Autodesk Arnold 5 - Multi-user - Annual Subscription

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Global illumination rendering software

Arnold software is an advanced Monte Carlo raytracing renderer. It's designed for artists and for the demands of modern animation and visual effects (VFX) production.

Why Arnold   
  • Speedy rendering Optimizations like 2D dithered sampling deliver high-performance results, helping you produce great images.
  • Streamlined controls Get great-looking results quickly, even on the most complex scenes.
  • Memory-efficient Render your most demanding shots with highly optimized data structures.
  • Scalable Arnold is carefully multithreaded and allows for optimal use of available CPU threads. Get even better performance with hyperthreading.

Arnold 5.0 Features and Benefits

Rendering beautiful CG images is a creative and technical challenge. Optimizing image quality, managing complexity, and getting just the right look is time consuming and can create serious workflow bottlenecks for artists and studios. Used by the biggest names in visual effects and animation, Arnold helps solve the most complex rendering problems.

Arnold makes it easier to render gorgeous images, quickly and efficiently, scaling with your processing power as project complexity demands. Arnold's sophisticated sampling helps reduce the number of iterations it takes to get to the look you want, so artists can spend less time on rendering and more time making art. And Arnold integrates into your existing pipeline, with a a number of plugins supporting many popular 3D DCC tools. For technical users, Arnold is fully customizable, with a powerful API to help create custom rendering solutions.

Building on Arnold's leadership in production-proven ray-tracing, Arnold 5.0 is a leap forward in rendering for artists everywhere. With a significant update to the Arnold core, major performance enhancements to existing workflows and exciting new capabilities, Arnold 5.0 will help artists create more stunning imagery then ever.

Key Updates in Arnold 5.0


Many subsystems in Arnold 5.0 have been optimized, resulting in significant speedups during both render start-up and ray-trace time. Large OpenVDB volume caches can now load up to 2x faster, especially on highly-threaded machines. Preprocessing .tx textures is now multi-threaded and can be up to 10x faster. Both the implicit surface and curve geometric primitives are faster to ray-trace. Indoor scenes with multiple GI bounces, as well as objects with high transmission depth, can render up to 2x faster. Opacity-mapped transparent surfaces, such as tree leaves, can render up to 20% faster, especially in machines with many threads. In many cases, images render both faster and with less noise.

Better Samplers

Arnold 5.0 includes several sampling optimizations. New two-dimensional dithered sampling, which helps improve the visual distribution of noise at lower sample rates, significantly improves sampling results with soft shadows, indirect illumination and depth of field. Direct illumination sampling has been redesigned for quad, disk, and cylinder lights, helping reduce noise for both surface and volumetric lighting with these popular light types. Indirect illumination has been improved and can result in significant speedups for indoor scenes. Taken together, these improvements help Arnold users to get better results faster, while still enjoying Arnold's ability to tackle the most complex production rendering challenges.

Easier to Use

One of the main goals for Arnold 5.0 was improving overall ease of use. While the previous Arnold architecture has been tremendously successful for over five years, common workflows were identified that resulted in wasted time and effort. Arnold 5.0 helps simplify some of these workflows. Installation and deployment is easier, particularly in the cloud, with fewer moving parts thanks to built-in libraries such as OpenVDB 4, as well as an extensive set of new built-in shaders that help eliminate the need for 3rd-party shader libraries. Similarly, an advanced VR camera node comes with Arnold out of the box. Procedural geometry and volume plugins no longer need to provide or guess bounding boxes, and namespaces make it easier to assemble complex scenes that reuse assets without shader naming conflicts. Mirror reflection and glossy reflection are combined into a single "specular" ray type. Image-based lighting is easier to set up thanks to new built-in visibility flags in the skydome light, which is now automatically visible in camera, reflections and refraction. Maintaining a linear workflow is easier than ever thanks to a new color space manager that replaces clunky gamma settings. Hair UVs are easier to specify and use. Internal cleanups made it possible to remove several obscure render options as well as node attributes, which resulted in an even simpler user interface presented to the artists. Many other little corners of the renderer have been sharpened and simplified for a more satisfying out-of-the-box experience.

Subscription benefits
With monthly and annual options, subscribing to Arnold is flexible and cost-effective. You can:

  • Get instant access to the latest releases and enhancements.
  • Use your software at home or when traveling.
  • Securely store, preview, and share any type of design data using Autodesk Drive (individuals and small teams).
  • Get access to technical support via phone, chat, email and online resources.

Autodesk Arnold Screenshot

Under The Hood

OSL Support

Shaders can now be written in both C++ and Open Shading Language, an advanced shading language for production GI renderers. OSL shaders placed in the shader search path are automatically registered as Arnold shader nodes, with their parameters converted to Arnold parameters. Once loaded, they can be inspected, instantiated and linked in exactly the same way as C++ shaders. OSL shaders can be used to implement many things from simple texture patterns to full materials using closures.

Improved Color Management

Arnold now natively supports both synColor and OCIO for better handling of input (textures) and output (rendered images) color transforms, and can be extended with custom color manager nodes. This helps make it easier for the renderer to perform it's internal calculations correctly in a radiometrically linear space. The older gamma settings have been removed. In addition, wavelength-dependent spectral effects such as refractive dispersion, blackbody radiation and physical sky are now more accurate.

With Arnold, scaling to larger jobs is simple: just add Arnold licenses if you want to render on local resources, or render projects on the cloud using popular services such as Google Cloud Platform ZYNC Render, Microsoft Azure Cloud Render, and Conductor, to name a few. As before, clear, straightforward documentation and a passionate user community make it easy to get started.

Arnold Packs

Arnold packs are multiple subscriptions bundled together, which can be used locally or on the cloud. Arnold packs will benefit a wide range of customers, from VSBs to SMBs, as well as bigger studios. Multiple subscription seats help customers scale their production easily. Choose from annual and multi-year subscriptions based on your project needs.

Arnold packs are designed to save you money - the more you buy, the more you save. Arnold currently available in 5-, 25-, and 100-subscription packs.

- Product Identifiers -

MPN: C0PJ1-WWN748-T604

- Product Specifications -

In general, Arnold is going to work on pretty much any 64-bit system where Houdini, Maya, Cinema 4D, 3ds Max, Katana, or Softimage works. However, there are some minimum OS requirements:

  • OSX 10.8 or later
  • Windows 7 or later, with the Visual Studio 2015 redistributable
  • Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6
  • CPUs need to support the SSE4.1 instruction set

Other than that, Arnold works on Intel and AMD processors, and has no graphic card or GPU requirements, since Arnold is a CPU-based renderer.

Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
  • Please do not place stickers or shipping labels on the original manufacturer's package.
  • The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
  • Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245

  • Alternatively, you may return an item at our office at the above location, with an approved RMA.


  • All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • Any Electronically Delivered Software*
  • 3D Printers & Accessories
  • Custom systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
  • Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.

*We offer 30 day returns on Autodesk licenses, excluding monthly terms.