Chaos Group V-Ray 3.x for MODO Workstation License

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V-Ray for MODO seamlessly integrates production-proven rendering capabilities into MODO's native workflow. Choose between multicore CPU and GPU-accelerated rendering for complete creative control and fast results. Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline. See why top artists and designers rely on V-Ray every day to create award-winning designs and visual effects.


  • Rendering
    • Powerful CPU rendering
      Render photoreal images and animations with V-Ray's highly-optimized, adaptive ray tracing technology.

    • Incredibly fast GPU rendering
      Get an added speed boost with GPU-accelerated look development and final frame rendering.

    • Distributed rendering
      Leverage the full power of multiple computers working together to render a single frame.

    • V-Ray Denoiser
      Automatically remove noise and cut render times by up to 50%.

  • Lighting
    • Global Illumination
      Choose from ray traced or hybrid GI methods for the right balance of quality and speed.

    • Accurate lights
      Render accurate and artistic lighting with a wide range of light types, shapes and controls.

  • Shading
    • Physical materials
      Create node-based physical materials with multiple layers, and add GTR/ GGX highlights for great looking reflections.

    • Unique shaders
      For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.

    • Ray traced rounded corners
      Generate perfectly smooth edges at render-time with no extra modeling.

    • Triplanar mapping
      Quickly apply seamless textures without UVs.

  • Cameras
    • Photoreal cameras
      Simulate any camera and lens with controls for exposure, depth of field and motion blur.

    • Virtual Reality
      Render VR-ready content for popular virtual reality headsets.

  • Geometry
    • Proxy objects
      Fit massive scenes in memory and cut render times using load-on-demand proxy objects.

    • V-Ray scene exchange
      Import ready-to-render V-Ray scene files exported from V-Ray for 3ds Max.

    • Hair & fur
      Import Alembic hair and fur as proxy geometry and render using V-Ray's optimized hair shader.

    • V-Ray Clipper
      Create complex cutaways and sections by subtracting any mesh object.

    • Volume rendering
      Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

  • Compositing
    • Render elements
      Output a complete set of beauty, utility and matte passes for total control in compositing - including deep compositing.

    • V-Ray Frame Buffer
      Track render history, adjust colors and control final image output using advanced color management.

Version: 3.60.01
Release Date: 3/21/2018

New Features

  • General
    • Support for the MODO 12 series;
  • Baking
    • Added the ability to bake to Ptx textures or .vrmesh point clouds;
  • Render Elements
    • Added the "Cryptomatte" render element;
    • Added "Multi Matte" RE;
    • Added V-Ray Additional Outputs item with the following render elements: "Atmospheric Effects", "Background", "Caustics", "Coverage", "Material ID", "Object ID", "Raw Diffuse Filter", "Raw Reflection", "Raw Reflection Filter", "Raw Refraction", "Raw Refraction Filter", "Raw Shadow", "Render ID", "Shadow" and "Toon"
  • RT GPU
    • Now allows hybrid rendering ( CPU + GPU );
    • Added CUDA device selection in the V-Ray Preferences;
  • V-Ray Geometry
    • Added V-Ray Fur geometry item;
    • Added V-Ray Infinite Plane geometry item;
  • V-Ray Materials
    • Added V-Ray scanned material (VRscans);

