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  Home > Software > The Foundry > NUKE >

  The Foundry NUKE 8 (Node-Locked Render Only License + 1 year Maintenance)
The Foundry NUKE 8 (Node-Locked Render Only License + 1 year Maintenance)



 

The Foundry NUKE 8 (Node-Locked Render Only License + 1 year Maintenance)

A Node-Locked Render Only License enables a single software product to work on one particular machine for rendering purposes only (i.e., on a CPU, without a user, in a non-interactive capacity) and shall not use such Software on workstations or otherwise in a user-interactive capacity. It is locked to a unique number on that machine.

List Price: $280.00
Maintenance (required): $189.00

Availability: Electronic Delivery within 1 business day

Product Code:
FOUNDRYNUKERO


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Powerful node based compositing

The Foundry's award-winning node-based compositor, NUKE provides the powerful foundation for realising even the most forward-thinking creative visions.

With a host of state-of-the art tools designed to streamline day-to-day workflow and ensure highest quality results fast, NUKE has the tools you need to get the visual result you want while retaining the power and flexibility to solve any production challenge. Adding NUKE to your digital arsenal is the first step towards professional, Hollywood caliber results. This license includes 1 year of Maintenance (see More Info tab).

What's New in NUKE 8.0:

  • In-viewer text compose, edit and animate
    • The new Text node in NUKE 8 allows artists to enter text directly into the viewer and edit, modify or animate on a per-character basis, with all of the standard word processing and editing features you would expect, such as block selection, copy, cut and paste. To enter or select text it's as simple as clicking anywhere in the viewer and starting to type or dragging to select.
    • NUKE 8's new virtual slider knob gives artists easy and detailed control over adjustments with a simple click and drag solution in the number field.
  • Powerful timeline viewing
    • NUKE 8's Dope Sheet has been greatly enhanced and allows artists to see and move keys around in time with the results and each property of the node accurately displayed in context inside of the dope sheet. This new viewing capability makes working in animation or with any scripts that involve time manipulation much more simple. The Dope Sheet also lets artists connect the viewer to different parts of the node graph, see the keys update automatically and see multiple paths through the viewer, to show how key frames are transformed along each path.
    • In addition NUKE 8's Dope Sheet provides an enhanced view of shots and frame ranges; the Read node and all Time nodes appear as bars shown in the time context of the viewer and can be dragged and resized intuitively, whilst automatically adjusting effected key frame positions.
  • Artist-friendly color controls
    • The intuitive in-panel color wheel in NUKE 8 updates the existing color knobs with a new drop down panel making it easier and faster to select and change a color. The drop down panel in the color knob contains a color wheel, number entry knobs and horizontal sliders for control over color channels, fine tune buttons, luminance and temperature and vertical sliders. The color wheel itself controls hue, saturation and value and offers artists an automatic precision mode or an optional absolute mode for finer control, as well as a hue slider around the rim of the wheel for any hue changes needed whilst saturation stays fixed.
    • A new Pixel Analyzer in NUKE 8 gives artists easy access to a wide variety of image color values through intuitive in-viewer scrubbing or region box selection tools. Sampling multiple pixels from a specific channel layer, the Pixel Analyzer allows artists to clearly see live variants between images and elements, useful when color correcting. Scopes are a new addition to NUKE 8 designed to give artists access to detailed levels of color data on images displayed in the viewer.
    • Scopes provide plotted information on tonal and hue values within each channel and help artists in determining whether an image is under or over saturated, what the contrast is, and whether there is any color imbalance. They also give artists access to a display mode where channels can be analyzed in greater detail and whether to display luminance.
  • Enhanced viewer rendering results
    • NUKE 8's new Full Frame viewer mode ensures the full frame of the viewer is always processed when rendering, regardless of zoom level, and allows artists to playback and zoom in/out without the viewer recalculating any newly exposed scanlines.
