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  The Foundry NUKEX 9 (Node-locked)
The Foundry NUKEX 9 (Node-locked)


The Foundry NUKEX 9 (Node-locked)

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Powerful node based compositing

The Foundry's industry leading NUKE range offers cutting-edge toolkits covering VFX, editorial and finishing across solutions that deliver unparalleled speed, functionality and collaboration possibilities.

Whether you're a single shot compositor or working across projects end to end, you can find all the tools you need to get the job done fast, without quality compromise, in NUKE STUDIO, NUKEX or NUKE.

The NUKE product line offers

  • Power and performance: Built to meet the needs of modern production work, the NUKE range offers unparalleled levels of power and confidence whether you're a team with a deadline or working solo with a client.
  • Collaborative workflow: Efficient, collaborative workflows lie at the heart of the NUKE range. Whether you're working in a group of artists or running an effects department, NUKE makes team-work seamless.
  • Compositing and much more: All the tools you need to get the job done, no matter how you're working. From editorial to finishing and tracking to model building, the NUKE range can scale to suit your needs.
  • Highest quality results: Industry-leading toolsets within the NUKE range make producing pixel perfect, film-grade results, without the daily grind, easier than ever.
  • Speed and efficiency: Work fast and interactively with NUKE's cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to get the job done fast is built in and ready to go.
  • Open and customizable: With major operating system compatibility, low hardware requirements and Python API, NUKE integrates seamlessly into your workflow.

What's new

In 2014, the NUKE product range got a complete overhaul with the addition of brand new application NUKE STUDIO, offering powerful VFX, Editorial and Finishing in a single studio application, plus core upgrades to the advanced compositing workflows of NUKE and NUKEX. Whether you're working on your own or as part of a team, regardless of your role, you'll find a NUKE product within the range to keep you happy!

Core compositing updates NUKE, NUKEX and NUKE STUDIO

  • Everything's got a lot faster: Significant engineering effort has been dedicated to making performance boosts across the board. Not only has The Foundry greatly increased overall performance in NUKE 9 compared to NUKE 8, but they've also made huge leaps forward in performance of NUKE's EXR reader, Deep EXR reader, and Scanline renderer to name a few.
  • Native Flipbooking: The Foundry used new NUKE STUDIO technology to create a native Flipbook panel inside of NUKE and NUKEX, bringing integrated and real-time player capabilities to both applications and removing the need to roundtrip to other flipbooking software.
  • New image formats supported: NUKE 9 adds support for MXF files, including read from MXF for DNxHD, Sony RAW (F55 and F65), XAVC and others. The Foundry has also added GPU debayering for ARRI and RED raw files.
  • Denoise comes to NUKE: The release of NUKE 9 sees the power of the previously NUKEX-exclusive Denoise tool come to every product in the NUKE range.
  • OFlow gets GPU accelerated: NUKE's OFlow tool has been further integrated and enhanced to give you new control over retime curves in the source time range, combining to give you concise, intuitive control over your speed ramps. And it's been GPU accelerated.
  • Performance profiling for all: NUKE's performance profiling has been updated to give more accurate and detailed information on scripts, and now runs across three platforms. Color coding has been added for better visibility on individual scripts, Python calls now provide Python access to timing information for individual nodes and you can now run NUKE from the command line and get the full performance profile for a render in XML format.
  • Mip-map filtering for the Scanline Render: NUKE 9's Scanline Render will improve your rendering speed, particularly when sampling from large textures, with the addition of new mip-map texture filters, including options for Nearest, Bilinear, Trilinear and Anisotropic.
  • Drop shadow added to the Text node: NUKE's Text node has been improved by the addition of a new shadows tab within the node, making it fast and simple to add drop shadows and outlines to your text.
  • Camera and Axis nodes get an update: NUKE 9 adds a Look pipe to the Camera and Axis nodes which mimics the behaviour of the Transform Geo nodes 'look' input functionality.
  • Curve Editing with less clicks: The improved Curve Editor in NUKE 9 speeds up your workflow by showing curves for both Comp nodes and timeline Soft Effects. There's now a single adjustment panel which has both x and y number fields which can be jumped between using the tab key.
  • Backdrop node update: NUKE's Backdrop nodes have been improved to provide a z order option in the control panel. You can specify a particular z level at which the backdrop will appear in the node graph.

