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  The Foundry NUKEX 8 (Node-Locked)
The Foundry NUKEX 8 (Node-Locked)


The Foundry NUKEX 8 (Node-Locked)

A Node-Locked License enables a single software product to work on one particular machine. It is locked to a unique number on that machine.


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Advancing the art of digital compositing

Giving you the power to tackle complex compositing challenges in new and efficient ways, The Foundry's NUKEX combines the core functionality of NUKE with an 'out of the box' toolkit of exclusive functionality developed by our ground-breaking research team.

Removing the need to roundtrip to other applications, NUKEX has it all built right in including a Camera tracker, Model builder, Particle system and much more. Adding NUKEX to your digital arsenal is the first step towards professional, Hollywood caliber results. This license includes 1 year of Maintenance (see More Info tab).

Reasons to buy to NUKEX:

  • Fast, efficient and powerful compositing achieves highest quality results thanks to core NUKE functionality including: node graph, linear processing and multi-channel workflow
  • Share out important day-to-day compositing tasks with a wider team of artists thanks to the two additional NUKE licences available as Assist for NUKEX, providing core nodes for performing paint, roto, planar and 2D tracking
  • Keep creative control at your fingertips and remove the need to roundtrip to other software with NUKEX's unique range of powerful in-applications tools, including 3D Camera tracker, Planar tracker, Model builder and 3D particle system
  • Get film-grade results with NUKEX's algorithm-based Denoise and FURNACECORE tools, developed by our award-winning research team
  • Work faster with advanced GPU acceleration that speeds up the interactive processing of the core NUKE nodal toolset

What's New in NUKEX 8.0:

  • Advanced color matching
    • The new Match Grade node in NUKEX 8 takes a significant step forward from the previous color matching solution handled by the FURNACE plugin set and offers even greater speed and accuracy. The Match Grade node automatically modifies the color histogram of an image to match a reference and makes grading simple and fast. The node can be used in a number of scenarios: to extract a baked in grade and match it to the target image when frames are the same across both images, match grades between completely different shots or match elements between source and target shots such as grass areas and face regions within shots.
  • The next generation of Camera Tracking
    • NUKEX's Camera Tracker has been completely remodeled to include the projection solver and a new Camera Calibrator. These updates let artists track and solve cameras from reference stills and can be used to assist with set or object modeling. A new locator system has also been added, which lets artists place locators throughout a shot and create a manual solve when needed, and overall workflow has been enhanced to give smoother camera tracks and cleaner point clouds.
  • Powerful Model Building
    • NUKEX's Model Builder has been updated to give artists the power to create UV's within NUKE which is useful when adding new 3D elements to existing clips. Designed to make set extension work easy, these improvements allow artists to switch into a new UV mode and take control of UV creation for objects created within the Model Builder. Artists can now create seams, or 'unwrap marks', on their model, use the UV window to refine unwrapped UV's live and in context, and with the transform jack move, rotate and scale UV's all inside of NUKEX.
    • The new Apply Material Filter options help to streamline 3D texture application on objects inside of NUKE. Artists can now choose to add textures to subsets of a model without needing to separate geometry into unique nodes.
  • Particle simulation caching
    • The Particle Cache node in NUKE 8 speeds up rendering times by letting artist save a particle system's simulation to file and then read it back in different sessions or on different machines at will, without the need to recalculate.

Click here for NUKEX 8.0v1 Release Notes (PDF)

See the NUKE & NUKEX Comparison Chart (PDF)

NUKEX Full Feature Set:

Assist for NUKEX

Assist for NUKEX gives you access to two extra NUKE licences with a core set of nodes for performing the everyday tasks of paint, roto, 2D and planar tracking. It lets you share out essential tasks and scale up and down according to workload and deadlines. Assist for NUKEX comes free with valid maintenance.

3D camera tracker

The 3D camera tracker integrates directly into NUKE's 2D/3D image processing environment to provide live and in-context access to NUKE's powerful processing tools. This tracker can be used to analyse 2D image sequences and automatically reconstruct the 3D camera with unknown, approximate or known, and constant or varying constraints.

NUKEX's camera tracker tool makes it possible to control automatic track selection and distribution, as well as add user-generated track data. It also provides the additional flexibility for creating reference geometry and cards positioned at tracked points in the 3D scene. Having direct access to the scene and camera geometry in this way can dramatically improve the efficiency and accuracy of day-to-day compositing tasks, such as texture re-projection, animated rotoscoping and clean plate generation.

3D particle system

NUKEX's 3D particle system makes it quick and easy to emit, manipulate and create a range of advanced particle effects - such as breaking windows, dust, fire and rain - without the need to go back and forth from external applications.


NUKEX's powerful wavelet-based noise removal tool enables the quick and effective reduction of image noise and grain, giving you cleaner and more visually pleasing results with fewer artifacts.

Planar tracker

NUKEX's planar tracker allows you to track areas in your image sequence that lie on a plane, letting you easily place new 2D elements on a flat surface, such as the face of a building, the floor or the side of a car, and then automatically animate with correct perspective as required. This tracker dramatically speeds up common compositing tasks like sign replacement, element inserts and clean plate generation.

Lens distortion tool

NUKEX's lens distortion tool integrates directly into NUKE's 2D image processing environment and supports advanced lens modeling to let you add, remove or adjust lens distortion in image sequences. The tool allows you to use image, grid or line analysis to calculate the lens distortion on the input, and then sets the appropriate values. You can also calculate the lens distortion on one image and apply that distortion to another with the help of an STMap node.

