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Each license of Pulldownit includes email support from Thinkinetic.
Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.
Shatter It! is a pre-cutting tool that is able to generate jaggy fragments, much more realistic than classic polygonal fragments. It is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture. This tool's technology allows you to pre-cut a 3D model into hundred of shards in seconds; in addition, the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way.
The technology of fracture inside Pulldownit allows you to fracture any kind of brittle material like stone, glass or stucco. By using it, digital artists are able to simulate the collapse of structures or terrain cracking in minutes. Easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end.
Pulldownit is currently integrated in Autodesk 3ds Max and Maya. It catches the geometry from the viewports and computes the final result as animation keys. It allows you to reset the simulation and start again as many as needed. You can also tweak parameters and resume simulation at any frame. In addition, animated objects and characters are able to interact with the simulated ones.
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