Advanced compositing updates exclusive to NUKEX and NUKE STUDIO

  • KRONOS 2: The new motion estimation algorithm in KRONOS 2 improves the quality of your retimes, giving you a smoother warp with less artifacts and improved image reconstruction with less 'pulsing' between sharp and blurry results. KRONOS 2 also comes with new resampling methods (Lanczos), new control over retime curves, improved range integration as well as Blink GPU acceleration.
  • Vector Generator 2: Based on KRONOS 2, the new Vector Generator comes with improved quality vectors based on the new motion estimation algorithm. It also provides Blink GPU acceleration.
  • Motion Blur 2: Based on KRONOS 2, the new motion estimation algorithm in Motion Blur 2 provides you with faster and more accurate results. Motion Blur 2 also provides Blink GPU acceleration.
  • Planar Tracker 2: Planar Tracker 2 has an added new region tracking algorithm which works with featureless areas of footage. Planar Tracker and Roto now appear as a single, integrated node with a new pattern-matching algorithm with a luminance shift option for shots where luminance alters within the tracking region.
  • Particles with more possibilities: An improved Particle Bounce node creates a whole new range of possibilities for particles by adding a new 'geometry' input which allows you to connect any native NUKE geometry or read-in geometry, including OBJ, Alembic, FBX, for particles to bounce off.


NUKEX Feature Set

2D format support

NUKE supports a wide range of 2D formats, both for for reading and writing. The range includes standard image formats such as DPX, EXR, JPEG, MXF and Quicktime and support for RAW camera formats such as RED raw, ARRI raw, Sony Raw and more.

2D Tracker

NUKE's 2D Tracker lets you track and correct difficult objects with ease and accuracy, giving you fast and powerful control over core tracking functionality. The unique keyframe tracking functionality allows you to tackle difficult occlusion problems quickly and easily. With NUKE's 2D Tracker, it is simple to average multiple tracks, deal with luminance variations, assist rotoscoping and work in stereo.

32-bit floating point color channels

Powerful and highly scalable, NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage over 1,000 user-definable 32-bit floating point color channels. Even processing super-high resolution footage at the highest 32-bit floating point precision on modest hardware gives rapid feedback and accurate results with NUKE's multi-threaded, scanline-based rendering engine.

3D Camera Tracker

NUKE STUDIO and NUKEX's 3D Camera Tracker integrates directly into the 2D/3D image processing environment to analyze 2D image sequences and reconstruct the 3D camera with unknown/approximate/known and constant/varying constraints. Including automatic track selection and distribution controls, tools to add user-generated track data, flexible options for creating reference geometry, ability to track and solve from reference stills as well as a locator system to simplify manual solves, the Camera Tracker improves efficiency and accuracy of common compositing tasks.

3D format support

NUKE supports a range of 3D file formats, including Alembic, FBX and OBJ, that allow you to read and write geometry and cameras. This allows easy exchange of 3D content between different platforms and applications.

3D Particle System

Available in NUKE STUDIO and NUKEX, the 3D Particle System makes it quick and easy to emit, manipulate and create a range of advanced particle effects - such as breaking windows, dust, fire and rain - without the need to go back and forth from external applications.

3D workspace

Combine live action 2D and 3D elements quickly and seamlessly with NUKE's integrated 3D environment. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives and also import pre-constructed meshes and cameras. NUKE gives you extra control and flexibility with functionality that includes a 3D environment that offers displacement, 3D alpha shadows and stochastic samples control for motion blur.

Asset Management

The entire NUKE range has the ability to connect to asset management software, such as ftrack and Shotgun or in-house systems, ensuring smoother collaboration and organization between artists in teams.