Point cloud and depth generation

NUKEX's powerful point cloud and depth generation tools help take the grind out of day-to-day compositing tasks. NUKEX's point cloud generator uses pre-tracked camera and image data to create a 3D point cloud of your scene, which can be used as reference for positioning lights and 3D objects. The depth generator node creates a depth-pass sequence of your scene for use in grading, displacements and other common compositing tasks.

Model builder

NUKEX's model builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in NUKE, using a tracked camera and an input image sequence for visual reference. It's also possible to use other 3D geometry and point clouds as a reference if you already have these for your scene.


NUKEX comes pre-packed with a select number of plugins taken from our award-winning FURNACE toolset to reduce the hard grind of day-to-day compositing. The 7 plugins that come out of the box with NUKEX include tools for:

  • Shot clean-up and restoration (F_WireRemoval, F_RigRemoval and F_MatchGrade)
  • Noise & grain management (F_ReGrain)
  • Shot stabilisation and alignment (F_Steadiness & F_Align)

GPU acceleration

GPU acceleration in NUKEX makes it possible to harness the power of the GPU and speed up interactive processing when using tools such as MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. If the GPU is unavailable, NUKEX will simply revert back to the CPU, with no need for you to adjust any settings

Pixar RenderMan Pro Server Support

Pixar RenderMan Pro Server Support in NUKEX adds an alternative to the in-built scanline renderer that aligns NUKEX-rendered scenes with the rest of the 3D pipeline. RenderMan Integration seamlessly matches motion blur and depth of field, whilst also providing more flexible control of new rendering capabilities, such as ray-traced shadows and reflections. You can also inject and manipulate RIB files and statements, allowing you to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.

Plus NUKE's Core Features:

Multi-channel workflow

A robust multi-channel workflow makes compositing more time-efficient than ever. NUKE allows you to manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with high dynamic range imagery (HDRI). Multi-channel, multi-view and high dynamic range compositing are part and parcel of the NUKE toolset, meaning increased productivity and better data management.

Nodal toolset

With over 200 creative nodes at your disposal, NUKE provides all the tools you need to tackle the diverse challenges of CG compositing. These include all the industry standard keyers (Ultimatte, Primatte, Keylight), together with rotoscope and vector paint tools, time manipulators and multiple colour correction approaches, to name just a few.

3D workspace

NUKE's integrated 3D environment lets you combine live action 2D and 3D elements quickly and seamlessly. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives and also import pre-constructed meshes. NUKE gives you extra control and flexibility with functionality that includes a 3D environment that offers displacement, 3D alpha shadows and stochastic samples control for motion blur.

32-bit floating point colour channels

Powerful and highly scalable, NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Even when processing super-high resolution footage at the highest 32-bit floating point precision on modest hardware, NUKE's multi-threaded, scanline-based rendering engine gives rapid feedback and accurate results.

OpenColorIO color management

With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across all compatible applications. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.

Stereoscopic workflow

NUKE's stereoscopic workflow saves you time by allowing you to keep your stereo footage as one image stream, separating left and right image streams only when you need to. NUKE supports any number of image streams, making it simple to work with multiple camera views. Whatever your preferred technique, NUKE has everything you need to tackle 2D to 3D conversion work, from simple pixel displacement to full on 3D match-moved geometry, with a 'displacement shader' tool to help achieve higher quality 2D to 3D stereoscopic conversion.

Deep image compositing

Deep Compositing tools allow artists to work with 'deep images' containing multiple opacity and colour samples per pixel. These allow you to render CG elements without the need for predetermined holdout mattes, so you don't have to re-render when content changes. Deep Compositing can also be used to create new volumetric effects and merge 3D images with reduced-edge artifacts.

Alembic, FBX & OBJ support

NUKE allows you to read and write geometry and cameras to and from Sony Picture Imageworks' Alembic file format. Alembic is a format for exchanging 3D computer animation information between different platforms and applications, letting you store 3D geometry in an economical way that uses small file sizes and allows you to load just the frames or elements you require. NUKE also supports other common formats: FBX and OBJ.

Python API and PySide

Accessible via the script editor or by running scripts on startup, NUKE's Python API can be used for full pipeline integration and for automating common tasks and procedures. PySide is also included to allow users to build their own custom user interfaces via Python and the Qt frameworks.2D tracker

NUKE's 2D tracker

NUKE's 2D tracker lets you track and correct difficult objects with ease and accuracy, whilst giving you fast and powerful control over core tracking functionality. The 2D Tracker's unique keyframe tracking functionality allows you to tackle difficult occlusion problems quickly and easily. With NUKE's 2D Tracker it is simple to average multiple tracks, deal with luminance variations, assist rotoscoping and work in stereo.

Relighting nodes

NUKE's Relight node makes it possible to relight renders in the comp environment, without having to use other packages for quick fixes and adjustments. You can also create point clouds quickly and easily using the 'Position to points' tool to see your relighting results in the 3D environment.

User presets & node toolsets

NUKE's user presets let you set tailored node parameters for effects and save these for use across multiple projects or shots to save time and ensure consistent results. Node toolsets in NUKE let you automate your workflow by creating grouped configurations of nodes for specific tasks. These can then be re-used at a studio, job, shot or individual artist level, saving you time and effort.

UDIM import

Using NUKE's UDIM import you can pull in a set of texture patches that follow the UDIM numbering scheme and quickly apply them to the surface of a 3D object. This feature makes it simple to work in conjunction with our 3D paint tool MARI and other compatible applications.

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