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A Floating Render Only License enables a single software product to work on any networked client machine for rendering purposes only (i.e., on a CPU, without a user, in a non-interactive capacity) and shall not use such Software on workstations or otherwise in a user-interactive capacity. The Floating License should be put on the server and is locked to a unique number on that server.
The Foundry's award-winning node-based compositor, NUKE provides the powerful foundation for realising even the most forward-thinking creative visions.
With a host of state-of-the art tools designed to streamline day-to-day workflow and ensure highest quality results fast, NUKE has the tools you need to get the visual result you want while retaining the power and flexibility to solve any production challenge. Adding NUKE to your digital arsenal is the first step towards professional, Hollywood caliber results. This license includes 1 year of Maintenance (see More Info tab).
Click here for Nuke 8.0v1 Release Notes (PDF)
See the NUKE & NUKEX Comparison Chart (PDF)
To enable NUKEX 7.0 to calculate certain nodes using the GPU, you need to have:
To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
Nuke is expected to function correctly under Mac OS X Mavericks (10.9), but we are seeing UI performance degradation compared to previous OS X versions. We are working on resolving these issues.
A note about graphics cards: To avoid graphical problems, such as text disappearing in the Viewer and Node Graph, it is important to keep your graphics card drivers up-to-date. Driver updates can be obtained from the web sites of the graphics card manufacturers.
A note about using R3D Rocket graphics cards in NUKE: You will only experience greater speed using a R3D Rocket graphics card in NUKE when reading at full resolution. If you're reading at half resolution, using NUKE without the R3D Rocket card enabled may be faster. This is because the R3D Rocket graphics card is designed to be fast when reading in multiple frames at the same time. This is not how NUKE works internally, therefore reading with the R3D Rocket card disabled will sometimes be faster when working in lower resolutions (< 4K widths). The R3D Rocket card will always produce better results when downsampling than NUKE will.
The Foundry's team of 120+ engineers and QAs have been working hard to keep their development program one of the most comprehensive in the Industry…
Subject to annual renewal, maintenance by The Foundry includes technical support and all product updates.
The Foundry listens to all the feedback we receive and are constantly asking themselves 'will this make your work even better, or easier?'. With many more new features added each year, The Foundry will help you keep your competitive edge. You can check out the latest additions on their Product pages.
The Foundry knows how critical help can be when you're on a deadline, so with the best support team around, they make sure they are easy to contact and quick to respond. Their team resolves 1000's of tickets each year. If you want to get in touch or find out more visit their Support pages.
You will be the first to hear about The Foundry's news, promotions, technical documentation and new training materials. You will also receive priority invitations to attend events we host so that you can see them face-to-face.
A robust multi-channel workflow makes compositing more time-efficient than ever. NUKE allows you to manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with high dynamic range imagery (HDRI). Multi-channel, multi-view and high dynamic range compositing are part and parcel of the NUKE toolset, meaning increased productivity and better data management.
With over 200 creative nodes at your disposal, NUKE provides all the tools you need to tackle the diverse challenges of CG compositing. These include all the industry standard keyers (Ultimatte, Primatte, Keylight), together with rotoscope and vector paint tools, time manipulators and multiple colour correction approaches, to name just a few.
NUKE's integrated 3D environment lets you combine live action 2D and 3D elements quickly and seamlessly. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives and also import pre-constructed meshes. NUKE gives you extra control and flexibility with functionality that includes a 3D environment that offers displacement, 3D alpha shadows and stochastic samples control for motion blur.
Powerful and highly scalable, NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Even when processing super-high resolution footage at the highest 32-bit floating point precision on modest hardware, NUKE's multi-threaded, scanline-based rendering engine gives rapid feedback and accurate results.
With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across all compatible applications. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.
NUKE's stereoscopic workflow saves you time by allowing you to keep your stereo footage as one image stream, separating left and right image streams only when you need to. NUKE supports any number of image streams, making it simple to work with multiple camera views. Whatever your preferred technique, NUKE has everything you need to tackle 2D to 3D conversion work, from simple pixel displacement to full on 3D match-moved geometry, with a 'displacement shader' tool to help achieve higher quality 2D to 3D stereoscopic conversion.
Deep Compositing tools allow artists to work with 'deep images' containing multiple opacity and colour samples per pixel. These allow you to render CG elements without the need for predetermined holdout mattes, so you don't have to re-render when content changes. Deep Compositing can also be used to create new volumetric effects and merge 3D images with reduced-edge artifacts.
NUKE allows you to read and write geometry and cameras to and from Sony Picture Imageworks' Alembic file format. Alembic is a format for exchanging 3D computer animation information between different platforms and applications, letting you store 3D geometry in an economical way that uses small file sizes and allows you to load just the frames or elements you require. NUKE also supports other common formats: FBX and OBJ.
Accessible via the script editor or by running scripts on startup, NUKE's Python API can be used for full pipeline integration and for automating common tasks and procedures. PySide is also included to allow users to build their own custom user interfaces via Python and the Qt frameworks.2D tracker
NUKE's 2D tracker lets you track and correct difficult objects with ease and accuracy, whilst giving you fast and powerful control over core tracking functionality. The 2D Tracker's unique keyframe tracking functionality allows you to tackle difficult occlusion problems quickly and easily. With NUKE's 2D Tracker it is simple to average multiple tracks, deal with luminance variations, assist rotoscoping and work in stereo.
NUKE's Relight node makes it possible to relight renders in the comp environment, without having to use other packages for quick fixes and adjustments. You can also create point clouds quickly and easily using the 'Position to points' tool to see your relighting results in the 3D environment.
NUKE's user presets let you set tailored node parameters for effects and save these for use across multiple projects or shots to save time and ensure consistent results. Node toolsets in NUKE let you automate your workflow by creating grouped configurations of nodes for specific tasks. These can then be re-used at a studio, job, shot or individual artist level, saving you time and effort.
Using NUKE's UDIM import you can pull in a set of texture patches that follow the UDIM numbering scheme and quickly apply them to the surface of a 3D object. This feature makes it simple to work in conjunction with our 3D paint tool MARI and other compatible applications.
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