finalRender Stage-2 for Cinema 4D Features
- Latest Intel PENTIUM 4 HT Optimized Hyper Threading Code
- Standalone Rendering System with full control of Scene Database
- "On Demand" Loading/Unloading of Geometry
- 64-Bit Ready
- Fast Raytraced Shadows
- True Caustic Light Rendering with extended Energy Control
- Fast Area Shadows
- Optimized GI code with Advanced Caching Technology
- 3D UltraBlur™ Algorithm for fast Blurry Renderings
- Highly Optimized true 3D Motion Blur
- Photoreal Area Light types
- True Geometry Based Direct Light Sources
- True Geometry Based Indirect Light Sources
- A full set of Advanced Camera Types (Fisheye, Panorama ...)
- Physical Correct DOF Raytracing
- Wavelength based Dispersion Rendering Model
- Advanced and Highly Optimized Shading SDK
- Full support of OpenEXR bitmap format
- Support for many original CINEMA 4D materials and shaders

finalRender Stage-2 for CINEMA 4D
Welcome to the finalRender Stage-2 for CINEMA 4D.Here you will learn more about finalRender and why it should be the system of choice that will fit your growing needs for a better image output from CINEMA 4D.
More Rendering Power
finalRender Stage-2 for CINEMA 4D now comes with 150% more rendering power than ever before and the license model has been adjusted to support 10 processors, either in local OR in distributed rendering mode!
64-Bit Support
finalRender Stage-2 for CINEMA 4D also now supports 64-Bit Operating Systems as well as new processor technology!
Please check out the links to the left to learn more about the individual features of finalRender Stage-2 for CINEMA 4D.
Unlimited Power - Affordable Pricing
finalRender Stage-2 for CINEMA 4D represents the latest in raytracing and rendering technology. It is a flexible and programmable raytracing system that can be easily integrated into a workflow of smaller or even bigger studios.
Large production houses will love the flexibility and the ease of transferring already made shaders and materials to the highly optimized finalRender Stage-2 rendering system. Besides this, finalRender Stage-2 is a platform independent rendering solution that will work perfectly in a mixed environment where Maya® and CINEMA 4D are used. Only one rendering system for both platforms will be needed! finalRender Stage-2 will render the exact same output from Maya or CINEMA 4D; 95% of the render settings are identical and can be easily re-used or transferred.
Future versions will also support Apple's OSX operating system and it will even widen the "mixed" system environment approach of finalRender Stage-2. In fact, this makes finalRender Stage-2 one of the most affordable rendering solutions of all times!
Important Licensing Information
finalRender Stage-2 has the same base price for all platforms. So it doesn't matter if you buy for Maya, CINEMA 4D or any other platform that might show up in the near future.
A Renderfarm license is meant for full frame network rendering (max. 8 local CPU's) and to add additional Distributed Network Rendering CPU's (max. 10). Each Renderfarm license includes all the latest translators for the supported platforms. Every Renderfram translator (RF-Translator) is meant to be used for network rendering only and will not work in interactive mode.
To have an additional interactive license for CINEMA 4D, for example, an additional finalRender Translator for CINEMA 4D needs to be ordered. Every Renderfarm license of
finalRender Stage-2 can then be used as a full interactive modeling license. Licenses can be freely used between multiple applications for full frame network rendering or distributed rendering.
We are offering more attractive multi-license pricing. If you need more than 5 licenses please contact
info@cebas.com