Chaos Group’s Simeon Balabanov will guide you through an overview of what’s expected in the coming V-Ray 3.0 for Maya. Based on the upgraded 3.0 core, it features a new Progressive Rendering Engine, support for several open source technologies, and up to 5x faster ray tracing and rendering performance.
You will see a demonstration of V-Ray 3.0’s powerful new path-tracing engine, the dramatically faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS), and the new VRaySkinMtl with built-in SSS and layered reflections. Simeon will additionally focus on V-Ray 3.0 for Maya’s support for common open source formats like OpenSuddiv, Alembic 1.5, Deep Images and OpenEXR 2.0, OpenColorIO, and the expected introduction of programmable shaders with Open Shading Language [OSL].
Simeon Balabanov, V-Ray Master Trainer, Chaos Group
Simeon is a 3D professional with more than 6 years’ experience in the field of 3D modeling and rendering. Before joining Chaos Group, he worked as a CG Supervisor at some of the biggest animation studios in Bulgaria. Simeon joined the Chaos Group 3D team in 2012 and since then he is one of the company’s top presenters focused on V-Ray for 3ds Max and V-Ray for Maya. He holds a Bachelor’s degree in Industrial Engineering from Technical University - Sofia.