HIERO Full Feature Set:
HIERO is a production pipeline in a box. A workhorse that breaks out shots and prepares for round tripping between editorial, visual effects and daily production and at-the-desk artist reviews. HIERO fills the missing workflow link, tracking production metadata in one place and managing edit and shot versions in context of the timeline. Straight out of the box, HIERO enables creative collaboration between visual effects artists and provides an open scriptable framework easily adapted to fit the workflow demands of individual projects. HIERO is the timeline for NUKE and the pipeline that underpins other editorial, visual effects and finishing tools. A trustworthy companion based on the same proven industry standards as other The Foundry products, HIERO will drive artist and facility performance.
Multi-track editorial timeline HIERO lets you play back and review sequences containing a mixture of video and audio tracks at variable speeds on a familiar multi-track editorial timeline. You can also create and edit new sequences using the standard move, trim, slip, slide, roll and razor timeline editing tools.
Broad format support
HIERO shares image and audio reading functionality with NUKE, so all applications can read the same formats in the same way. Supported formats include: R3D, ARRIRAW, EXR, MOV and DPX.
OpenColorIO color management
HIERO's unparalleled color management system lets you match color grading from any particular source throughout a sequence. HIERO includes OpenColorIO, the open source color management library backed by Sony Pictures Imageworks, which is consistent across all our products to standardize color space conversions. HIERO also offers extended export functionality that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Audio import and playback
HIERO lets you easily import WAV files for preview and for addition to existing timelines, giving context to shot review.
Review and playback tools
HIERO gives you the core viewer functionality that you need to compare clips, sequences, tracks and versions in the A/B viewer. This includes stack, horizontal and vertical views, blending modes, colour sample tools, split wipe tool, gamma and gain sliders, and multi-channel support. The histogram, waveform and vectorscope allow you to analyze the image information in each shot in detail whilst playing back in context. HIERO also provides fast and intuitive control of frame shuttling directly in the viewer through the mouse, for precision playback and review.
SDI broadcast monitor support
You can accurately check color space and aspect ratios on broadcast content during review on compatible Blackmagic and AJA SDI-Out Hardware.
Modal editorial tools
All the familiar editorial functionality is available in HIERO, in the form of individual tools including select track, slip & slide, roll & ripple, retime, razor, razor all and join. These provide the complete set of standard and easy-to-use controls straight on the timeline, as well as in HIERO's unique multi-tool.
Source / record 2-up viewer layout & 3-point editing
A familiar editorial layout gives you the ability to insert and overwrite clips from the source view directly into the timeline, through the use of standard 3-point editing techniques.
Editorial keyboard interface
HIERO offers in-depth precision clip or edit selection and nudging, as well as playhead shuttling from timecode and extended JKL functionality, to give you advanced control straight from the keyboard.
Import EDL and FCP XML
Alongside all the standard editing features, HIERO conforms EDLs and XMLs into a multi-resolution, multi-track timeline, including audio, helping to take the pain out of the conform process.
Session-wide spreadsheet view
HIERO makes life easy with its sophisticated, session-wide spreadsheet view. This can be called upon at any time to give a side-by-side comparison of the timeline against an offline, and offers extensive metadata for inspection at any point in the conform process.
HIERO allows you to send shots to VFX quickly and simply, whether you want to bake out EDLs or XMLs plus media selects (with handles) from the timeline, or simply bake out the entire timeline as a single clip in the required delivery format. HIERO lets you force transcode media during the export process by creating a simple copy of it, or by creating quick and light symbolic links back to the original files to save export time and disk space. Color management is easy with HIERO's extended export options that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
HIERO lets you create and share templated NUKE scripts to improve collaboration across VFX departments. Thanks to its tight integration with NUKE, HIERO removes the risk of problems occurring due to mistyped paths and poorly communicated templates.
HIERO gives you the ability to automatically pass back rendered shots from NUKE and other VFX tools into the full timeline. You can also ingest new media from the file browser, or via drag and drop into the project bin view.
