variations

Sculpt finer detail into your models

  • Typical bone animations and morphs/blendshapes tend to lack subtleties such as showing the tendons of an arm when flexed, or the wrinkles of the face when a character smiles. By exporting out a high resolution point cache and importing it into ChronoSculpt, it is possible to sculpt in these fine details and export the resulting point cache to apply back onto the model.

Time Sculpting

Animate any changes over time

  • ChronoSculpt's focused toolset allows editing of cache data with any of the tools over time. It features a simple, yet powerful timeline to allow any 'edit' to be blended into the existing cache data.

- Product Identifiers -

MPN: CS10F

- Product Specifications -

Minimum System Requirements

  • Windows
    • Hardware
      • Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
      • System RAM: 4GB minimum
    • Operating System
      • 64-bit: Windows Vista through Windows 8.1 64-bit Edition
  • macOS
    • Hardware
      • Intel® Processor
      • System RAM: 4GB minimum
    • Operating System
      • Snow Leopard® 10.6 or better
  • Linux
    • Hardware
      • Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
      • System RAM: 4GB minimum
    • Operating System
      • 64-bit: CentOS 6 (Other distros have been tested, but they are not officially supported)

Display

  • Minimum Graphics Card
    • NVIDIA™ GeForce® 8400 series or ATI® X1600
  • Minimum Screen Resolution
    • 1024 x 768 pixels

Installation Requirements

  • Storage
    • All systems require 300MB available hard drive space (excluding content), with sample projects approximately 750MB.

Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
  • Please do not place stickers or shipping labels on the original manufacturer's package.
  • The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
  • Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245


  • Alternatively, you may return an item at our office at the above location, with an approved RMA.

Rules:

  • All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • Any Electronically Delivered Software*
  • 3D Printers & Accessories
  • Custom systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
  • Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.

*We offer 30 day returns on Autodesk licenses, excluding monthly terms.

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