Blink Script

NUKE's Blink Script node lets you write your own image processing operations inside NUKE. Getting the best possible performance from a team's hardware, it ensures code can be written once and then run fully optimized on a variety of devices. It can also translate image processing code into standard x86 or SIMD accelerated code to run on the CPU, or OpenCL to run on the GPU. NUKE also includes an API that allows C++ plug-in developers to harness The Foundry's Blink technology, giving the ability to create faster and more complex effects.

Curve Editor

NUKE's Curve Editor allows you to see and manipulate animation data. Once a node panel with animation data is opened, the animation curves of that data are visible within the Curve Editor. This makes it easy to look at all animated curves within a certain node, or at individual curves of different nodes. You can modify any animation by moving or adding keyframes, adjusting animation curves, retiming, or changing curve interpolation.

Deep Image Compositing

Deep Compositing tools allow artists to work with 'deep images' containing multiple opacity and color samples per pixel. These enable you to render CG elements without the need for predetermined holdout mattes, so there's no need to re-render when content changes. Deep Compositing can also be used to create new volumetric effects and merge 3D images with reduced-edge artifacts.


The Denoise node enables you to create cleaner images with less grain. NUKE's powerful wavelet-based noise removal tool enables the quick and effective reduction of image noise and grain, giving you clearer and more visually pleasing results with fewer artifacts.

Dope Sheet

Providing an easy way to see and move keys around in time, NUKE'S Dope Sheet makes working with scripts that involve time manipulation simple. Connect the viewer to different parts of the node graph, with keys updating automatically and view multiple paths through the viewer to show how key frames alter along each path. With an enhanced view of shots and frame ranges, the read node and all time nodes appear as bars in the time context of the viewer and can be dragged and resized, whilst automatically adjusting affected key frame positions.

Full HRDI support

The entire NUKE range fully supports HDRI formats to ensure you are always working with final shot quality imagery. NUKE's high dynamic range floating point processing pipeline ensures any edits or changes you make are done non-destructivly, without compromising quality. And thanks to NUKE's powerful color management system, you can even review on low dynamic range monitors when working on the original high resolution version.

FURNACE plugins

NUKE STUDIO and NUKEX come pre-packed with a select number of plugins taken from our award-winning FURNACE toolset, designed to reduce the hard grind of day-to-day compositing. The seven plugins that come out of the box with NUKEX include tools for shot clean up and restoration, noise and grain management and shot stablization and alignment.

In-context help

NUKE's intelligent in-context help system provides an easy to use interactive online HTML help that loads in your default browser directly from within NUKE and gives you access to all of the information found in NUKE's Getting Started Guide, User Guide and Reference Guide, as well as video tutorials and example .nk scripts that will open in your existing session.


NUKE provides a wide range of keyers to assist in the extraction of mattes from images. This includes industry standard keyers such as Primatte, Ultimatte and NUKE's own IBK, as well as The Foundry's KEYLIGHT, an award-winning, production-proven blue and green screen keyer. KEYLIGHT is particularly good at working with reflections and keying around semi-transparent areas and hair.

KRONOS retiming

Exclusive to NUKE STUDIO and NUKEX, KRONOS offers high quality GPU accelerated retiming, useful when you have to make something fit an allotted time segment or want to creatively move in "super slow-motion". Based on our Academy Award®-winning FURNACE algorithms and OCULA research, KRONOS offers the choice of multiple algorythms for retiming and includes matte inputs for highest quality results when retiming, speed-ramping, time-remapping, adding slow-motion effects and realistic motion blur.

Lens Distortion

Available in NUKE STUDIO and NUKEX, the Lens Distortion tool integrates directly into NUKE's 2D image processing environment and supports advanced lens modeling to let you add, remove or adjust lens distortion in image sequences. It allows you to use image, grid or line analysis to calculate the lens distortion on the input, and then sets the appropriate values. You can also calculate the lens distortion on one image and apply that distortion to another with the help of an STMap node.

