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  Home > Plugins > Plugins By Publisher > Cebas >

  cebas finalRender R2 for Maya
cebas finalRender Maya
 

cebas finalRender R2 for Maya



List Price: $995.00
Our Price: $979.00

Manufacturer SKU: SSCFRM

Availability: Available for download within 24 hours

Product Code:
CEBAFRMAYA


Qty:  
Features
 

Here, you will learn more about finalRender R2 for Maya and why we think it is the best alternative to the built-in software rendering systems offered in today's market. finalRender R2 for Maya is not only one of the best integrated rendering systems for Maya, with full support of Hypershade and many of the other shader nodes that Maya presents, but also offers one of the easiest and most efficient integrated pipeline systems of all renderers on the market.

Renowned for being the workhorse renderer for many bigger and even smaller productions, finalRender R2 for Maya goes way beyond just being a "simple" rendering application, with its all new revolutionary ShaderGrind™ concept of writing shader code, right within the Maya GUI. ShaderGrind brings total access and control to finalRender's raytracing core and represents the next evolutionary step of writing individual shaders in Maya. What was in the past, a task for highly skilled experts, can now be easily accomplished by any Lighting TD or Texturing Lead.

Here is a short list of key features:

  • Support for Maya 2009, Maya 2010 and Maya 2011, both 32 and 64 bit systems
  • Full Maya Stereo Camera Rendering support
  • Enhanced Multi Core Support for even faster translation times
  • Updated License model: up to 32 (16 local+16 remote) Cores per license
  • Real world Physical Camera Exposure Model
  • Supported objects are Polygons, Rendertime Subdiv, NURBS, Maya hierarchical subdivs without exceptions.
  • Many dedicated ready to render finalRender Materials
  • Particles, including support of per-particle data (even on particle-instanced geometry)
  • Advanced Texture Baking (multiple objects, multiple output in one pass)
  • Many custom shaders, including shaderGrind to develop your own.
  • Ultra Fast Flicker Free GI
  • Maya Shading Network support
  • finalRender Stage-2 Shader SDK (ships with the product)
  • True Distributed Network Rendering
  • High Resolution Bitmap Rendering, 20k and bigger
  • Support for several image file formats including OpenEXR, RPF and RLA
  • Photometric and Real Area Light support
  • True Area Shadow support
  • Standard Network Farm-Rendering through batch rendering is supported
  • Fast and efficient real world 3D-Motionblur
  • Advanced Caustic Rendering Effects
  • Highly Optimized Multi Layered Skin Shader included
  • Special Multi-Million Polygon Rendering Mode
  • Automatic and Scene dependent Raytracing Optimization
  • Multiple Real World Cameras to choose from
  • True Micro Triangle Displacement support
  • Advanced and Fast NURBS Tessellation
  • Efficient geometry instancing
  • Native support for ReelSmart Motionblur (2D)
  • Sub Division Surfaces at render time



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