HIERO makes it easy to bring in new versions of shots and switch between them in a timeline view, to easily review changes in context. HIERO's tagging abilities allow the addition of notes and let you store arbitrary metadata on shots and clips in the timeline, viewer and project bin view.
Python API & Pyside
Accessible via the script editor or by running scripts on startup, Python API makes HIERO suitable for full integration with asset management and production tracking systems. PySide is also included to allow you to build your own custom user interfaces via Python and the Qt frameworks.
NUKEX Full Feature Set:
Assist for NUKEX
Assist for NUKEX gives you access to two extra NUKE licences with a core set of nodes for performing the everyday tasks of paint, roto, 2D and planar tracking. It lets you share out essential tasks and scale up and down according to workload and deadlines. Assist for NUKEX comes free with valid maintenance.
3D camera tracker
The 3D camera tracker integrates directly into NUKE's 2D/3D image processing environment to provide live and in-context access to NUKE's powerful processing tools. This tracker can be used to analyse 2D image sequences and automatically reconstruct the 3D camera with unknown, approximate or known, and constant or varying constraints.
NUKEX's camera tracker tool makes it possible to control automatic track selection and distribution, as well as add user-generated track data. It also provides the additional flexibility for creating reference geometry and cards positioned at tracked points in the 3D scene. Having direct access to the scene and camera geometry in this way can dramatically improve the efficiency and accuracy of day-to-day compositing tasks, such as texture re-projection, animated rotoscoping and clean plate generation.
3D particle system
NUKEX's 3D particle system makes it quick and easy to emit, manipulate and create a range of advanced particle effects - such as breaking windows, dust, fire and rain - without the need to go back and forth from external applications.
NUKEX's powerful wavelet-based noise removal tool enables the quick and effective reduction of image noise and grain, giving you cleaner and more visually pleasing results with fewer artifacts.
NUKEX's planar tracker allows you to track areas in your image sequence that lie on a plane, letting you easily place new 2D elements on a flat surface, such as the face of a building, the floor or the side of a car, and then automatically animate with correct perspective as required. This tracker dramatically speeds up common compositing tasks like sign replacement, element inserts and clean plate generation.
Lens distortion tool
NUKEX's lens distortion tool integrates directly into NUKE's 2D image processing environment and supports advanced lens modeling to let you add, remove or adjust lens distortion in image sequences. The tool allows you to use image, grid or line analysis to calculate the lens distortion on the input, and then sets the appropriate values. You can also calculate the lens distortion on one image and apply that distortion to another with the help of an STMap node.
Point cloud and depth generation
NUKEX's powerful point cloud and depth generation tools help take the grind out of day-to-day compositing tasks. NUKEX's point cloud generator uses pre-tracked camera and image data to create a 3D point cloud of your scene, which can be used as reference for positioning lights and 3D objects. The depth generator node creates a depth-pass sequence of your scene for use in grading, displacements and other common compositing tasks.
NUKEX's model builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in NUKE, using a tracked camera and an input image sequence for visual reference. It's also possible to use other 3D geometry and point clouds as a reference if you already have these for your scene.
NUKEX comes pre-packed with a select number of plugins taken from our award-winning FURNACE toolset to reduce the hard grind of day-to-day compositing. The 7 plugins that come out of the box with NUKEX include tools for:
- Shot clean-up and restoration (F_WireRemoval, F_RigRemoval and F_MatchGrade)
- Noise & grain management (F_ReGrain)
- Shot stabilisation and alignment (F_Steadiness & F_Align)
GPU acceleration in NUKEX makes it possible to harness the power of the GPU and speed up interactive processing when using tools such as MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. If the GPU is unavailable, NUKEX will simply revert back to the CPU, with no need for you to adjust any settings
Pixar RenderMan Pro Server Support
Pixar RenderMan Pro Server Support in NUKEX adds an alternative to the in-built scanline renderer that aligns NUKEX-rendered scenes with the rest of the 3D pipeline. RenderMan Integration seamlessly matches motion blur and depth of field, whilst also providing more flexible control of new rendering capabilities, such as ray-traced shadows and reflections. You can also inject and manipulate RIB files and statements, allowing you to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.
