Ephere's complete hair, fur, and feather solution is now on Maya! Ornatrix for Maya has a non-destructive hair pipeline, artist-friendly grooming tools and a rich multi-purpose toolset. Ornatrix fits Maya like a glove!
Friendly operator stack workflow for building hair
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Intuitive modeling tools
Brush, comb, and cut hair
Quickly define flow of fur on a surface with arrows
Frizz, curl, clump, and braid hair procedurally
Style hair by dragging control points
Use mesh strips to generate hair
Tight Maya integration
Works within Maya shape and nodes framework
Friendly shelf for a quick start
Rich 3rd-party renderer support
Easy SDK for access and extensions
Variety of import, export, and interop options
Feathers and foliage
Procedural feathers with control over shape and rotation
Blend multiple UV sets for advanced texturing
Scatter control over materials and shaders
Custom proxy mesh scattering over hair
Propagation controls for growing hair on hair
New Features in V2
New Moov Hair physics provides a whole new powerful way to simulate any type of hair, complex or simple
New Harmonic Oscillator operator provides a quick and easy real-time way of simulating basic fur and hair dynamics
New Normalize operator to fix intersecting hairs
New Clumping operator with powerful features like per-clump management and clump patterns
New Braids Shape to allow creating procedural braid patterns on your characters with ease
New Push Away From Surface operator for accurate surface penetration fixing
New Resolve Collisions operator to robustly keep hair away from an object, with animation controls.
New Change Width operator with better way of controlling hair width
Importing Alembic hair from external assets with all information intact
New Adopt External Guides operator to use a separate guides object for controlling pre-modeled hair
New Weaver and Weaver Pattern for generating woven hairs such as in rattan furniture, wire fences, or cloth
New Scatter operator to create feathers and foliage
New Ornatrix V-Ray Primitive for smoothly rendering hair with low segment counts
Hundreds of improvements to existing features including addition of SeExpr, render attributes, and many others
- Product Identifiers -
MPN: Ornatrix Hair for Maya v2
- Product Specifications -
Ornatrix Maya is designed to work on a variety of Maya versions and all operating systems where Maya is supported. However, there exist a minimum requirements where Ornatrix Maya is supported.
Windows Vista or newer
Maya 2014 or newer
VC 2013 runtime (If using Windows 7 or earlier, comes preinstalled with Windows 8 and newer)
OS X 10.9 Mavericks or newer
Maya 2015 or newer
CentOS 6.5 or newer
Maya 2016 or newer
The built-in dynamics operator requires an NVidia card with CUDA compute 3 or newer. Otherwise, everything will work fine but built-in dynamics will not be able to simulate.
The dynamics operator is not able to simulate on the Mac.
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At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.
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To request an RMA number by phone, call Customer Service at 310-450-4000.
Place the original package into a shipping carton.
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Motion Media, LLC Attn: RMA#XXXXX 709 N. Douglas St. El Segundo, CA 90245
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Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
RMA numbers are valid for 10 days.
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