  • Intelligent in-application help
    • NUKE 8 comes pre-packed with a new intelligent in-context help system to complement the existing node-specific in-application tooltips. This easy to use interactive online HTML help loads your default browser directly from within NUKE and includes all information currently found in NUKE's PDF Getting Started Guide, User Guide and Reference Guide, as well as video tutorials and example .nk scripts that open in your existing session.
  • Advanced 3D controls
    • The new Viewer Capture functionality in NUKE 8 lets artists create a flipbook of the images from the viewer to quickly and easily check shots, for example the animation of a 3D scene, in real-time without having to do a full scanline render. Viewer capture flipbooks exactly what's in the viewer, including the 3D and 2D scene with handles overlaid, transformation overlays and wipes and can even optionally save this data as a jpeg sequence as well.
    • A new Edit Geo node in NUKE 8 allows artists to modify the vertices or faces of native NUKE geometry, or any geometry read in through a Read Geo node, including: Alembic, OBJ, FBX. Giving artists greater control over 3D elements, the Edit Geo node can be used to alter the position of objects making it easy to tweak geometry for projections, fixes and cleanups all inside of NUKE.
    • NUKE 8's new Wireframe Shader node lets artists apply wireframes to a variety of different geometry types, giving them access to a range of additional effects and enhanced control over projection alignment. Whether geometry is a full solid input black, transparent, requires an overlay, needs multiplying, or diffuse shading, the Wireframe Shader node gives artists complete flexibility, and also allows adjustment of line size and color.
    • NUKE 8 also includes new Wireframe Render option on the render mode knob of all 3D geometry nodes that gives added choice to artists when rendering objects or full scenes.
  • Powerful Deep Compositing
    • NUKE 8 adds Deep output to the Scanline renderer enabling artists to output Deep images from NUKE's native 3D environment and combine these with existing deep images and enhance the deep compositing workflow.
  • Speed and performance enhancements
    • OpenEXR 2.0 adds multi-part image read and write support to NUKE 8. With these capabilities artists can store their views and layers in separate subfiles to significantly increase speed when only working on a few layers at a time. When writing out EXR files, new interleave options let artists control how data, such as: channels, layers and views, are stored in each part of the EXR file.
    • NUKE 8 also supports the recently released Alembic 1.5, Ogawa release, which brings with it improvements in write, read, and especially multi-threaded read performance.
    • New to NUKE with the latest release is the inclusion of NUKEX's GPU acceleration, meaning that from NUKE 8 onwards which ever NUKE product you work with you can harness the power of the GPU and speed up interactive processing when using tools such as MotionBlur, Kronos, VectorGenerator, Convolve and ZDefocus.
  • Planar Rendering Framework
    • NUKE 8 gives developers of C++ plugins the ability to output planar data in a more flexible way thanks to new Planar Rendering Framework. The new breed of Planarlop removes the need for plugin developers to implement their own caching scheme, and allows them to simply implement the Render Stripe call and let NUKE takes care of the buffer management. The output plane can also be striped, or not, according to developer preference.
  • Python Import NUKE
    • NUKE 8 adds the new Import NUKE function that allows developers to use NUKE as a module in any Python interpreter. Straight from set up, import NUKE ensures the NUKE Script Editor's functions and commands are available in any chosen interpreter.
  • Blink Script node
    • The Blink Script node new to NUKE 8, lets developers write their own image processing operations inside of NUKE using the Blink Framework. Getting the best possible performance from a team's hardware, the Blink Framework ensure code can be written once and then run fully optimized on a variety of devices. The Blink Script node can translate image processing code into standard x86 or SIMD accelerated code to run on the CPU, or OpenCL to run on the GPU. New to NUKE 8 is an API that allows C++ plug-in developers to harness the Foundry's Blink technology. Image processing algorithms can now be implemented once and deployed on CPU and GPU devices. The API provides greater flexibility and exposes features of the Blink technology that are not available in the Blink Script Node. This results in the ability to create faster and more complex effects.

