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Autodesk Arnold 2020 - Multi-user - Annual Subscription

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C0PL1-WWN748-T604
Autodesk Arnold 2020 - Multi-user - Annual Subscription - Image 1
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Global illumination rendering software

Arnold software is an advanced Monte Carlo raytracing renderer. It's designed for artists and for the demands of modern animation and visual effects (VFX) production.

Subscription benefits
Subscribing to Arnold is flexible and cost-effective. You can:

  • Get instant access to the latest releases and enhancements.
  • Use your software at home or when traveling.
  • Securely store, preview, and share any type of design data using Autodesk Drive (individuals and small teams).
  • Get access to technical support via phone, chat, email and online resources.

Render high-quality 3D images faster - so you can focus on the art

Arnold software is an advanced Monte Carlo ray tracing renderer that helps you work more efficiently.

  • Interactivity produces immediate results, leaving more time for iterations.

  • The controls and UI are simple and intuitive.

Maximize performance on your most complex projects with Arnold

  • Arnold thrives on heavy datasets and complex scene files.

  • Production-ready tools reliably manage complex characters, scenery, and lighting challenges.

  • Compute performance is optimized when creating elements such as hair, fur, skin.

Customize your pipeline with flexible tools and integrations

  • Easily integrate with all of the top 3D digital content creation (DCC) tools.

  • Get the scalability of an open and extensible architecture.

  • Build custom shaders.


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Autodesk Arnold Screenshot

Features

Arnold GPU public beta
A beta version of Arnold GPU allows users to switch seamlessly between CPU and GPU rendering.

Subsurface scatter
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.

Hair and fur
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.

Motion blur
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.

Volumes
The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.

Instances
Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.

Subdivision and displacement
Arnold supports Catmull-Clark subdivision surfaces.

OSL support
Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.

Light Path Expressions
LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production.

Adaptive sampling
Adaptive sampling gives users another means of tuning images, allowing them to reduce render times without jeopardizing final image quality.

Toon shader
An advanced Toon shader is part of a non-photorealistic solution provided in combination with the Contour Filter.

Denoising
Two denoising solutions in Arnold offer flexibility by allowing users to use much lower-quality sampling settings.

Flexible and extensible API
Integrate Arnold in external applications and create custom shaders, cameras, light filters, and output drivers.

Stand-alone command-line renderer
Arnold has a native scene description format stored in human-readable text files. Easily edit, read, and write these files via the C/Python API.

Standard Surface shader
This energy-saving, physically based uber shader helps produce a wide range of materials and looks.

Standard Hair shader
This physically based shader is built to render hair and fur, based on the d'Eon and Zinke models for specular and diffuse shading.

Alembic procedural
A native Alembic procedural allows users to render Alembic files directly without any translation.

Profiling API and structured statistics
An extensive set of tools allow users to more easily identify performance issues and optimize rendering processes.

Material assignments and overrides
Operators make it possible to override any part of a scene at render time and enable support for open standard framework such as MaterialX.

Built-in Cryptomatte
Create ID mattes automatically with support for motion blur, transparency, and depth of field.


- Product Identifiers -

MPN: C0PL1-WWN748-T604

- Product Specifications -

In general, Arnold is going to work on pretty much any 64-bit system where Houdini, Maya, Cinema 4D, 3ds Max or Katana works. However, there are some minimum requirements:

  • OSX 10.9 or later
  • Windows 7 or later, with the Visual Studio 2015 redistributable
  • Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6
  • CPUs need to support the SSE4.1 instruction set
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above
  • Arnold GPU (beta) works on Linux and Windows, and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture.

Hassle Free Returns

At Motion Media, our goal is to ensure your complete satisfaction with your purchase. If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise.

Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%.

How to return or exchange an item:

  • In order to return an item you need to first obtain an RMA (Return Merchandise Authorization) number.
  • To request an RMA number, please visit our contact page and send us an email with the request.
  • To request an RMA number by phone, call Customer Service at 310-450-4000.
  • Place the original package into a shipping carton.
  • Include the invoice and the reason for the return. If defective, please specify the defect.
  • Please do not place stickers or shipping labels on the original manufacturer's package.
  • The RMA number must be clearly written on the outer box. If you received a label in the email, print the label and tape it to the carton.
  • Ship via insured ground service with a tracking number. Return shipping charges are the responsibility of the customer. We are not responsible for lost or damaged packages.
  • Send pre-authorized returns to:

    Motion Media, LLC
    Attn: RMA#XXXXX
    709 N. Douglas St.
    El Segundo, CA 90245


  • Alternatively, you may return an item at our office at the above location, with an approved RMA.

Rules:

  • All returned or exchanged items must be in new condition, in the original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • Any Electronically Delivered Software*
  • 3D Printers & Accessories
  • Custom systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
  • Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.

*We offer 30 day returns on Autodesk licenses, excluding monthly terms.

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