Match Grade

Exclusive to NUKE STUDIO and NUKEX, the Match Grade node automatically modifies the color histogram of an image to match a reference, making grading simple and fast. The node can be used to extract a baked-in grade and match it to the target image when frames are the same across both images. It can also match grades between completely different shots or match elements between source and target shots such as grass areas and face regions within shots.

Model Builder

NUKE STUDIO and NUKEX's Model Builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in NUKE, using a tracked camera and an input image sequence for visual reference. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene. UV creation within NUKE's Model Builder lets you create seams, or 'unwrap marks' on models as well as use the UV window to refine unwrapped UV's live and in context.

Motion Blur

Motion Blur, available in NUKE STUDIO and NUKEX, lets you manage motion blur with ease, taking the headache out of shot retiming. It generates high quality GPU accelerated motion vectors, enabling you to add realistic blur to clips based on the movement of objects within it and vastly speeding up the compositing process.

Multi-channel workflow

NUKE's robust multi-channel workflow makes for more efficient compositing by allowing you to manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with high dynamic range imagery (HDRI). Multi-channel, multi-view and high dynamic range compositing are part and parcel of the NUKE toolset, meaning increased productivity and better data management.

Native Flipbook

NUKE and NUKEX have their own native Flipbook panel within the application based on NUKE STUDIO technology. The Flipbook panel provides real-time playback with audio along with stack, horizontal and vertical views, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and multi-channel support to give precise control.

Nodal toolset

With over 200 creative nodes at your disposal, NUKE provides all the tools you need to tackle the diverse challenges of CG compositing. These include all the industry standard keyers (Ultimatte, Primatte, KEYLIGHT), together with rotoscope and vector paint tools, time manipulators and multiple color correction approaches, to name just a few.

NUKE Assist

NUKE Assist gives you access to two extra NUKE licenses with a core set of nodes for performing the everyday tasks of paint, roto, 2D and planar tracking. It lets you share out essential tasks and scale up and down according to workload and deadlines at no additional cost. NUKE Assist comes free with valid maintenance with NUKE STUDIO and NUKEX.

OFlow retiming

NUKE's OFlow tool, based on KRONOS technology, offers high quality GPU accelerated retiming across the NUKE range. This functionality is useful for any artists working with retiming, speed-ramping, time-remapping, slow-motion effects and motion blur.

OpenColorIO color management

With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, NUKE can handle color transform and image display across multiple applications by setting up a single profile to provide consistent colors across all compatible applications. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.

Performance metrics

Performance metrics in NUKE give accurate and detailed performance information on scripts running across all platforms. Displayed in the node-graph on individual nodes, NUKE's performance metrics give you color-coded visibility of total processing time spent on each one. NUKE can also be run from the command line to get the full performance profile for a render in XML format. These metrics exist to help you debug slow scripts and give visibility of any bottlenecks to help you make the work you're doing faster and more effective. In addition, Python calls exist to provide Python access to timing information for individual nodes.

Pixar Renderman Pro Server support

Available in NUKE STUDIO and NUKEX, Pixar RenderMan Pro Server Support adds an alternative to the in-built scanline renderer that aligns rendered scenes with the 3D pipeline. RenderMan Integration seamlessly matches motion blur and depth of field, whilst providing flexible control of new rendering capabilities, such as ray-traced shadows and reflections. You can inject and manipulate RIB files and statements, allowing you to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.

Pixel Analyzer

NUKE's Pixel Analyzer gives you easy access to a wide variety of image color values through intuitive in-viewer scrubbing or region box selection tools. Sampling multiple pixels from a specific channel layer with the Pixel Analyzer, you can clearly see live variants between images and elements - a useful tool when color correcting.

Planar Tracker

NUKE STUDIO and NUKEX's Planar Tracker allows you to track areas in your image sequence that lie on a plane, letting you easily place new 2D elements on a flat surface, such as the face of a building, the floor or the side of a car, and then automatically animate with correct perspective as required. It dramatically speeds up common compositing tasks like sign replacement, element inserts and clean plate generation.

