Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
- Artist friendly
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Preview and render interactively in the viewport. Adjust simulations on the fly.
- Creative control
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
- Smart integration
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
Compatible with top industry tools such as OpenVDB, Alembic, Krakatoa and thinkingParticles.
- Liquids, Splashes, & Foam: With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
- Smoke, Fire & Explosions: Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.
- Interactive Simulations: Fine-tune simulations interactively in the viewport with Phoenix FD's GPU-accelerated preview.
- Simulations Refinement: Add detail and increase resolution without changing simulation shape or behavior.
- Turbulence: Perfect for generating small wisps of smoke and steam.
- Particles: Render particles as bubbles, drops, points, or fog.
- Mesh & Particles IO: Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files.
- Vorticity: Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
- Custom Emission Sources: Use a wide range of emission sources including animated meshes, texture maps, particles and more.
- Optimized Rendering: Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
- Cascade Simulations: Create a series of simulations that trigger and interact with each other.
- Simulation Retiming: Speed up or slow down simulation playback. Perfect for slow motion effects.
- Infinite Ocean: Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
- Ocean & Beach Waves: Seamlessly transition from procedural ocean to simulated beach waves.
- Forces: Influence simulations with forces like wind, spline follow, mesh attraction and more.
- Accurate Viewport Preview: Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
- Simulation Licenses: Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.
Release Date: 11/21/2019
- New Voxel and Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
- thinkingParticles Integration
Added Phoenix operators for thinkingParticles and you can now emit fluid via Phoenix sources from thinkingParticles geometries.
- Active Bodies
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
- Tex UVW
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
- Standalone Cache Preview tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
Hassle Free Returns
At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.
Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.
Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.
How to return or exchange an item:
- In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
- To request an RMA number, please visit our contact page and send us an email with the request.
- To request an RMA number by phone, call Customer Service at 310-450-4000.
- Place the original package into a shipping carton.
- Include the invoice and the reason for the return. If defective, please specify the defect.
- Please do not place stickers or shipping labels on the original manufacturer's package.
- The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
- Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
- Send pre-authorized returns to:
Motion Media, LLC
709 N. Douglas St.
El Segundo, CA 90245
- Alternatively, you may return an item at our office at the above location, with an approved RMA.
- All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
- Motion Media is not responsible for personal data or items left in returned merchandise.
- Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
- RMA numbers are valid for 10 days.
- Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.
No Return/Exchange On:
- Any Electronically Delivered Software*
- 3D Printers & Accessories
- Custom systems built or modified by Motion Media to customer's specifications
- Educational dvd's and books once unwrapped
- Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.
*We offer 30 day returns on Autodesk licenses, excluding monthly terms.