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  Pulldownit 3.0 for 3ds Max (floating)
Pulldownit 3.0 for 3ds Max (floating)


Pulldownit 3.0 for 3ds Max (floating)

Each license of Pulldownit includes email support from Thinkinetic.

Node-locked license also available.

Your Price: $595.00
Sale Price: $570.00
Special Info: Electronic Delivery

Availability: Download available within 24 hours

Product Code:

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Specs and System Requirements

Changes in Pulldownit 3.0

  • Shattering of objects is now 20% faster!
  • New Width parameter for Radial Shatter.
  • New Preview Mode for Shattering:
    Allowing user to visualize all shatter params before breaking the geometry.
  • Improved Reshattering:
    User is not longer constrained when reshattering a model, any shatter pattern can be added to the current set of fragments seamlessly, in addition new Conform Voronoi reshattering reduce the number of straight edges in the shatter pattern, hence improving the quality of the fragments generated.
  • New Undo Last button for undoing only the last shatter operation.
  • New Crackers Window:
    New window for controlling dynamic cracks, you count with several parameters for adjusting the the cracks generation.
  • New Clusters Panel:
    User now can set clusters of fragment with different fracture parameters in the same fracture body, clusters can be edited at any time and are saved with the scene.
  • Bounded Force fields can break fracture bodies:
    Any bounded force field can break fracture bodies in an accurate way.
  • Speed up auto body creation:
    Creating many rigid bodies at once from complex geometry is much faster now.

What is Pulldownit?

Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily the collapse of buildings, cracking surfaces or fracturing any kind of brittle material.

Pulldownit features

Shatter It!, Voronoi-based pre-cutting

Shatter It! is a pre-cutting tool that is able to generate jaggy fragments, much more realistic than classic polygonal fragments. It is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture. This tool's technology allows you to pre-cut a 3D model into hundred of shards in seconds; in addition, the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way.

Built-in Dynamics & Fracture solver

The technology of fracture inside Pulldownit allows you to fracture any kind of brittle material like stone, glass or stucco. By using it, digital artists are able to simulate the collapse of structures or terrain cracking in minutes. Easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end.

Animation friendly

Pulldownit is currently integrated in Autodesk 3ds Max and Maya. It catches the geometry from the viewports and computes the final result as animation keys. It allows you to reset the simulation and start again as many as needed. You can also tweak parameters and resume simulation at any frame. In addition, animated objects and characters are able to interact with the simulated ones.

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