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  Home > Software > Maxon > BodyPaint 3D >

  Maxon BodyPaint 3D Release 13
Maxon BodyPaint 3D
 

Maxon BodyPaint 3D

Release 13 now shipping!



Our Price: $995.00
Sale Price: $945.25

Manufacturer SKU: BP-N-13


Availability: Usually Ships in 1 to 2 Business Days

Product Code:
MXN-BODYPAINT3D


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Features
Specs and System Requirements
 

BodyPaint 3D - For all Your 3D Painting Needs

Wouldn't it be great if you could have all your favorite image editing tools in a single 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that is exactly what BodyPaint 3D does!

Wave goodbye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.

When it comes to texturing tools, BodyPaint 3D is packed with a huge array of popular image editing tools. Brushes, selection tools, filters, erasers and much more. It can even utilize Photoshop .abr brushes. Full support for tablets ensures that painting with a pen feels just as natural as it does in popular 2D image editors. And of course BodyPaint 3D can deal with image files as large as 16k and with 16-bit and 32-bit color depth.

Compared to 2D painting, perhaps the most exciting feature BodyPaint 3D offers is projection painting. This powerful mode eliminates the need to spend hours creating perfect UV maps. You simply paint what you would like to see on your 3D model, apply the projection and then BodyPaint 3D will quickly adjust your painting so it fits your UVs perfectly - even if there are differing UV sizes and seems.

BodyPaint 3D was created for all 3D artists and includes free plugins to connect with 3ds Max, Maya, Softimage and LightWave 3D. These plugins transfer models, textures and UVs between BodyPaint 3D and your 3D application of choice quickly and easily. BodyPaint 3D's toolset is included in every Cinema 4D version.

RayBrush and Multibrush Technology

MAXON BodyPaint 3D's exclusive RayBrush technology allows you to paint directly onto a raytraced image. RayBrush eliminates the need to continually switch applications or perform test renders. You can see the actual rendered effect while painting in any channel, including reflection, transparency and bump. You can even paint on multiple textures at once when in RayBrush mode. This outstanding feature takes advantage of MAXON's award-winning render engine, known for speed and quality.

With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously. A single brush stroke can be used to affect color, bump, specularity, reflection, transparency and other properties. There is no need to match the various channels in your 3D application.

Painting tools

All your favorite painting tools are available in BodyPaint 3D, including Clone, Smear, Sponge, Dodge and Burn tools. The standard brush tool includes pressure, hardness, size, bitmap, distortion, rotation, jitter and other parameters for hundreds of painting possibilities. The effect of any parameter can be controlled by the pressure, tilt, direction or finger wheel of your graphics tablet. Over 200 presets are provided with BodyPaint 3D, representing a variety of natural media and special effects.

A real highlight of BodyPaint 3D is that it now supports the .abr format for Adobe Photoshop-compatible brushes. BodyPaint 3D artists can now take advantage of vast resources available in the Photoshop community- thousands of brushes are available, many of them are free; and we've even added over 1,400 brushes to the brush preset libraries.

Multi views

With BodyPaint 3D you can paint in the 2D view, in the shaded 3D view or in the raytraced 3D view. Changes that you make in the 3D view are applied to the 2D view in realtime and vice-versa. For the first time ever you can open and edit multiple 3D views. This enables you to quicky switch between views - there is no need to adjust camera settings. For example, you can use separate views for important or difficult to reach regions.

Projection Painting

Projection painting offers hitherto unknown comfort when painting textures onto complex geometry. Visible seams at UV edges are now a thing of the past. The detachable projection layers in particular make this process easier by letting objects or images be placed freely before the projection is applied.

With projection painting enabled, you can paint onto a virtual glass plate over the model and subsequently project this painting onto the actual textures. This powerful feature supports all of BodyPaint 3D's painting tools and provides full control over the projection and final appearance of your paint strokes. Projection painting even allows users to paint across multiple objects with a single stroke to eliminate seams. Copy and paste paint between layers. You can copy and paste between layers while in projection paint mode and you can even join two separate images with perfect blending and distortion.

