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  Home > Plugins > Plugins By Publisher > Sitni Sati >

  Sitni Sati FumeFX 3.0
FumeFX
 

Sitni Sati FumeFX 3.1

This plugin is compatible with Autodesk 3ds Max.



List Price: $845.00
List Price: $792.00

Manufacturer SKU: SSFFX

Availability: Available for download within 1-2 business days

Product Code:
SSFUMEFX


Qty:  
Features
 

New in 3.0

  • Effectors that can control almost every parameter on a per-voxel basis. By using Effectors, users can alter important aspects of simulation in creative way. It is easy to adjust vorticity strength based on velocity, smoke density and many other parameters.
  • Support for Color channel.
  • New Rollouts for Color and Velocity channels.
  • Illumination Map have a user-defined output path.
  • Support for Multiple Scattering between FumeFX grids.
  • Added N-Sim mode. It allows you to simulate nested grids in one go with the ability for fields from one grid to pass into the other grid.
  • FumeFX can detect its own motion and pass it to the simulation.
  • AfterBurn 4.1 Void Daemon support during Rendering.
  • Render Warps - support for Space Warps during rendering. They can be used to deform FumeFX grid and voxels after the simulation is done. This option includes new controls on the Rendering rollout.
  • FumeFX Tex3D Texture Map is a new map that can read data from the FumeFX grid. It can be used to produce heat distortion effects by using 3ds max's Raytrace material.
  • FumeFX SL is now controlled by the FumeFX.ini file or the preferences dialog. Before it is fully enabled, 3ds max must be closed and re-opened.
  • There is now the ability to choose various criteria for grid expansion (eg, Smoke,Temp,Vel)
  • Simple Source can now use maps like Gradient Ramp with correct UVW mapping coordinates.
  • Users can now create and add sources or effectors directly from the FumeFX interface in the "Object/Sources/SpaceWarps" dialog.
  • Turbulence Noise now has a preview window.
  • Preview Window now has the option to render all grids in the scene at once using the new Multiview option.
  • New GPU mode for the preview window, which supports scene objects and self-shadowing.
  • Preview Window supports output to AVI and PNG. FumeFX can now create PNG preview files during simulation. Preview .avi files will now be played with your default player.
  • Improved smoke and fire Render Elements.


Key Features


- Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
- FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
- A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
- Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
- Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.
- For those technical artists who want to write their own shaders, a standalone rendering library is avilable for Windows and Linux, both 32 and 64 bit versions.

Simulation

- Start simulations from scratch or by using other simulation results as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation.
- Users can watch the simulation progress in the interactive Preview Window.
- Draft simulations can be created in mere minutes for fast previewing.
- User has control of which data is written to output files for rendering and further processing.
- Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
- Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
- Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.

Rendering

- mental ray for 3ds Max renderer support - available for both Windows and Linux.
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- The dynamic FusionWorks atmospheric renderer provides:
- Render Elements: Fire, Smoke, Velocity
- Proper blending with AfterBurn and ScatterVL Pro.
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth

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