Plus NUKE's Core Features:
A robust multi-channel workflow makes compositing more time-efficient than ever. NUKE allows you to manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with high dynamic range imagery (HDRI). Multi-channel, multi-view and high dynamic range compositing are part and parcel of the NUKE toolset, meaning increased productivity and better data management.
With over 200 creative nodes at your disposal, NUKE provides all the tools you need to tackle the diverse challenges of CG compositing. These include all the industry standard keyers (Ultimatte, Primatte, Keylight), together with rotoscope and vector paint tools, time manipulators and multiple colour correction approaches, to name just a few.
NUKE's integrated 3D environment lets you combine live action 2D and 3D elements quickly and seamlessly. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives and also import pre-constructed meshes. NUKE gives you extra control and flexibility with functionality that includes a 3D environment that offers displacement, 3D alpha shadows and stochastic samples control for motion blur.
32-bit floating point colour channels
Powerful and highly scalable, NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Even when processing super-high resolution footage at the highest 32-bit floating point precision on modest hardware, NUKE's multi-threaded, scanline-based rendering engine gives rapid feedback and accurate results.
OpenColorIO color management
With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across all compatible applications. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.
NUKE's stereoscopic workflow saves you time by allowing you to keep your stereo footage as one image stream, separating left and right image streams only when you need to. NUKE supports any number of image streams, making it simple to work with multiple camera views. Whatever your preferred technique, NUKE has everything you need to tackle 2D to 3D conversion work, from simple pixel displacement to full on 3D match-moved geometry, with a 'displacement shader' tool to help achieve higher quality 2D to 3D stereoscopic conversion.
Deep image compositing
Deep Compositing tools allow artists to work with 'deep images' containing multiple opacity and colour samples per pixel. These allow you to render CG elements without the need for predetermined holdout mattes, so you don't have to re-render when content changes. Deep Compositing can also be used to create new volumetric effects and merge 3D images with reduced-edge artifacts.
Alembic, FBX & OBJ support
NUKE allows you to read and write geometry and cameras to and from Sony Picture Imageworks' Alembic file format. Alembic is a format for exchanging 3D computer animation information between different platforms and applications, letting you store 3D geometry in an economical way that uses small file sizes and allows you to load just the frames or elements you require. NUKE also supports other common formats: FBX and OBJ.
Python API and PySide
Accessible via the script editor or by running scripts on startup, NUKE's Python API can be used for full pipeline integration and for automating common tasks and procedures. PySide is also included to allow users to build their own custom user interfaces via Python and the Qt frameworks.2D tracker
NUKE's 2D tracker
NUKE's 2D tracker lets you track and correct difficult objects with ease and accuracy, whilst giving you fast and powerful control over core tracking functionality. The 2D Tracker's unique keyframe tracking functionality allows you to tackle difficult occlusion problems quickly and easily. With NUKE's 2D Tracker it is simple to average multiple tracks, deal with luminance variations, assist rotoscoping and work in stereo.
NUKE's Relight node makes it possible to relight renders in the comp environment, without having to use other packages for quick fixes and adjustments. You can also create point clouds quickly and easily using the 'Position to points' tool to see your relighting results in the 3D environment.
User presets & node toolsets
NUKE's user presets let you set tailored node parameters for effects and save these for use across multiple projects or shots to save time and ensure consistent results. Node toolsets in NUKE let you automate your workflow by creating grouped configurations of nodes for specific tasks. These can then be re-used at a studio, job, shot or individual artist level, saving you time and effort.
Using NUKE's UDIM import you can pull in a set of texture patches that follow the UDIM numbering scheme and quickly apply them to the surface of a 3D object. This feature makes it simple to work in conjunction with our 3D paint tool MARI and other compatible applications.