Layering in the 3rd Dimension

This familiar layering system operates much like 2D graphics applications, giving you the power to combine various effects and experiment with confidence. In addition to its own B3D format, MAXON BodyPaint 3D can read and write layers and masks in PSD and TIF file formats. Each layer can be assigned a unique opacity and mix mode. BodyPaint 3D also features a real-time preview of layer transformations so you can easily position, scale, rotate, skew and distort layers until your composition is just right.

You can also define a mask in any layer, work with alpha channels or apply different blend modes to layers. Even .psd files can be read and their individual layers or layersets easily accessed. The Layer Shader makes it possible to quickly assign filters or procedural shaders to images. BodyPaint 3D is second-to-none when compared to conventional 2D image editing applications, and is ideal for high-end compositing and montage work.

Selections

BodyPaint 3D offers a wide variety of intuitive and highly flexible selection tools. All the common tools, like Lasso or Magic Wand, can also be used in the 3D view. Even better, you can easily transform UV selections or polygon selections into image selections. Of course, selections of all kinds can be stored for later use.

UV Tools

MAXON BodyPaint 3D features an arsenal of UV editing solutions that ensure your models and their materials line up properly.

Painting in 3D is governed by UVs, a set of coordinates that relate polygons to texturing areas. Properly designed UV coordinates are essential to successful painting and quality texturing in 3D. Because almost all 3D models involve contours in 3D space, standard projections like spherical and flat mapping can never provide distortion-free texturing. Each model must be set up with correctly aligned UVs prior to painting, just like taping off the trim in a room prior to painting.

Optimal Mapping and LSCM Unwrapping

BodyPaint 3D includes numerous tools that help you achieve the best UV map for each individual model. You can utilize one of three different algorithms, including Cubic Optimal Mapping, to automatically optimize your UV coordinates and remove overlapping points. The Relax UV tool adjusts the size of UVs in relation to their corresponding polygons, and the UV Terrace tool lets you easily include additional geometry in an existing UV map. The Store and Remap UV features allow you to easily remap areas of UV coordinates to eliminate seams. Using BodyPaint 3D's powerful Interactive Mapping feature you can generate UVs based on standard projection types for different regions of a model. Of course, BodyPaint 3D also includes Move, Scale, Rotate, Shear and other tools to let you manually tweak individual UV coordinates.

What's New in R12

Color Profiles

BodyPaint 3D now fully supports color profiles. No matter if you import an existing image to modify the texture or if you create a new image from scratch, BodyPaint 3D allows you to set color profiles for textures in 8-bit, 16-bit and 32-bit per channel color depth. And color profiles that are already embedded can be kept, changed or converted if needed of course, if needed.

But it doesn't end there. Your Editor Display can also use a display color profile. Hence, if you have a calibrated monitor the color information is taken into account so you can create your texture with maximum color fidelity.

Ambient Occlusion

When texturing a 3D object it is vital to focus on the plasticity of the surface to create a realistic illusion for the structure. Sometimes the lighting can't bring out enough details and contact shadows are needed to create a vivid and convincing appearance.

Ambient Occlusion is a shader that calculates contact shadows based on an object's geometry. The closer adjacent surfaces lie, the darker the shadow will appear. BodyPaint 3D R12 can now automatically create an Ambient Occlusion texture to emphasize the structures of a 3D model. Espcially with detailed models this saves a great amount of time while being extremely precise, especially when working with detailed models.

RenderMan Connection

BodyPaint 3D offers a unique feature which allows you to render a 3D model with the textures applied that you are currently painting. This workflow alone saves hours of cumbersome saving and reloading textures in your image editing and 3D application. Now BodyPaint 3D has become even more versatile - with Cineman.

For everyone using BodyPaint 3D in a RenderMan-compatible pipeline, preview rendering can now be executed with a RenderMan renderer instead of BodyPaint 3D's own rendering engine, thanks to Cineman. This provides even more accuracy because even light sources using RenderMan shaders are supported.


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