Improved Features

  • Camera
    • Support for the "Spherical VR" projection type;
  • Geometry
    • Support for animation and motion blur on the geometry exported using the Render Cache, e.g. MODO Fur;
  • Licensing
    • Exposed the user-friendly license error messages that are implemented in the 3.6 core;
  • Lights
    • Added the Double Sided option in the V-Ray Light Settings for the Area light;
  • Render Settings
    • Switched to using Embree for hair by default;
    • Exposed the "Mode", "Use GPU acceleration" and "Generate Render Elements" denoiser parameters in the Properties viewport;
    • Use the JPEG quality, PNG compression level and OpenEXR compression type and level from MODO's Image I/O preferences when auto-saving images after a render;
    • The Mitchell-Netravali filter size is now fixed at 4 pixels;
  • Misc.
    • Print what host application was used to export a .vrscene file;
  • Modo Textures
    • The process texture's value channel now affects scalar effects (in MODO 11.2 and later);
    • Image map: Added support for the "brightness", "contrast" and "clamp" channels introduced in MODO 11.2;
    • Gradient: Support for Input Parameter -> Particle Effects -> Particle ID;
  • Render Elements
    • Ambient Occlusion: Introduced separate V-Ray Subdivs which ignore the global "Use Local Subdivs" option and work per AA sample;
    • Added the "Full" mode to the V-Ray Light Select render element;
    • Added a command for automatically assigning multi matte or object IDs;
  • Render Mask
    • When rendering an animation using V-Ray Standalone with a Render Mask enabled, the VFB image is now cleared between frames;
  • Render with V-Ray Standalone
    • Added an option to render all passes from a pass group;
  • Preferences
    • Added a preference for choosing the default image format for the file save dialog that opens when "Choose output image" is checked in one of the Render commands;
  • RT
    • Texture locators using "front projection" are now properly updated in RT, this includes changing the projection camera or its channels;
    • When the render region is changed/enabled/disabled do not start rendering from scratch, instead reuse already calculated samples;
    • Enhance Region: Preserve the region when restarting RT using the vray.rt.restart command or when a change requiring complete restart is made (e.g. changing Render Cache mode);
    • The select items and select materials options in the VFB right click menu should be saved as global MODO preferences;
  • RT GPU
    • Texture Locator: Support for the "Front Projection" projection type;
    • When a texture locator's UV map is set to "(none)", the first available UV map should be used like in the CPU renderer;
    • Support for the "Consider same object only" option of the V-Ray Dirt texture;
  • Shader Tree
    • Handle layer mask below another layer mask;
    • "Blend mode" and "Opacity" now work for layer masks;
    • Support for the "Rounded Edge Width" texture effect introduced in MODO 10.2;
  • Texture Locator
    • Support for the "Front Culling" option (CPU only);
  • VFB
    • All VFB browse dialogs should remember the last used folder;
  • V-Ray Atmospheres
    • Added the "primary visibility" option to the V-Ray Aerial Perspective UI;
  • V-Ray Geometry Properties
    • Static subdivision and displacement are now enabled by default;
  • V-Ray Materials
    • Added an "Enabled" check-box for each coat material of the V-Ray Blend material;
    • Added the "opacity mode" option to the V-Ray Material UI;
    • Added the "roughness model" option to the V-Ray Material UI;
    • Added the "Comp in specular" option to the V-Ray Hair UI;
    • Allowed the 2-sided material to be used as a sub-material;
    • Enabled "glossy fresnel" and "affect shadows" by default, but only for new V-Ray materials;
    • Switched to "Stochastic" opacity mode, "Oren-Nayar" roughness model and "GGX" BRDF type by default, but only for new V-Ray materials;
    • Decreased the "Cutoff Threshold" in the SSS2 material to 0.001;
    • The browse dialog in the V-Ray Scanned material should show .png and .jpg files and replace their extension with .vrscan before setting the "File" channel;
    • (Experimental) Added an OpenGL preview for V-Ray Scanned materials;
    • The V-Ray Scanned interface is very slow when there is no available license;
  • V-Ray Proxy
    • Enabled the "particle width multiplier" parameter of the "Invoke ply2vrmesh" command for the .prt, .ply, .geo and .bgeo file formats;
  • V-Ray Textures
    • The V-Ray Curvature's "out color min" and "out color max" channels now accept values up to 100;
    • The V-Ray Dirt's subdivs now always ignore the "Use Local Subdivs" option and work per AA sample;
    • Added the "Distance along strand absolute" output type and the "Hair max distance" parameter;
    • Changed the default V-Ray Dirt radius to 10cm and the default V-Ray Noise size to 0.05, but only for new textures;
    • Added a separate "Radius Texture" slot to the V-Ray Dirt texture, the final radius is now determined by multiplying "Radius" and "Radius Texture" similar to the functionality in V-Ray for 3ds Max;
    • Allowed smaller values (down to 0.0001) to be entered for the size channel in the V-Ray Noise texture;
  • V-Ray Volume Grid
    • The default detail reduction is now 3, and the min detail reduction is 0;
    • The preview no longer uses direct OpenGL calls in Modo 11 and later, this fixes a number of issues, since the version using direct OpenGL calls is currently unfinished;
  • .vrscene import
    • Remove unnecessary suffixes (@node, @light, @mtl, @mtl_brdf, @tex) from imported geometry names, light names, material tags, material names and texture names;
    • UVWGenChannel: Support for importing the "tile" options from 3ds Max;

- Product Identifiers -

MPN: V-Ray 3.x for MODO - WS

- In The Box -

  • One (1) V-Ray for MODO Workstation License (GUI + Render Node)

Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
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  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245

  • Alternatively, you may return an item at our office at the above location, with an approved RMA.


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