Point Cloud and Depth Generation

NUKE STUDIO and NUKEX's powerful Point Cloud and Depth Generation tools help take the grind out of day-to-day compositing tasks. The Point Cloud Generator uses pre-tracked camera and image data to create a 3D point cloud of your scene, which can be used as a reference for positioning lights and 3D objects. The Depth Generator node creates a depth-pass sequence of your scene for use in grading, displacements and other common compositing tasks.

Python API and PySide

Available across the entire NUKE range and accessible via the script editor or by running scripts on startup, NUKE's Python API can be used for full pipeline integration and for automating common tasks and procedures. PySide is also included to allow users to build their own custom user interfaces via Python and the Qt frameworks.


NUKE's Relight node makes it possible to relight renders in the comp environment, without having to use other packages for quick fixes and adjustments. You can also create point clouds quickly and easily using the 'Position to Points' tool to see your relighting results in the 3D environment.


Rotoscoping in NUKE is done natively thanks to the integrated Roto node that includes bezier curves, b splines and open splines to which per shape or global motion blur and per point feathering can be applied. All accessible within an intuitive fold-down layer system, NUKE's Roto node gives precise control over even the most complicated rotoscope work.


Scopes in NUKE are designed to give you access to detailed levels of color data on images displayed in the viewer and include standard scopes such as histogram, waveform and vectorscope. Scopes provide plotted information on tonal and hue values within each channel and help to determine whether an image is under or over saturated, what the contrast is, and whether there is any color imbalance. They also give you access to a mode where channels can be displayed individually, analyzed in greater detail and luminance levels can be set.

SDI broadcast monitor support

The NUKE range provides SDI broadcast monitor support on compatible AJA and Blackmagic SDI-out hardware. With this support, you can accurately check color space and aspect ratios on broadcast content during the review process.

Stereoscopic workflow

Save time with NUKE's stereoscopic workflow by keeping your stereo footage as one image stream, separating left and right streams only when you need to. NUKE supports any number of image streams, making it simple to work with multiple camera views. Whatever your preferred technique, NUKE has everything you need to tackle 2D to 3D conversion work, from simple pixel displacement to complex 3D match-moved geometry, with a 'displacement shader' tool to help achieve higher quality stereoscopic conversion.


With the Text node in NUKE, you can enter text directly into the viewer and edit, modify or animate on a per-character basis, with all the standard word processing and editing features you would expect, such as block selection, copy, cut and paste. Enter or select text simply by clicking anywhere in the viewer and starting to type or dragging to select. NUKE's virtual slider knob gives you easy and detailed control over adjustments with a simple click and drag solution and the shadow tab adds drop shadows and outlines to text.

UDIM import

Using NUKE's UDIM import you can pull in a set of texture patches that follow the UDIM numbering scheme and quickly apply them to the surface of a 3D object. This feature makes it simple to work in conjunction with our 3D paint tool MARI and other compatible applications.

User presets & node toolsets

NUKE's user presets enable you to set tailored node parameters for effects and save these for use across multiple projects or shots to save time and ensure consistent results. Node toolsets in NUKE let you automate your workflow by creating grouped configurations of nodes for specific tasks. These can then be re-used at a studio, job, shot or individual artist level, saving you time and effort.

Vector Generators

Vector Generators, available in NUKE STUDIO and NUKEX, produce high quality, GPU accelerated motion vector renders for use in other nodes. They can be used in optical flow retimes or for adding motion blur to your shots.

Warp Effects

Warp Effects within NUKE allow you to transform or morph images within parameters set by you. You can choose to warp images based on either grids, splines or vectors depending on how you work. The Spline Warp node is also linked to the Roto tools, meaning splines can be copied between nodes.


GPU accelerated and available within NUKE STUDIO and NUKEX, the ZDefocus node has the ability to create camera defocusing based on a depth pass. Using this node, you can choose a focus point on camera and blur an image according to the depth map channel to create a depth of field effect.

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