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  Home > Software > The Foundry > MARI >

  New!  The Foundry MARI 2.6 (Floating License + 1 year Maintenance)
The Foundry MARI 2.6 (Floating License + 1 year Maintenance)



 

The Foundry MARI 2.6 (Floating License + 1 year Maintenance)

A Floating License enables a single software product to work on any networked client machine. The Floating License should be put on the server and is locked to a unique number on that server.

Your Price: $1,650.00
Maintenance (required): $363.00

Availability: Electronic Delivery within 1 business day

Product Code:
FDRYMARIFL


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The most fluid and natural way to paint in 3D

The Foundry's cutting-edge 3D paint tool, MARI gives you a fluid and flexible way to paint directly onto 3D models - meaning more time spent painting and less time managing technical issues. Supported by the world's most advanced layering system, MARI is capable of handling high-resolution textures and millions of polygons without ever compromising on speed or efficiency. It also provides a fully customisable user interface that lets you work just the way you want. This License includes 1 year of Maintenance (see More Info tab).

Reasons to buy MARI:

  • Paint quickly and intuitively in 3D with a state-of-the-art range of 3D paint tools
  • Work faster and more creatively thanks to MARI's capability to handle super-high resolution textures and millions of polygons without compromising on speed
  • Stay in control with a powerful layer-based workflow that comes complete with adjustments, procedurals and advanced masking
  • Integrate MARI seamlessly into your pipeline with industry-standard Python scripting, C API and OpenColorIO color management

What's New in MARI 2.6:

Painting in 3D has never been more fluid, natural and realistic than with MARI 2.6. Paint textures in context with a familiar layer based workflow that extends beyond the capabilities of Photoshop with a full GLSL shading system, matching VFX environment lighting and game engine shaders pixel to pixel.

  • Layered shaders - Leveraging MARI's powerful layering tools to layer real-time GLSL shaders allows effects such as dirt over rust, over paint, over metal. The layered shaders feature allows for look development authoring in a manner that is synonymous with modern game engines and production rendering environments.
  • Physically based shading - Leverages an energy preserving BRDF shading technique, which when partnered with the environment lighting makes for physically plausible look development results. This allows for more pixel to pixel matching of modern game engines and renderers used in look development.
  • Texture transfer - Painting and UV map creation can now happen at the same time with the ability to paint detail with PTEX mapping while another artist finals the UV layout. Results can now be easily transferred from multiple different layouts and resolutions. 
  • Environment lighting - The environment lighting allows for the use of HDR images to light your MARI scenes and create reflections that accurately replicate what is often used for the main production rendering or game environment. Paint more efficiently with the same lighting scenario as would be used in the production rendering and reduce costly iterations going back to the final output for look dev.
  • Alembic support - The preferred means to transfer data amongst the COLLECTIVES products, this update to the Alembic importer and exporter provides additional options for working with animated caches of geometry.
  • Now available for Mac users with MacOS X 10.8.4 or higher

MARI Full Feature Set:

Painting

MARI's cutting-edge paint tools give you the freedom and flexibility to create truly stunning effects and detail, with the added advantage of full triplanar projection for faster scene set-up.

Being able to import custom ABR brushes from Photoshop means that you can keep the brushes you know and love, while at the same time benefiting from a fully customizable brush engine. Additional brush features include a 'healing' brush for seam removal and duplication of texture detail and a 'slurp' brush for smearing and dragging texture.

It's possible to simulate a vast range of reflective surfaces using MARI's advanced spherical environment mapping. All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode, while tiled textures with masking make it simple to quickly cover large areas on models. A UV-less workflow (PTEX) lets you adjust texture size on a per-face level, allowing for near-limitless detail.

MARI gives you masked filters for colour correction, noise and masked blend constant color, with the added bonus of being able to preview all filters in real-time. An advanced channel masking engine supports mask painting and surface falloff and enables masking one channel to another.

Advanced layering

The full power of a layer-based workflow along with adjustments, procedurals and advanced masking means that you can paint faster and with greater control than ever before with MARI. Procedural layers make it easy to create the look you want, seamlessly blending procedural and painted detail with the same toolkit. A powerful procedural engine is built into the heart of the layer stack, offering fluid, GPU-accelerated real-time procedural noises, patterns, projections and more.

Realistic interactive preview

With MARI, you can create normal maps on the fly from bump maps, making it simpler and easier to generate and manipulate textures. Shadow support lets you cast real-time shadows on objects from multiple light sources and provides a customisable real-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. MARI also allows you to import multiple camera moves through which to view your model.

Geometry handling

MARI handles animated geometry and animated textures with ease, making it possible to isolate, select, mask and hide geometry per patch and face. Being able to have overlapping UVs means you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.

Handling very large 3D model data sets becomes simple with MARI's ability to scale to over 1 million polygons for a single topology or mesh. MARI can also support large textures of up to 32K x 32K pixels and thousands of textures per model across different channels, allowing for almost infinite amounts of detail.

Color management

With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.


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