Click here for Nuke 8.0v1 Release Notes (PDF)

See the NUKE & NUKEX Comparison Chart (PDF)


NUKE Full Feature Set:

Multi-channel workflow

A robust multi-channel workflow makes compositing more time-efficient than ever. NUKE allows you to manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with high dynamic range imagery (HDRI). Multi-channel, multi-view and high dynamic range compositing are part and parcel of the NUKE toolset, meaning increased productivity and better data management.

Nodal toolset

With over 200 creative nodes at your disposal, NUKE provides all the tools you need to tackle the diverse challenges of CG compositing. These include all the industry standard keyers (Ultimatte, Primatte, Keylight), together with rotoscope and vector paint tools, time manipulators and multiple colour correction approaches, to name just a few.

3D workspace

NUKE's integrated 3D environment lets you combine live action 2D and 3D elements quickly and seamlessly. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives and also import pre-constructed meshes. NUKE gives you extra control and flexibility with functionality that includes a 3D environment that offers displacement, 3D alpha shadows and stochastic samples control for motion blur.

32-bit floating point colour channels

Powerful and highly scalable, NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Even when processing super-high resolution footage at the highest 32-bit floating point precision on modest hardware, NUKE's multi-threaded, scanline-based rendering engine gives rapid feedback and accurate results.

OpenColorIO color management

With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across all compatible applications. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.

Stereoscopic workflow

NUKE's stereoscopic workflow saves you time by allowing you to keep your stereo footage as one image stream, separating left and right image streams only when you need to. NUKE supports any number of image streams, making it simple to work with multiple camera views. Whatever your preferred technique, NUKE has everything you need to tackle 2D to 3D conversion work, from simple pixel displacement to full on 3D match-moved geometry, with a 'displacement shader' tool to help achieve higher quality 2D to 3D stereoscopic conversion.

Deep image compositing

Deep Compositing tools allow artists to work with 'deep images' containing multiple opacity and colour samples per pixel. These allow you to render CG elements without the need for predetermined holdout mattes, so you don't have to re-render when content changes. Deep Compositing can also be used to create new volumetric effects and merge 3D images with reduced-edge artifacts.

Alembic, FBX & OBJ support

NUKE allows you to read and write geometry and cameras to and from Sony Picture Imageworks' Alembic file format. Alembic is a format for exchanging 3D computer animation information between different platforms and applications, letting you store 3D geometry in an economical way that uses small file sizes and allows you to load just the frames or elements you require. NUKE also supports other common formats: FBX and OBJ.

Python API and PySide

Accessible via the script editor or by running scripts on startup, NUKE's Python API can be used for full pipeline integration and for automating common tasks and procedures. PySide is also included to allow users to build their own custom user interfaces via Python and the Qt frameworks.2D tracker

NUKE's 2D tracker

NUKE's 2D tracker lets you track and correct difficult objects with ease and accuracy, whilst giving you fast and powerful control over core tracking functionality. The 2D Tracker's unique keyframe tracking functionality allows you to tackle difficult occlusion problems quickly and easily. With NUKE's 2D Tracker it is simple to average multiple tracks, deal with luminance variations, assist rotoscoping and work in stereo.

Relighting nodes

NUKE's Relight node makes it possible to relight renders in the comp environment, without having to use other packages for quick fixes and adjustments. You can also create point clouds quickly and easily using the 'Position to points' tool to see your relighting results in the 3D environment.

User presets & node toolsets

NUKE's user presets let you set tailored node parameters for effects and save these for use across multiple projects or shots to save time and ensure consistent results. Node toolsets in NUKE let you automate your workflow by creating grouped configurations of nodes for specific tasks. These can then be re-used at a studio, job, shot or individual artist level, saving you time and effort.

UDIM import

Using NUKE's UDIM import you can pull in a set of texture patches that follow the UDIM numbering scheme and quickly apply them to the surface of a 3D object. This feature makes it simple to work in conjunction with our 3D paint tool MARI and other compatible applications.


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